1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // host.c -- coordinates spawning and killing of local servers
21 
22 #include "quakedef.h"
23 
24 #include <time.h>
25 #include "libcurl.h"
26 #ifdef CONFIG_CD
27 #include "cdaudio.h"
28 #endif
29 #include "cl_video.h"
30 #include "progsvm.h"
31 #include "csprogs.h"
32 #include "sv_demo.h"
33 #include "snd_main.h"
34 #include "thread.h"
35 #include "utf8lib.h"
36 
37 /*
38 
39 A server can always be started, even if the system started out as a client
40 to a remote system.
41 
42 A client can NOT be started if the system started as a dedicated server.
43 
44 Memory is cleared / released when a server or client begins, not when they end.
45 
46 */
47 
48 // how many frames have occurred
49 // (checked by Host_Error and Host_SaveConfig_f)
50 int host_framecount = 0;
51 // LordHavoc: set when quit is executed
52 qboolean host_shuttingdown = false;
53 
54 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
55 double realtime;
56 // the main loop wall time for this frame
57 double host_dirtytime;
58 
59 // current client
60 client_t *host_client;
61 
62 jmp_buf host_abortframe;
63 
64 // pretend frames take this amount of time (in seconds), 0 = realtime
65 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
66 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
67 // shows time used by certain subsystems
68 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
69 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
70 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
71 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
72 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
73 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
74 cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
75 cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
76 cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
77 cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
78 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
79 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
80 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
81 
82 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
83 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
84 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
85 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
86 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
87 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
88 
89 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
90 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
91 
92 cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
93 cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
94 
95 /*
96 ================
97 Host_AbortCurrentFrame
98 
99 aborts the current host frame and goes on with the next one
100 ================
101 */
102 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
Host_AbortCurrentFrame(void)103 void Host_AbortCurrentFrame(void)
104 {
105 	// in case we were previously nice, make us mean again
106 	Sys_MakeProcessMean();
107 
108 	longjmp (host_abortframe, 1);
109 }
110 
111 /*
112 ================
113 Host_Error
114 
115 This shuts down both the client and server
116 ================
117 */
Host_Error(const char * error,...)118 void Host_Error (const char *error, ...)
119 {
120 	static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
121 	static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
122 	static qboolean hosterror = false;
123 	va_list argptr;
124 
125 	// turn off rcon redirect if it was active when the crash occurred
126 	// to prevent loops when it is a networking problem
127 	Con_Rcon_Redirect_Abort();
128 
129 	va_start (argptr,error);
130 	dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
131 	va_end (argptr);
132 
133 	Con_Printf("Host_Error: %s\n", hosterrorstring1);
134 
135 	// LordHavoc: if crashing very early, or currently shutting down, do
136 	// Sys_Error instead
137 	if (host_framecount < 3 || host_shuttingdown)
138 		Sys_Error ("Host_Error: %s", hosterrorstring1);
139 
140 	if (hosterror)
141 		Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
142 	hosterror = true;
143 
144 	strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
145 
146 	CL_Parse_DumpPacket();
147 
148 	CL_Parse_ErrorCleanUp();
149 
150 	//PR_Crash();
151 
152 	// print out where the crash happened, if it was caused by QC (and do a cleanup)
153 	PRVM_Crash(SVVM_prog);
154 	PRVM_Crash(CLVM_prog);
155 #ifdef CONFIG_MENU
156 	PRVM_Crash(MVM_prog);
157 #endif
158 
159 	cl.csqc_loaded = false;
160 	Cvar_SetValueQuick(&csqc_progcrc, -1);
161 	Cvar_SetValueQuick(&csqc_progsize, -1);
162 
163 	SV_LockThreadMutex();
164 	Host_ShutdownServer ();
165 	SV_UnlockThreadMutex();
166 
167 	if (cls.state == ca_dedicated)
168 		Sys_Error ("Host_Error: %s",hosterrorstring2);	// dedicated servers exit
169 
170 	CL_Disconnect ();
171 	cls.demonum = -1;
172 
173 	hosterror = false;
174 
175 	Host_AbortCurrentFrame();
176 }
177 
Host_ServerOptions(void)178 static void Host_ServerOptions (void)
179 {
180 	int i;
181 
182 	// general default
183 	svs.maxclients = 8;
184 
185 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
186 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
187 	// if no client is in the executable or -dedicated is specified on
188 	// commandline, start a dedicated server
189 	i = COM_CheckParm ("-dedicated");
190 	if (i || !cl_available)
191 	{
192 		cls.state = ca_dedicated;
193 		// check for -dedicated specifying how many players
194 		if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
195 			svs.maxclients = atoi (com_argv[i+1]);
196 		if (COM_CheckParm ("-listen"))
197 			Con_Printf ("Only one of -dedicated or -listen can be specified\n");
198 		// default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
199 		Cvar_SetValue("sv_public", 1);
200 	}
201 	else if (cl_available)
202 	{
203 		// client exists and not dedicated, check if -listen is specified
204 		cls.state = ca_disconnected;
205 		i = COM_CheckParm ("-listen");
206 		if (i)
207 		{
208 			// default players unless specified
209 			if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
210 				svs.maxclients = atoi (com_argv[i+1]);
211 		}
212 		else
213 		{
214 			// default players in some games, singleplayer in most
215 			if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
216 				svs.maxclients = 1;
217 		}
218 	}
219 
220 	svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
221 
222 	svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
223 
224 	if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
225 		Cvar_SetValueQuick(&deathmatch, 1);
226 }
227 
228 /*
229 =======================
230 Host_InitLocal
231 ======================
232 */
233 void Host_SaveConfig_f(void);
234 void Host_LoadConfig_f(void);
235 extern cvar_t sv_writepicture_quality;
236 extern cvar_t r_texture_jpeg_fastpicmip;
Host_InitLocal(void)237 static void Host_InitLocal (void)
238 {
239 	Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
240 	Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
241 
242 	Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
243 	Cvar_RegisterVariable (&host_framerate);
244 	Cvar_RegisterVariable (&host_speeds);
245 	Cvar_RegisterVariable (&host_maxwait);
246 	Cvar_RegisterVariable (&cl_minfps);
247 	Cvar_RegisterVariable (&cl_minfps_fade);
248 	Cvar_RegisterVariable (&cl_minfps_qualitymax);
249 	Cvar_RegisterVariable (&cl_minfps_qualitymin);
250 	Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
251 	Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
252 	Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
253 	Cvar_RegisterVariable (&cl_minfps_force);
254 	Cvar_RegisterVariable (&cl_maxfps);
255 	Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
256 	Cvar_RegisterVariable (&cl_maxidlefps);
257 
258 	Cvar_RegisterVariable (&developer);
259 	Cvar_RegisterVariable (&developer_extra);
260 	Cvar_RegisterVariable (&developer_insane);
261 	Cvar_RegisterVariable (&developer_loadfile);
262 	Cvar_RegisterVariable (&developer_loading);
263 	Cvar_RegisterVariable (&developer_entityparsing);
264 
265 	Cvar_RegisterVariable (&timestamps);
266 	Cvar_RegisterVariable (&timeformat);
267 
268 	Cvar_RegisterVariable (&sv_writepicture_quality);
269 	Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
270 }
271 
272 
273 /*
274 ===============
275 Host_SaveConfig_f
276 
277 Writes key bindings and archived cvars to config.cfg
278 ===============
279 */
Host_SaveConfig_to(const char * file)280 static void Host_SaveConfig_to(const char *file)
281 {
282 	qfile_t *f;
283 
284 // dedicated servers initialize the host but don't parse and set the
285 // config.cfg cvars
286 	// LordHavoc: don't save a config if it crashed in startup
287 	if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
288 	{
289 		f = FS_OpenRealFile(file, "wb", false);
290 		if (!f)
291 		{
292 			Con_Printf("Couldn't write %s.\n", file);
293 			return;
294 		}
295 
296 		Key_WriteBindings (f);
297 		Cvar_WriteVariables (f);
298 
299 		FS_Close (f);
300 	}
301 }
Host_SaveConfig(void)302 void Host_SaveConfig(void)
303 {
304 	Host_SaveConfig_to(CONFIGFILENAME);
305 }
Host_SaveConfig_f(void)306 void Host_SaveConfig_f(void)
307 {
308 	const char *file = CONFIGFILENAME;
309 
310 	if(Cmd_Argc() >= 2) {
311 		file = Cmd_Argv(1);
312 		Con_Printf("Saving to %s\n", file);
313 	}
314 
315 	Host_SaveConfig_to(file);
316 }
317 
Host_AddConfigText(void)318 static void Host_AddConfigText(void)
319 {
320 	// set up the default startmap_sp and startmap_dm aliases (mods can
321 	// override these) and then execute the quake.rc startup script
322 	if (gamemode == GAME_NEHAHRA)
323 		Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
324 	else if (gamemode == GAME_TRANSFUSION)
325 		Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
326 	else if (gamemode == GAME_TEU)
327 		Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
328 	else
329 		Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
330 }
331 
332 /*
333 ===============
334 Host_LoadConfig_f
335 
336 Resets key bindings and cvars to defaults and then reloads scripts
337 ===============
338 */
Host_LoadConfig_f(void)339 void Host_LoadConfig_f(void)
340 {
341 	// reset all cvars, commands and aliases to init values
342 	Cmd_RestoreInitState();
343 #ifdef CONFIG_MENU
344 	// prepend a menu restart command to execute after the config
345 	Cbuf_InsertText("\nmenu_restart\n");
346 #endif
347 	// reset cvars to their defaults, and then exec startup scripts again
348 	Host_AddConfigText();
349 }
350 
351 /*
352 =================
353 SV_ClientPrint
354 
355 Sends text across to be displayed
356 FIXME: make this just a stuffed echo?
357 =================
358 */
SV_ClientPrint(const char * msg)359 void SV_ClientPrint(const char *msg)
360 {
361 	if (host_client->netconnection)
362 	{
363 		MSG_WriteByte(&host_client->netconnection->message, svc_print);
364 		MSG_WriteString(&host_client->netconnection->message, msg);
365 	}
366 }
367 
368 /*
369 =================
370 SV_ClientPrintf
371 
372 Sends text across to be displayed
373 FIXME: make this just a stuffed echo?
374 =================
375 */
SV_ClientPrintf(const char * fmt,...)376 void SV_ClientPrintf(const char *fmt, ...)
