1 //-------------------------------------------------------------------------
2 /*
3 Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 
5 This file is part of Shadow Warrior version 1.2
6 
7 Shadow Warrior is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
11 
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 
16 See the GNU General Public License for more details.
17 
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
21 
22 Original Source: 1997 - Frank Maddin and Jim Norwood
23 Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 */
25 //-------------------------------------------------------------------------
26 
27 enum InventoryNames
28     {
29     INVENTORY_MEDKIT,
30     INVENTORY_REPAIR_KIT,
31     INVENTORY_CLOAK,        // de-cloak when firing
32     INVENTORY_NIGHT_VISION,
33     INVENTORY_CHEMBOMB,
34     INVENTORY_FLASHBOMB,
35     INVENTORY_CALTROPS,
36     MAX_INVENTORY
37     };
38 
39 typedef struct
40     {
41     char *Name;
42     VOID (*Init)(PLAYERp);
43     VOID (*Stop)(PLAYERp, short);
44     PANEL_STATEp State;
45     short DecPerSec;
46     short MaxInv;
47     long  Scale;
48     short Flags;
49     } INVENTORY_DATA, *INVENTORY_DATAp;
50 
51 extern INVENTORY_DATA InventoryData[MAX_INVENTORY+1];
52 
53 #define INVF_AUTO_USE (BIT(0))
54 #define INVF_TIMED (BIT(1))
55 #define INVF_COUNT (BIT(2))
56 
57 void PlayerUpdateInventory(PLAYERp pp,short InventoryNum);
58 void UpdateMiniBar(PLAYERp pp);
59 void InventoryKeys(PLAYERp pp);
60 void UseInventoryRepairKit(PLAYERp pp);
61 void InventoryTimer(PLAYERp pp);
62