/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | inv.h | 29 INVENTORY_MEDKIT, enumerator
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H A D | inv.cpp | 309 short inv = INVENTORY_MEDKIT; in UseInventoryMedkit()
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H A D | jplayer.cpp | 521 BOT_UseInventory(p, INVENTORY_MEDKIT, syn); in computergetinput()
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H A D | sprite.cpp | 5785 …if (!pp->InventoryAmount[INVENTORY_MEDKIT] || pp->InventoryPercent[INVENTORY_MEDKIT] < InventoryDe… in DoGet() 5788 pp->InventoryPercent[INVENTORY_MEDKIT] = InventoryDecls[InvDecl_Medkit].amount; in DoGet() 5789 pp->InventoryAmount[INVENTORY_MEDKIT] = 1; in DoGet() 5790 PlayerUpdateInventory(pp, INVENTORY_MEDKIT); in DoGet()
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H A D | game.cpp | 5414 inv_hotkey = INVENTORY_MEDKIT+1; in getinput()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | inv.h | 29 INVENTORY_MEDKIT, enumerator
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H A D | inv.c | 308 short inv = INVENTORY_MEDKIT; in UseInventoryMedkit()
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H A D | jplayer.c | 520 BOT_UseInventory(p, INVENTORY_MEDKIT, syn); in computergetinput()
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H A D | sprite.c | 5813 …if (!pp->InventoryAmount[INVENTORY_MEDKIT] || pp->InventoryPercent[INVENTORY_MEDKIT] < InventoryDe… in DoGet() 5816 pp->InventoryPercent[INVENTORY_MEDKIT] = InventoryDecls[InvDecl_Medkit].amount; in DoGet() 5817 pp->InventoryAmount[INVENTORY_MEDKIT] = 1; in DoGet() 5818 PlayerUpdateInventory(pp, INVENTORY_MEDKIT); in DoGet()
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H A D | game.c | 5457 inv_hotkey = INVENTORY_MEDKIT+1; in getinput()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | inv.h | 73 #define INVENTORY_MEDKIT 50 macro
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H A D | ai_dmq3.c | 484 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory() 523 if ( bs->inventory[INVENTORY_MEDKIT] > 0 ) { in BotBattleUseItems()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | inv.h | 73 #define INVENTORY_MEDKIT 50 macro
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H A D | ai_dmq3.c | 482 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory() 521 if ( bs->inventory[INVENTORY_MEDKIT] > 0 ) { in BotBattleUseItems()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | inv.h | 55 #define INVENTORY_MEDKIT 31 macro
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H A D | ai_dmq3.c | 1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory() 2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | inv.h | 55 #define INVENTORY_MEDKIT 31 macro
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H A D | ai_dmq3.c | 1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory() 2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | inv.h | 55 #define INVENTORY_MEDKIT 31 macro
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H A D | ai_dmq3.c | 1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory() 2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()
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/dports/games/evq3/evq3/code/game/ |
H A D | inv.h | 55 #define INVENTORY_MEDKIT 31 macro
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H A D | ai_dmq3.c | 1757 bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT; in BotUpdateInventory() 2047 if (bs->inventory[INVENTORY_MEDKIT] > 0) { in BotBattleUseItems()
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