377 {
378 	va_list argptr;
379 	char msg[MAX_INPUTLINE];
380 
381 	va_start(argptr,fmt);
382 	dpvsnprintf(msg,sizeof(msg),fmt,argptr);
383 	va_end(argptr);
384 
385 	SV_ClientPrint(msg);
386 }
387 
388 /*
389 =================
390 SV_BroadcastPrint
391 
392 Sends text to all active clients
393 =================
394 */
SV_BroadcastPrint(const char * msg)395 void SV_BroadcastPrint(const char *msg)
396 {
397 	int i;
398 	client_t *client;
399 
400 	for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
401 	{
402 		if (client->active && client->netconnection)
403 		{
404 			MSG_WriteByte(&client->netconnection->message, svc_print);
405 			MSG_WriteString(&client->netconnection->message, msg);
406 		}
407 	}
408 
409 	if (sv_echobprint.integer && cls.state == ca_dedicated)
410 		Con_Print(msg);
411 }
412 
413 /*
414 =================
415 SV_BroadcastPrintf
416 
417 Sends text to all active clients
418 =================
419 */
SV_BroadcastPrintf(const char * fmt,...)420 void SV_BroadcastPrintf(const char *fmt, ...)
421 {
422 	va_list argptr;
423 	char msg[MAX_INPUTLINE];
424 
425 	va_start(argptr,fmt);
426 	dpvsnprintf(msg,sizeof(msg),fmt,argptr);
427 	va_end(argptr);
428 
429 	SV_BroadcastPrint(msg);
430 }
431 
432 /*
433 =================
434 Host_ClientCommands
435 
436 Send text over to the client to be executed
437 =================
438 */
Host_ClientCommands(const char * fmt,...)439 void Host_ClientCommands(const char *fmt, ...)
440 {
441 	va_list argptr;
442 	char string[MAX_INPUTLINE];
443 
444 	if (!host_client->netconnection)
445 		return;
446 
447 	va_start(argptr,fmt);
448 	dpvsnprintf(string, sizeof(string), fmt, argptr);
449 	va_end(argptr);
450 
451 	MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
452 	MSG_WriteString(&host_client->netconnection->message, string);
453 }
454 
455 /*
456 =====================
457 SV_DropClient
458 
459 Called when the player is getting totally kicked off the host
460 if (crash = true), don't bother sending signofs
461 =====================
462 */
SV_DropClient(qboolean crash)463 void SV_DropClient(qboolean crash)
464 {
465 	prvm_prog_t *prog = SVVM_prog;
466 	int i;
467 	Con_Printf("Client \"%s\" dropped\n", host_client->name);
468 
469 	SV_StopDemoRecording(host_client);
470 
471 	// make sure edict is not corrupt (from a level change for example)
472 	host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
473 
474 	if (host_client->netconnection)
475 	{
476 		// tell the client to be gone
477 		if (!crash)
478 		{
479 			// LordHavoc: no opportunity for resending, so use unreliable 3 times
480 			unsigned char bufdata[8];
481 			sizebuf_t buf;
482 			memset(&buf, 0, sizeof(buf));
483 			buf.data = bufdata;
484 			buf.maxsize = sizeof(bufdata);
485 			MSG_WriteByte(&buf, svc_disconnect);
486 			NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
487 			NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
488 			NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
489 		}
490 	}
491 
492 	// call qc ClientDisconnect function
493 	// LordHavoc: don't call QC if server is dead (avoids recursive
494 	// Host_Error in some mods when they run out of edicts)
495 	if (host_client->clientconnectcalled && sv.active && host_client->edict)
496 	{
497 		// call the prog function for removing a client
498 		// this will set the body to a dead frame, among other things
499 		int saveSelf = PRVM_serverglobaledict(self);
500 		host_client->clientconnectcalled = false;
501 		PRVM_serverglobalfloat(time) = sv.time;
502 		PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
503 		prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
504 		PRVM_serverglobaledict(self) = saveSelf;
505 	}
506 
507 	if (host_client->netconnection)
508 	{
509 		// break the net connection
510 		NetConn_Close(host_client->netconnection);
511 		host_client->netconnection = NULL;
512 	}
513 
514 	// if a download is active, close it
515 	if (host_client->download_file)
516 	{
517 		Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
518 		FS_Close(host_client->download_file);
519 		host_client->download_file = NULL;
520 		host_client->download_name[0] = 0;
521 		host_client->download_expectedposition = 0;
522 		host_client->download_started = false;
523 	}
524 
525 	// remove leaving player from scoreboard
526 	host_client->name[0] = 0;
527 	host_client->colors = 0;
528 	host_client->frags = 0;
529 	// send notification to all clients
530 	// get number of client manually just to make sure we get it right...
