/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d9_common.h | 140 IDirect3DVertexBuffer9_Unlock(vertbuf); in d3d9_vertex_buffer_unlock()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1115 if (FAILED(IDirect3DVertexBuffer9_Unlock(vbo))) { in D3D_RunCommandQueue()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1115 if (FAILED(IDirect3DVertexBuffer9_Unlock(vbo))) { in D3D_RunCommandQueue()
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/ |
H A D | d3d9.h | 787 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro 802 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/ |
H A D | d3d9.h | 787 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro 802 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
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/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/win32/ |
H A D | direct3d9.c | 1865 hr = IDirect3DVertexBuffer9_Unlock(d3dvtc); in Direct3D9RenderRegion()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ |
H A D | d3d9.h | 1230 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro 1245 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d9.h | 537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro 555 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d9.h | 537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro 555 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d9.h | 1522 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro 1537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d9.h | 1522 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro 1537 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_backend.c | 3434 IDirect3DVertexBuffer9_Unlock(d3d9vertexbuffer); in R_Mesh_UpdateMeshBuffer()
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/dports/games/darkplaces/darkplaces/ |
H A D | gl_backend.c | 3434 IDirect3DVertexBuffer9_Unlock(d3d9vertexbuffer); in R_Mesh_UpdateMeshBuffer()
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/dports/lang/clover/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/ |
H A D | d3d9.h | 1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) macro
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