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Searched refs:IS_EM_SLIPPERY_WALL (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.h581 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) macro
H A Dgame.c8267 (IS_EM_SLIPPERY_WALL(Feld[x][y + 1]) && IS_GEM(element))) && in StartMoving()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dmain.h584 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) macro
H A Dgame.c8125 (IS_EM_SLIPPERY_WALL(Feld[x][y + 1]) && IS_GEM(element))) && in StartMoving()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.h581 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) macro
H A Dgame.c8267 (IS_EM_SLIPPERY_WALL(Feld[x][y + 1]) && IS_GEM(element))) && in StartMoving()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dmain.h584 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) macro
H A Dgame.c8125 (IS_EM_SLIPPERY_WALL(Feld[x][y + 1]) && IS_GEM(element))) && in StartMoving()