531 	i = host_client - svs.clients;
532 	MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
533 	MSG_WriteByte (&sv.reliable_datagram, i);
534 	MSG_WriteString (&sv.reliable_datagram, host_client->name);
535 	MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
536 	MSG_WriteByte (&sv.reliable_datagram, i);
537 	MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
538 	MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
539 	MSG_WriteByte (&sv.reliable_datagram, i);
540 	MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
541 
542 	// free the client now
543 	if (host_client->entitydatabase)
544 		EntityFrame_FreeDatabase(host_client->entitydatabase);
545 	if (host_client->entitydatabase4)
546 		EntityFrame4_FreeDatabase(host_client->entitydatabase4);
547 	if (host_client->entitydatabase5)
548 		EntityFrame5_FreeDatabase(host_client->entitydatabase5);
549 
550 	if (sv.active)
551 	{
552 		// clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
553 		PRVM_ED_ClearEdict(prog, host_client->edict);
554 	}
555 
556 	// clear the client struct (this sets active to false)
557 	memset(host_client, 0, sizeof(*host_client));
558 
559 	// update server listing on the master because player count changed
560 	// (which the master uses for filtering empty/full servers)
561 	NetConn_Heartbeat(1);
562 
563 	if (sv.loadgame)
564 	{
565 		for (i = 0;i < svs.maxclients;i++)
566 			if (svs.clients[i].active && !svs.clients[i].spawned)
567 				break;
568 		if (i == svs.maxclients)
569 		{
570 			Con_Printf("Loaded game, everyone rejoined - unpausing\n");
571 			sv.paused = sv.loadgame = false; // we're basically done with loading now
572 		}
573 	}
574 }
575 
576 /*
577 ==================
578 Host_ShutdownServer
579 
580 This only happens at the end of a game, not between levels
581 ==================
582 */
Host_ShutdownServer(void)583 void Host_ShutdownServer(void)
584 {
585 	prvm_prog_t *prog = SVVM_prog;
586 	int i;
587 
588 	Con_DPrintf("Host_ShutdownServer\n");
589 
590 	if (!sv.active)
591 		return;
592 
593 	NetConn_Heartbeat(2);
594 	NetConn_Heartbeat(2);
595 
596 // make sure all the clients know we're disconnecting
597 	World_End(&sv.world);
598 	if(prog->loaded)
599 	{
600 		if(PRVM_serverfunction(SV_Shutdown))
601 		{
602 			func_t s = PRVM_serverfunction(SV_Shutdown);
603 			PRVM_serverglobalfloat(time) = sv.time;
604 			PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
605 			prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
606 		}
607 	}
608 	for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
609 		if (host_client->active)
610 			SV_DropClient(false); // server shutdown
611 
612 	NetConn_CloseServerPorts();
613 
614 	sv.active = false;
615 //
616 // clear structures
617 //
618 	memset(&sv, 0, sizeof(sv));
619 	memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
620 
621 	cl.islocalgame = false;
622 }
623 
624 
625 //============================================================================
626 
627 /*
628 ===================
629 Host_GetConsoleCommands
630 
631 Add them exactly as if they had been typed at the console
632 ===================
633 */
Host_GetConsoleCommands(void)634 static void Host_GetConsoleCommands (void)
635 {
636 	char *cmd;
637 
638 	while (1)
639 	{
640 		cmd = Sys_ConsoleInput ();
641 		if (!cmd)
642 			break;
643 		Cbuf_AddText (cmd);
644 	}
645 }
646 
647 /*
648 ==================
649 Host_TimeReport
650 
651 Returns a time report string, for example for
652 ==================
653 */
Host_TimingReport(char * buf,size_t buflen)654 const char *Host_TimingReport(char *buf, size_t buflen)
655 {
656 	return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
657 }
658 
659 /*
660 ==================
661 Host_Frame
662 
663 Runs all active servers
664 ==================
665 */
666 static void Host_Init(void);
Host_Main(void)667 void Host_Main(void)
668 {
669 	double time1 = 0;
670 	double time2 = 0;
671 	double time3 = 0;
672 	double cl_timer = 0, sv_timer = 0;
673 	double clframetime, deltacleantime, olddirtytime, dirtytime;
674 	double wait;
675 	int pass1, pass2, pass3, i;
676 	char vabuf[1024];
677 	qboolean playing;
678 
679 	Host_Init();
680 
681 	realtime = 0;
682 	host_dirtytime = Sys_DirtyTime();
683 	for (;;)
684 	{
685 		if (setjmp(host_abortframe))
686 		{
687 			SCR_ClearLoadingScreen(false);
688 			continue;			// something bad happened, or the server disconnected
689 		}
690 
691 		olddirtytime = host_dirtytime;
692 		dirtytime = Sys_DirtyTime();
693 		deltacleantime = dirtytime - olddirtytime;
694 		if (deltacleantime < 0)
695 		{
696 			// warn if it's significant
697 			if (deltacleantime < -0.01)
698 				Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
699 			deltacleantime = 0;
700 		}
701 		else if (deltacleantime >= 1800)
702 		{
703 			Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
704 			deltacleantime = 0;
705 		}
706 		realtime += deltacleantime;
707 		host_dirtytime = dirtytime;
708 
709 		cl_timer += deltacleantime;
710 		sv_timer += deltacleantime;
711 
712 		if (!svs.threaded)
713 		{
714 			svs.perf_acc_realtime += deltacleantime;
715 
716 			// Look for clients who have spawned
717 			playing = false;
718 			for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
719 				if(host_client->begun)
720 					if(host_client->netconnection)
721 						playing = true;
722 			if(sv.time < 10)
723 			{
724 				// don't accumulate time for the first 10 seconds of a match
725 				// so things can settle
726 				svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
727 			}
728 			else if(svs.perf_acc_realtime > 5)
729 			{
730 				svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
731 				svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
732 				if(svs.perf_acc_offset_samples > 0)
733 				{
734 					svs.perf_offset_max = svs.perf_acc_offset_max;
