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Searched refs:INVENTORY_MEDKIT (Results 1 – 22 of 22) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dinv.h29 INVENTORY_MEDKIT, enumerator
H A Dinv.cpp309 short inv = INVENTORY_MEDKIT; in UseInventoryMedkit()
H A Djplayer.cpp521 BOT_UseInventory(p, INVENTORY_MEDKIT, syn); in computergetinput()
H A Dsprite.cpp5785 …if (!pp->InventoryAmount[INVENTORY_MEDKIT] || pp->InventoryPercent[INVENTORY_MEDKIT] < InventoryDe… in DoGet()
5788 pp->InventoryPercent[INVENTORY_MEDKIT] = InventoryDecls[InvDecl_Medkit].amount; in DoGet()
5789 pp->InventoryAmount[INVENTORY_MEDKIT] = 1; in DoGet()
5790 PlayerUpdateInventory(pp, INVENTORY_MEDKIT); in DoGet()
H A Dgame.cpp5414 inv_hotkey = INVENTORY_MEDKIT+1; in getinput()
/dports/games/jfsw/jfsw-c434002/src/
H A Dinv.h29 INVENTORY_MEDKIT, enumerator
H A Dinv.c308 short inv = INVENTORY_MEDKIT; in UseInventoryMedkit()
H A Djplayer.c520 BOT_UseInventory(p, INVENTORY_MEDKIT, syn); in computergetinput()
H A Dsprite.c5813 …if (!pp->InventoryAmount[INVENTORY_MEDKIT] || pp->InventoryPercent[INVENTORY_MEDKIT] < InventoryDe… in DoGet()
5816 pp->InventoryPercent[INVENTORY_MEDKIT] = InventoryDecls[InvDecl_Medkit].amount; in DoGet()
5817 pp->InventoryAmount[INVENTORY_MEDKIT] = 1; in DoGet()
5818 PlayerUpdateInventory(pp, INVENTORY_MEDKIT); in DoGet()
H A Dgame.c5457 inv_hotkey = INVENTORY_MEDKIT+1; in getinput()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dinv.h73 #define INVENTORY_MEDKIT 50 macro
H A Dai_dmq3.c484 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory()
523 if ( bs->inventory[INVENTORY_MEDKIT] > 0 ) { in BotBattleUseItems()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dinv.h73 #define INVENTORY_MEDKIT 50 macro
H A Dai_dmq3.c482 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory()
521 if ( bs->inventory[INVENTORY_MEDKIT] > 0 ) { in BotBattleUseItems()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dinv.h55 #define INVENTORY_MEDKIT 31 macro
H A Dai_dmq3.c1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory()
2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dinv.h55 #define INVENTORY_MEDKIT 31 macro
H A Dai_dmq3.c1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory()
2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dinv.h55 #define INVENTORY_MEDKIT 31 macro
H A Dai_dmq3.c1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory()
2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()
/dports/games/evq3/evq3/code/game/
H A Dinv.h55 #define INVENTORY_MEDKIT 31 macro
H A Dai_dmq3.c1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory()
2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()