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Searched refs:IS_BARREL (Results 1 – 5 of 5) sorted by relevance

/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/unfinished/
H A Dsokoban.c93 #define IS_BARREL(c) ( (c)==BARREL || (c)==BARRELTARGET || \ macro
824 c == PIT || c == DEEP_PIT || IS_BARREL(c)) in validate_desc()
989 if (IS_BARREL(state->grid[ny*w+nx])) { in move_type()
1167 if (IS_BARREL(v) && !IS_ON_TARGET(v)) in execute_move()
1170 (!IS_BARREL(v) && IS_ON_TARGET(v))) in execute_move()
1318 } else if (IS_BARREL(v)) { in draw_tile()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_validator.c37 #define IS_BARREL(t) ( (t) >= ISO_BARREL_1 && (t) <= ISO_BARREL_4 ) macro
495 if (!(IS_CHEST(this_obs->type) || IS_BARREL(this_obs->type))) in lvlval_chest_execute()
1707 #undef IS_BARREL
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h27 IS_BARREL, enumerator
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp4813 PlaySfxLoc(IS_BARREL, object[i]._ox, object[i]._oy); in BreakBarrel()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/
H A DChangeLog13593 two other obstacle type tests (IS_CHEST / IS_BARREL). Also, undefine