735 					svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
736 					svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
737 				}
738 				if(svs.perf_lost > 0 && developer_extra.integer)
739 					if(playing) // only complain if anyone is looking
740 						Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
741 				svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
742 			}
743 		}
744 
745 		if (slowmo.value < 0.00001 && slowmo.value != 0)
746 			Cvar_SetValue("slowmo", 0);
747 		if (host_framerate.value < 0.00001 && host_framerate.value != 0)
748 			Cvar_SetValue("host_framerate", 0);
749 
750 		// keep the random time dependent, but not when playing demos/benchmarking
751 		if(!*sv_random_seed.string && !cls.demoplayback)
752 			rand();
753 
754 		// get new key events
755 		Key_EventQueue_Unblock();
756 		SndSys_SendKeyEvents();
757 		Sys_SendKeyEvents();
758 
759 		NetConn_UpdateSockets();
760 
761 		Log_DestBuffer_Flush();
762 
763 		// receive packets on each main loop iteration, as the main loop may
764 		// be undersleeping due to select() detecting a new packet
765 		if (sv.active && !svs.threaded)
766 			NetConn_ServerFrame();
767 
768 		Curl_Run();
769 
770 		// check for commands typed to the host
771 		Host_GetConsoleCommands();
772 
773 		// when a server is running we only execute console commands on server frames
774 		// (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
775 		// otherwise we execute them on client frames
776 		if (sv.active ? sv_timer > 0 : cl_timer > 0)
777 		{
778 			// process console commands
779 //			R_TimeReport("preconsole");
780 			CL_VM_PreventInformationLeaks();
781 			Cbuf_Frame();
782 //			R_TimeReport("console");
783 		}
784 
785 		//Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
786 
787 		// if the accumulators haven't become positive yet, wait a while
788 		if (cls.state == ca_dedicated)
789 			wait = sv_timer * -1000000.0;
790 		else if (!sv.active || svs.threaded)
791 			wait = cl_timer * -1000000.0;
792 		else
793 			wait = max(cl_timer, sv_timer) * -1000000.0;
794 
795 		if (!cls.timedemo && wait >= 1)
796 		{
797 			double time0, delta;
798 
799 			if(host_maxwait.value <= 0)
800 				wait = min(wait, 1000000.0);
801 			else
802 				wait = min(wait, host_maxwait.value * 1000.0);
803 			if(wait < 1)
804 				wait = 1; // because we cast to int
805 
806 			time0 = Sys_DirtyTime();
807 			if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
808 				NetConn_SleepMicroseconds((int)wait);
809 				if (cls.state != ca_dedicated)
810 					NetConn_ClientFrame(); // helps server browser get good ping values
811 				// TODO can we do the same for ServerFrame? Probably not.
812 			}
813 			else
814 				Sys_Sleep((int)wait);
815 			delta = Sys_DirtyTime() - time0;
816 			if (delta < 0 || delta >= 1800) delta = 0;
817 			if (!svs.threaded)
818 				svs.perf_acc_sleeptime += delta;
819 //			R_TimeReport("sleep");
820 			continue;
821 		}
822 
823 		// limit the frametime steps to no more than 100ms each
824 		if (cl_timer > 0.1)
825 			cl_timer = 0.1;
826 		if (sv_timer > 0.1)
827 		{
828 			if (!svs.threaded)
829 				svs.perf_acc_lost += (sv_timer - 0.1);
830 			sv_timer = 0.1;
831 		}
832 
833 		R_TimeReport("---");
834 
835 	//-------------------
836 	//
837 	// server operations
838 	//
839 	//-------------------
840 
841 		// limit the frametime steps to no more than 100ms each
842 		if (sv.active && sv_timer > 0 && !svs.threaded)
843 		{
844 			// execute one or more server frames, with an upper limit on how much
845 			// execution time to spend on server frames to avoid freezing the game if
846 			// the server is overloaded, this execution time limit means the game will
847 			// slow down if the server is taking too long.
848 			int framecount, framelimit = 1;
849 			double advancetime, aborttime = 0;
850 			float offset;
851 			prvm_prog_t *prog = SVVM_prog;
852 
853 			// run the world state
854 			// don't allow simulation to run too fast or too slow or logic glitches can occur
855 
856 			// stop running server frames if the wall time reaches this value
857 			if (sys_ticrate.value <= 0)
858 				advancetime = sv_timer;
859 			else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
860 			{
861 				// synchronize to the client frametime, but no less than 10ms and no more than 100ms
862 				advancetime = bound(0.01, cl_timer, 0.1);
863 			}
864 			else
865 			{
866 				advancetime = sys_ticrate.value;
867 				// listen servers can run multiple server frames per client frame
868 				framelimit = cl_maxphysicsframesperserverframe.integer;
869 				aborttime = Sys_DirtyTime() + 0.1;
870 			}
871 			if(slowmo.value > 0 && slowmo.value < 1)
872 				advancetime = min(advancetime, 0.1 / slowmo.value);
873 			else
874 				advancetime = min(advancetime, 0.1);
875 
876 			if(advancetime > 0)
877 			{
878 				offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
879 				offset += sv_timer;
880 				++svs.perf_acc_offset_samples;
881 				svs.perf_acc_offset += offset;
882 				svs.perf_acc_offset_squared += offset * offset;
883 				if(svs.perf_acc_offset_max < offset)
884 					svs.perf_acc_offset_max = offset;
885 			}
886 
887 			// only advance time if not paused
888 			// the game also pauses in singleplayer when menu or console is used
889 			sv.frametime = advancetime * slowmo.value;
890 			if (host_framerate.value)
891 				sv.frametime = host_framerate.value;
892 			if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
893 				sv.frametime = 0;
894 
895 			for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
896 			{
897 				sv_timer -= advancetime;
898 
899 				// move things around and think unless paused
900 				if (sv.frametime)
901 					SV_Physics();
902 
903 				// if this server frame took too long, break out of the loop
904 				if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
905 					break;
