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Searched refs:IDirect3D8_Release (Results 1 – 9 of 9) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d8_common.h457 IDirect3D8_Release(pd3d); in d3d8_device_free()
/dports/graphics/devil/devil-1.7.8/src-ILUT/src/
H A Dilut_directx.c56 IDirect3D8_Release(TestD3D8); in CheckFormatsDX8()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3d8.h183 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) macro
200 #define IDirect3D8_Release(p) (p)->Release() macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/
H A Dd3d8.h193 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) macro
210 #define IDirect3D8_Release(p) (p)->Release() macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/
H A Dd3d8.h193 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) macro
210 #define IDirect3D8_Release(p) (p)->Release() macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3d8.h193 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) macro
210 #define IDirect3D8_Release(p) (p)->Release() macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h158 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) macro
177 #define IDirect3D8_Release(p) (p)->Release() macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h158 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) macro
177 #define IDirect3D8_Release(p) (p)->Release() macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/
H A Dd3d8.h193 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) macro
210 #define IDirect3D8_Release(p) (p)->Release() macro