Searched refs:IDirect3DDevice8_GetRenderState (Results 1 – 8 of 8) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d8_common.h | 395 IDirect3DDevice8_GetRenderState(dev, state, value) == D3D_OK) in d3d8_get_render_state()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/ |
H A D | d3d8.h | 377 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) macro 475 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/ |
H A D | d3d8.h | 405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) macro 503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) macro
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/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/ |
H A D | d3d8.h | 405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) macro 503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/ |
H A D | d3d8.h | 405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) macro 503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d8.h | 995 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,… macro 1095 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d8.h | 995 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,… macro 1095 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/ |
H A D | d3d8.h | 405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) macro 503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) macro
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