906 			}
907 			R_TimeReport("serverphysics");
908 
909 			// send all messages to the clients
910 			SV_SendClientMessages();
911 
912 			if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
913 				prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
914 				PRVM_serverglobalfloat(time) = sv.time;
915 				prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
916 			}
917 
918 			// send an heartbeat if enough time has passed since the last one
919 			NetConn_Heartbeat(0);
920 			R_TimeReport("servernetwork");
921 		}
922 		else if (!svs.threaded)
923 		{
924 			// don't let r_speeds display jump around
925 			R_TimeReport("serverphysics");
926 			R_TimeReport("servernetwork");
927 		}
928 
929 	//-------------------
930 	//
931 	// client operations
932 	//
933 	//-------------------
934 
935 		if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
936 		{
937 			R_TimeReport("---");
938 			Collision_Cache_NewFrame();
939 			R_TimeReport("photoncache");
940 			// decide the simulation time
941 			if (cls.capturevideo.active)
942 			{
943 				//***
944 				if (cls.capturevideo.realtime)
945 					clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
946 				else
947 				{
948 					clframetime = 1.0 / cls.capturevideo.framerate;
949 					cl.realframetime = max(cl_timer, clframetime);
950 				}
951 			}
952 			else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
953 			{
954 				clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
955 				// when running slow, we need to sleep to keep input responsive
956 				wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
957 				if (wait > 0)
958 					Sys_Sleep((int)wait);
959 			}
960 			else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
961 				clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
962 			else
963 				clframetime = cl.realframetime = cl_timer;
964 
965 			// apply slowmo scaling
966 			clframetime *= cl.movevars_timescale;
967 			// scale playback speed of demos by slowmo cvar
968 			if (cls.demoplayback)
969 			{
970 				clframetime *= slowmo.value;
971 				// if demo playback is paused, don't advance time at all
972 				if (cls.demopaused)
973 					clframetime = 0;
974 			}
975 			else
976 			{
977 				// host_framerate overrides all else
978 				if (host_framerate.value)
979 					clframetime = host_framerate.value;
980 
981 				if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
982 					clframetime = 0;
983 			}
984 
985 			if (cls.timedemo)
986 				clframetime = cl.realframetime = cl_timer;
987 
988 			// deduct the frame time from the accumulator
989 			cl_timer -= cl.realframetime;
990 
991 			cl.oldtime = cl.time;
992 			cl.time += clframetime;
993 
994 			// update video
995 			if (host_speeds.integer)
996 				time1 = Sys_DirtyTime();
997 			R_TimeReport("pre-input");
998 
999 			// Collect input into cmd
1000 			CL_Input();
1001 
1002 			R_TimeReport("input");
1003 
1004 			// check for new packets
1005 			NetConn_ClientFrame();
1006 
1007 			// read a new frame from a demo if needed
1008 			CL_ReadDemoMessage();
1009 			R_TimeReport("clientnetwork");
1010 
1011 			// now that packets have been read, send input to server
1012 			CL_SendMove();
1013 			R_TimeReport("sendmove");
1014 
1015 			// update client world (interpolate entities, create trails, etc)
1016 			CL_UpdateWorld();
1017 			R_TimeReport("lerpworld");
1018 
1019 			CL_Video_Frame();
1020 
1021 			R_TimeReport("client");
1022 
1023 			CL_UpdateScreen();
1024 			R_TimeReport("render");
1025 
1026 			if (host_speeds.integer)
1027 				time2 = Sys_DirtyTime();
1028 
1029 			// update audio
1030 			if(cl.csqc_usecsqclistener)
1031 			{
1032 				S_Update(&cl.csqc_listenermatrix);
1033 				cl.csqc_usecsqclistener = false;
1034 			}
1035 			else
1036 				S_Update(&r_refdef.view.matrix);
1037 
1038 #ifdef CONFIG_CD
1039 			CDAudio_Update();
1040 			R_TimeReport("audio");
1041 #endif
1042 
1043 			// reset gathering of mouse input
1044 			in_mouse_x = in_mouse_y = 0;
1045 
1046 			if (host_speeds.integer)
1047 			{
1048 				pass1 = (int)((time1 - time3)*1000000);
1049 				time3 = Sys_DirtyTime();
1050 				pass2 = (int)((time2 - time1)*1000000);
1051 				pass3 = (int)((time3 - time2)*1000000);
1052 				Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1053 							pass1+pass2+pass3, pass1, pass2, pass3);
1054 			}
1055 		}
1056 
1057 #if MEMPARANOIA
1058 		Mem_CheckSentinelsGlobal();
1059 #else
1060 		if (developer_memorydebug.integer)
1061 			Mem_CheckSentinelsGlobal();
1062 #endif
1063 
1064 		// if there is some time remaining from this frame, reset the timers
1065 		if (cl_timer >= 0)
1066 			cl_timer = 0;
1067 		if (sv_timer >= 0)
1068 		{
1069 			if (!svs.threaded)
1070 				svs.perf_acc_lost += sv_timer;
1071 			sv_timer = 0;
1072 		}
1073 
1074 		host_framecount++;
1075 	}
1076 }
1077 
1078 //============================================================================
1079 
1080 qboolean vid_opened = false;
Host_StartVideo(void)1081 void Host_StartVideo(void)
1082 {
1083 	if (!vid_opened && cls.state != ca_dedicated)
1084 	{
1085 		vid_opened = true;
1086 		// make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1087 		NetConn_UpdateSockets();
1088 		VID_Start();
1089 #ifdef CONFIG_CD
1090 		CDAudio_Startup();
1091 #endif
1092 	}
1093 }
1094 
1095 char engineversion[128];
1096 
1097 qboolean sys_nostdout = false;
1098 
1099 extern qboolean host_stuffcmdsrun;
1100 
1101 static qfile_t *locksession_fh = NULL;
1102 static qboolean locksession_run = false;
Host_InitSession(void)1103 static void Host_InitSession(void)
1104 {
1105 	int i;
1106 	Cvar_RegisterVariable(&sessionid);
1107 	Cvar_RegisterVariable(&locksession);
1108 
1109 	// load the session ID into the read-only cvar
1110 	if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1111 	{
1112 		char vabuf[1024];
1113 		if(com_argv[i+1][0] == '.')
