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Searched refs:ID3D10Blob_AddRef (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/vkd3d/vkd3d-1.2/include/
H A Dvkd3d_d3dcommon.h254 #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
264 static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h114 #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
124 static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h114 #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
124 static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
/dports/graphics/vkd3d/vkd3d-1.2/libs/vkd3d/
H A Dvkd3d_main.c448 ID3D10Blob_AddRef(iface); in d3d_blob_QueryInterface()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/d3dcompiler_winxp/Include/
H A DD3Dcommon.h389 #define ID3D10Blob_AddRef(This) \ macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3dcommon.h407 #define ID3D10Blob_AddRef(This) \ macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h474 #define ID3D10Blob_AddRef(This) \ macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h474 #define ID3D10Blob_AddRef(This) \ macro
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/runtime/
H A Dmini_d3d12.h1254 #define ID3D10Blob_AddRef(This) \