Searched refs:INVENTORY_CLOAK (Results 1 – 8 of 8) sorted by relevance
31 INVENTORY_CLOAK, // de-cloak when firing enumerator
5898 …if (!pp->InventoryAmount[INVENTORY_CLOAK] || pp->InventoryPercent[INVENTORY_CLOAK] < InventoryDecl… in DoGet()5901 pp->InventoryPercent[INVENTORY_CLOAK] = InventoryDecls[InvDecl_Cloak].amount; in DoGet()5902 pp->InventoryAmount[INVENTORY_CLOAK] = 1; in DoGet()5903 PlayerUpdateInventory(pp, INVENTORY_CLOAK); in DoGet()
5416 inv_hotkey = INVENTORY_CLOAK+1; in getinput()
7488 if (pp->InventoryActive[INVENTORY_CLOAK]) in pDisplaySprites()
5926 …if (!pp->InventoryAmount[INVENTORY_CLOAK] || pp->InventoryPercent[INVENTORY_CLOAK] < InventoryDecl… in DoGet()5929 pp->InventoryPercent[INVENTORY_CLOAK] = InventoryDecls[InvDecl_Cloak].amount; in DoGet()5930 pp->InventoryAmount[INVENTORY_CLOAK] = 1; in DoGet()5931 PlayerUpdateInventory(pp, INVENTORY_CLOAK); in DoGet()
5459 inv_hotkey = INVENTORY_CLOAK+1; in getinput()
7398 if (pp->InventoryActive[INVENTORY_CLOAK]) in pDisplaySprites()