1114 			Cvar_SetQuick(&sessionid, com_argv[i+1]);
1115 		else
1116 			Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1]));
1117 	}
1118 }
Host_LockSession(void)1119 void Host_LockSession(void)
1120 {
1121 	if(locksession_run)
1122 		return;
1123 	locksession_run = true;
1124 	if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1125 	{
1126 		char vabuf[1024];
1127 		char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1128 		FS_CreatePath(p);
1129 		locksession_fh = FS_SysOpen(p, "wl", false);
1130 		// TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1131 		if(!locksession_fh)
1132 		{
1133 			if(locksession.integer == 2)
1134 			{
1135 				Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1136 			}
1137 			else
1138 			{
1139 				Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1140 			}
1141 		}
1142 	}
1143 }
Host_UnlockSession(void)1144 void Host_UnlockSession(void)
1145 {
1146 	if(!locksession_run)
1147 		return;
1148 	locksession_run = false;
1149 
1150 	if(locksession_fh)
1151 	{
1152 		FS_Close(locksession_fh);
1153 		// NOTE: we can NOT unlink the lock here, as doing so would
1154 		// create a race condition if another process created it
1155 		// between our close and our unlink
1156 		locksession_fh = NULL;
1157 	}
1158 }
1159 
1160 /*
1161 ====================
1162 Host_Init
1163 ====================
1164 */
Host_Init(void)1165 static void Host_Init (void)
1166 {
1167 	int i;
1168 	const char* os;
1169 	char vabuf[1024];
1170 
1171 	if (COM_CheckParm("-profilegameonly"))
1172 		Sys_AllowProfiling(false);
1173 
1174 	// LordHavoc: quake never seeded the random number generator before... heh
1175 	if (COM_CheckParm("-benchmark"))
1176 		srand(0); // predictable random sequence for -benchmark
1177 	else
1178 		srand((unsigned int)time(NULL));
1179 
1180 	// FIXME: this is evil, but possibly temporary
1181 	// LordHavoc: doesn't seem very temporary...
1182 	// LordHavoc: made this a saved cvar
1183 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1184 	if (COM_CheckParm("-developer"))
1185 	{
1186 		developer.value = developer.integer = 1;
1187 		developer.string = "1";
1188 	}
1189 
1190 	if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1191 	{
1192 		developer.value = developer.integer = 1;
1193 		developer.string = "1";
1194 		developer_extra.value = developer_extra.integer = 1;
1195 		developer_extra.string = "1";
1196 		developer_insane.value = developer_insane.integer = 1;
1197 		developer_insane.string = "1";
1198 		developer_memory.value = developer_memory.integer = 1;
1199 		developer_memory.string = "1";
1200 		developer_memorydebug.value = developer_memorydebug.integer = 1;
1201 		developer_memorydebug.string = "1";
1202 	}
1203 
1204 	if (COM_CheckParm("-developer3"))
1205 	{
1206 		gl_paranoid.integer = 1;gl_paranoid.string = "1";
1207 		gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1208 	}
1209 
1210 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1211 	if (COM_CheckParm("-nostdout"))
1212 		sys_nostdout = 1;
1213 
1214 	// used by everything
1215 	Memory_Init();
1216 
1217 	// initialize console command/cvar/alias/command execution systems
1218 	Cmd_Init();
1219 
1220 	// initialize memory subsystem cvars/commands
1221 	Memory_Init_Commands();
1222 
1223 	// initialize console and logging and its cvars/commands
1224 	Con_Init();
1225 
1226 	// initialize various cvars that could not be initialized earlier
1227 	u8_Init();
1228 	Curl_Init_Commands();
1229 	Cmd_Init_Commands();
1230 	Sys_Init_Commands();
1231 	COM_Init_Commands();
1232 	FS_Init_Commands();
1233 
1234 	// initialize console window (only used by sys_win.c)
1235 	Sys_InitConsole();
1236 
1237 	// initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1238 	FS_Init_SelfPack();
1239 
1240 	// detect gamemode from commandline options or executable name
1241 	COM_InitGameType();
1242 
1243 	// construct a version string for the corner of the console
1244 	os = DP_OS_NAME;
1245 	dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1246 	Con_Printf("%s\n", engineversion);
1247 
1248 	// initialize process nice level
1249 	Sys_InitProcessNice();
1250 
1251 	// initialize ixtable
1252 	Mathlib_Init();
1253 
1254 	// initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1255 	FS_Init();
1256 
1257 	// register the cvars for session locking
1258 	Host_InitSession();
1259 
1260 	// must be after FS_Init
1261 	Crypto_Init();
1262 	Crypto_Init_Commands();
1263 
1264 	NetConn_Init();
1265 	Curl_Init();
1266 	//PR_Init();
1267 	//PR_Cmd_Init();
1268 	PRVM_Init();
1269 	Mod_Init();
1270 	World_Init();
1271 	SV_Init();
1272 	V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1273 	Host_InitCommands();
1274 	Host_InitLocal();
1275 	Host_ServerOptions();
1276 
1277 	Thread_Init();
1278 
1279 	if (cls.state == ca_dedicated)
1280 		Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1281 	else
1282 	{
1283 		Con_DPrintf("Initializing client\n");
1284 
1285 		R_Modules_Init();
1286 		Palette_Init();
1287 #ifdef CONFIG_MENU
1288 		MR_Init_Commands();
1289 #endif
1290 		VID_Shared_Init();
1291 		VID_Init();
1292 		Render_Init();
1293 		S_Init();
1294 #ifdef CONFIG_CD
1295 		CDAudio_Init();
1296 #endif
1297 		Key_Init();
1298 		CL_Init();
1299 	}
1300 
1301 	// save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1302 	// NOTE: menu commands are freed by Cmd_RestoreInitState
1303 	Cmd_SaveInitState();
1304 
1305 	// FIXME: put this into some neat design, but the menu should be allowed to crash
1306 	// without crashing the whole game, so this should just be a short-time solution
1307 
1308 	// here comes the not so critical stuff
1309 	if (setjmp(host_abortframe)) {
1310 		return;
1311 	}
1312 
1313 	Host_AddConfigText();
1314 	Cbuf_Execute();
1315 
1316 	// if stuffcmds wasn't run, then quake.rc is probably missing, use default
1317 	if (!host_stuffcmdsrun)
1318 	{
1319 		Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1320 		Cbuf_Execute();
1321 	}
1322 
1323 	// put up the loading image so the user doesn't stare at a black screen...
