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Searched refs:IDirect3DVertexBuffer9_Unlock (Results 1 – 24 of 24) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d9_common.h140 IDirect3DVertexBuffer9_Unlock(vertbuf); in d3d9_vertex_buffer_unlock()
/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d/
H A DSDL_render_d3d.c1115 if (FAILED(IDirect3DVertexBuffer9_Unlock(vbo))) { in D3D_RunCommandQueue()
/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d/
H A DSDL_render_d3d.c1115 if (FAILED(IDirect3DVertexBuffer9_Unlock(vbo))) { in D3D_RunCommandQueue()
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/
H A Dd3d9.h787 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
802 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/
H A Dd3d9.h787 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
802 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/win32/
H A Ddirect3d9.c1865 hr = IDirect3DVertexBuffer9_Unlock(d3dvtc); in Direct3D9RenderRegion()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/
H A Dd3d9.h1230 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
1245 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
555 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
555 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h1522 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
1537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h1522 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
1537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_backend.c3434 IDirect3DVertexBuffer9_Unlock(d3d9vertexbuffer); in R_Mesh_UpdateMeshBuffer()
/dports/games/darkplaces/darkplaces/
H A Dgl_backend.c3434 IDirect3DVertexBuffer9_Unlock(d3d9vertexbuffer); in R_Mesh_UpdateMeshBuffer()
/dports/lang/clover/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/
H A Dd3d9.h1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro