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Searched refs:INVENTORY_CLOAK (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dinv.h31 INVENTORY_CLOAK, // de-cloak when firing enumerator
H A Dsprite.cpp5898 …if (!pp->InventoryAmount[INVENTORY_CLOAK] || pp->InventoryPercent[INVENTORY_CLOAK] < InventoryDecl… in DoGet()
5901 pp->InventoryPercent[INVENTORY_CLOAK] = InventoryDecls[InvDecl_Cloak].amount; in DoGet()
5902 pp->InventoryAmount[INVENTORY_CLOAK] = 1; in DoGet()
5903 PlayerUpdateInventory(pp, INVENTORY_CLOAK); in DoGet()
H A Dgame.cpp5416 inv_hotkey = INVENTORY_CLOAK+1; in getinput()
H A Dpanel.cpp7488 if (pp->InventoryActive[INVENTORY_CLOAK]) in pDisplaySprites()
/dports/games/jfsw/jfsw-c434002/src/
H A Dinv.h31 INVENTORY_CLOAK, // de-cloak when firing enumerator
H A Dsprite.c5926 …if (!pp->InventoryAmount[INVENTORY_CLOAK] || pp->InventoryPercent[INVENTORY_CLOAK] < InventoryDecl… in DoGet()
5929 pp->InventoryPercent[INVENTORY_CLOAK] = InventoryDecls[InvDecl_Cloak].amount; in DoGet()
5930 pp->InventoryAmount[INVENTORY_CLOAK] = 1; in DoGet()
5931 PlayerUpdateInventory(pp, INVENTORY_CLOAK); in DoGet()
H A Dgame.c5459 inv_hotkey = INVENTORY_CLOAK+1; in getinput()
H A Dpanel.c7398 if (pp->InventoryActive[INVENTORY_CLOAK]) in pDisplaySprites()