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Searched refs:IDirect3DPixelShader9_AddRef (Results 1 – 18 of 18) sorted by relevance

/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/
H A Dd3d9.h1218 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
1224 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/
H A Dd3d9.h1218 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
1224 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/
H A Dd3d9.h866 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
872 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h1089 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
1097 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h1089 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
1097 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h1083 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
1089 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h1083 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
1089 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() macro
/dports/lang/clover/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/
H A Dd3d9.h1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) macro