Home
last modified time | relevance | path

Searched refs:IDirect3DDevice8_GetLightEnable (Results 1 – 7 of 7) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3d8.h373 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) macro
471 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/
H A Dd3d8.h401 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) macro
499 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/
H A Dd3d8.h401 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) macro
499 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3d8.h401 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) macro
499 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h991 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,… macro
1091 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h991 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,… macro
1091 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/
H A Dd3d8.h401 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) macro
499 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) macro