/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d9_common.c | 321 IDirect3DVertexBuffer9_Release(buf); in d3d9_vertex_buffer_free()
|
/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1099 IDirect3DVertexBuffer9_Release(vbo); in D3D_RunCommandQueue() 1402 IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]); in D3D_DestroyRenderer() 1456 IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]); in D3D_Reset()
|
/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1099 IDirect3DVertexBuffer9_Release(vbo); in D3D_RunCommandQueue() 1402 IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]); in D3D_DestroyRenderer() 1456 IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]); in D3D_Reset()
|
/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_backend.c | 530 IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9*)buffer->devicebuffer); in gl_backend_devicelost() 3421 IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9*)buffer->devicebuffer); in R_Mesh_UpdateMeshBuffer() 3480 IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9 *)buffer->devicebuffer); in R_Mesh_DestroyMeshBuffer()
|
/dports/games/darkplaces/darkplaces/ |
H A D | gl_backend.c | 530 IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9*)buffer->devicebuffer); in gl_backend_devicelost() 3421 IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9*)buffer->devicebuffer); in R_Mesh_UpdateMeshBuffer() 3480 IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9 *)buffer->devicebuffer); in R_Mesh_DestroyMeshBuffer()
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/ |
H A D | d3d9.h | 777 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro 792 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/ |
H A D | d3d9.h | 777 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro 792 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() macro
|
/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/win32/ |
H A D | direct3d9.c | 1374 IDirect3DVertexBuffer9_Release(d3dvtc); in Direct3D9DestroyScene()
|
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ |
H A D | d3d9.h | 1220 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro 1235 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() macro
|
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d9.h | 525 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro 543 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() macro
|
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d9.h | 525 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro 543 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() macro
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d9.h | 1512 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro 1527 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() macro
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d9.h | 1512 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro 1527 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() macro
|
/dports/lang/clover/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/ |
H A D | d3d9.h | 1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) macro
|