1324 	SCR_BeginLoadingPlaque(true);
1325 
1326 #ifdef CONFIG_MENU
1327 	if (cls.state != ca_dedicated)
1328 	{
1329 		MR_Init();
1330 	}
1331 #endif
1332 
1333 	// check for special benchmark mode
1334 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1335 	i = COM_CheckParm("-benchmark");
1336 	if (i && i + 1 < com_argc)
1337 	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1338 	{
1339 		Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1340 		Cbuf_Execute();
1341 	}
1342 
1343 	// check for special demo mode
1344 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1345 	i = COM_CheckParm("-demo");
1346 	if (i && i + 1 < com_argc)
1347 	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1348 	{
1349 		Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1350 		Cbuf_Execute();
1351 	}
1352 
1353 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1354 	i = COM_CheckParm("-capturedemo");
1355 	if (i && i + 1 < com_argc)
1356 	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1357 	{
1358 		Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1359 		Cbuf_Execute();
1360 	}
1361 
1362 	if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1363 	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1364 	{
1365 		Cbuf_AddText("startmap_dm\n");
1366 		Cbuf_Execute();
1367 	}
1368 
1369 	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1370 	{
1371 #ifdef CONFIG_MENU
1372 		Cbuf_AddText("togglemenu 1\n");
1373 #endif
1374 		Cbuf_Execute();
1375 	}
1376 
1377 	Con_DPrint("========Initialized=========\n");
1378 
1379 	//Host_StartVideo();
1380 
1381 	if (cls.state != ca_dedicated)
1382 		SV_StartThread();
1383 }
1384 
1385 
1386 /*
1387 ===============
1388 Host_Shutdown
1389 
1390 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1391 to run quit through here before the final handoff to the sys code.
1392 ===============
1393 */
Host_Shutdown(void)1394 void Host_Shutdown(void)
1395 {
1396 	static qboolean isdown = false;
1397 
1398 	if (isdown)
1399 	{
1400 		Con_Print("recursive shutdown\n");
1401 		return;
1402 	}
1403 	if (setjmp(host_abortframe))
1404 	{
1405 		Con_Print("aborted the quitting frame?!?\n");
1406 		return;
1407 	}
1408 	isdown = true;
1409 
1410 	// be quiet while shutting down
1411 	S_StopAllSounds();
1412 
1413 	// end the server thread
1414 	if (svs.threaded)
1415 		SV_StopThread();
1416 
1417 	// disconnect client from server if active
1418 	CL_Disconnect();
1419 
1420 	// shut down local server if active
1421 	SV_LockThreadMutex();
1422 	Host_ShutdownServer ();
1423 	SV_UnlockThreadMutex();
1424 
1425 #ifdef CONFIG_MENU
1426 	// Shutdown menu
1427 	if(MR_Shutdown)
1428 		MR_Shutdown();
1429 #endif
1430 
1431 	// AK shutdown PRVM
1432 	// AK hmm, no PRVM_Shutdown(); yet
1433 
1434 	CL_Video_Shutdown();
1435 
1436 	Host_SaveConfig();
1437 
1438 #ifdef CONFIG_CD
1439 	CDAudio_Shutdown ();
1440 #endif
1441 	S_Terminate ();
1442 	Curl_Shutdown ();
1443 	NetConn_Shutdown ();
1444 	//PR_Shutdown ();
1445 
1446 	if (cls.state != ca_dedicated)
1447 	{
1448 		R_Modules_Shutdown();
1449 		VID_Shutdown();
1450 	}
1451 
1452 	SV_StopThread();
1453 	Thread_Shutdown();
1454 	Cmd_Shutdown();
1455 	Key_Shutdown();
1456 	CL_Shutdown();
1457 	Sys_Shutdown();
1458 	Log_Close();
1459 	Crypto_Shutdown();
1460 
1461 	Host_UnlockSession();
1462 
1463 	S_Shutdown();
1464 	Con_Shutdown();
1465 	Memory_Shutdown();
1466 }
1467 
1468