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Searched refs:IDirect3DDevice9_CreateRenderTarget (Results 1 – 22 of 22) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_textures.c922 …if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileh… in r_textures_devicerestored()
2020 …if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileh… in R_LoadTextureRenderBuffer()
H A Dgl_backend.c2640 …if (!FAILED(IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, vid.width, vid.height, D3DFMT_A8R8G8B… in GL_ReadPixelsBGRA()
/dports/games/darkplaces/darkplaces/
H A Dgl_textures.c922 …if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileh… in r_textures_devicerestored()
2043 …if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileh… in R_LoadTextureRenderBuffer()
H A Dgl_backend.c2640 …if (!FAILED(IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, vid.width, vid.height, D3DFMT_A8R8G8B… in GL_ReadPixelsBGRA()
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/
H A Dd3d9.h349 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
469 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,… macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/
H A Dd3d9.h349 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
469 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,… macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/
H A Dd3d9.h443 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
563 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,… macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h1364 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTar… macro
1486 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,… macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h1364 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTar… macro
1486 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,… macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h618 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
738 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,… macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h618 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
738 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,… macro
/dports/lang/clover/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/
H A Dd3d9.h901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,… macro