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Searched refs:IS_SLIPPERY (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.h553 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) macro
H A Dgame.c8266 else if (((IS_SLIPPERY(Feld[x][y + 1]) && !IS_PLAYER(x, y + 1)) || in StartMoving()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dmain.h556 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) macro
H A Dgame.c8124 else if (((IS_SLIPPERY(Feld[x][y + 1]) && !IS_PLAYER(x, y + 1)) || in StartMoving()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.h553 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) macro
H A Dgame.c8266 else if (((IS_SLIPPERY(Feld[x][y + 1]) && !IS_PLAYER(x, y + 1)) || in StartMoving()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dmain.h556 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) macro
H A Dgame.c8124 else if (((IS_SLIPPERY(Feld[x][y + 1]) && !IS_PLAYER(x, y + 1)) || in StartMoving()