Searched refs:IS_BARREL (Results 1 – 5 of 5) sorted by relevance
93 #define IS_BARREL(c) ( (c)==BARREL || (c)==BARRELTARGET || \ macro824 c == PIT || c == DEEP_PIT || IS_BARREL(c)) in validate_desc()989 if (IS_BARREL(state->grid[ny*w+nx])) { in move_type()1167 if (IS_BARREL(v) && !IS_ON_TARGET(v)) in execute_move()1170 (!IS_BARREL(v) && IS_ON_TARGET(v))) in execute_move()1318 } else if (IS_BARREL(v)) { in draw_tile()
37 #define IS_BARREL(t) ( (t) >= ISO_BARREL_1 && (t) <= ISO_BARREL_4 ) macro495 if (!(IS_CHEST(this_obs->type) || IS_BARREL(this_obs->type))) in lvlval_chest_execute()1707 #undef IS_BARREL
27 IS_BARREL, enumerator
4813 PlaySfxLoc(IS_BARREL, object[i]._ox, object[i]._oy); in BreakBarrel()
13593 two other obstacle type tests (IS_CHEST / IS_BARREL). Also, undefine