/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | shrub.c | 126 e->dirY = ITEM_JUMP_HEIGHT; in die() 140 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die()
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H A D | glass_wall.c | 173 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die() 199 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die()
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H A D | item.c | 192 Entity *e = addTemporaryItem(name, x, y, face, 0, ITEM_JUMP_HEIGHT); in dropCollectableItem() 207 addTemporaryItem("item/heart", x, y, RIGHT, 0, ITEM_JUMP_HEIGHT); in dropRandomItem() 212 e = addTemporaryItem("weapon/normal_arrow", x, y, RIGHT, 0, ITEM_JUMP_HEIGHT); in dropRandomItem() 219 e = addTemporaryItem("item/lightning_charge", x, y, RIGHT, 0, ITEM_JUMP_HEIGHT); in dropRandomItem()
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H A D | chicken_feed.c | 49 e->dirY = ITEM_JUMP_HEIGHT; in addChickenFeedBag() 73 …ayer.w : 0), player.y + player.h / 2, player.face, player.face == LEFT ? -5 : 5, ITEM_JUMP_HEIGHT); in dropChickenFeed()
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H A D | lava_door.c | 177 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die()
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H A D | glass_cage.c | 150 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die()
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H A D | ice_spray.c | 76 e->dirY = ITEM_JUMP_HEIGHT; in sprayIce()
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H A D | spore.c | 72 …ayer.w : 0), player.y + player.h / 2, player.face, player.face == LEFT ? -5 : 5, ITEM_JUMP_HEIGHT); in throwSpore()
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H A D | apple.c | 87 e->dirY = ITEM_JUMP_HEIGHT; in throwApple()
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H A D | poison_meat.c | 86 e->dirY = ITEM_JUMP_HEIGHT; in throwMeat()
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H A D | coal_pile.c | 82 e->dirY = ITEM_JUMP_HEIGHT; in addCoal()
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H A D | water_purifier.c | 74 …ayer.w : 0), player.y + player.h / 2, player.face, player.face == LEFT ? -5 : 5, ITEM_JUMP_HEIGHT); in dropPurifierCapsule()
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | azriel_grave.c | 75 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in entityWait()
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | zombie.c | 320 self->target->dirY = ITEM_JUMP_HEIGHT; in die() 442 self->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in headWait() 526 self->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in creditsHeadMove()
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H A D | icicle.c | 122 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in fall()
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H A D | small_boulder.c | 134 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die()
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H A D | frog.c | 198 self->target->dirY = ITEM_JUMP_HEIGHT; in entityWait() 303 self->target->dirY = ITEM_JUMP_HEIGHT; in tongueMove() 333 self->target->dirY = ITEM_JUMP_HEIGHT; in tongueReturn() 480 self->target->dirY = ITEM_JUMP_HEIGHT; in die()
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H A D | snail_shell.c | 200 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in shatter()
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H A D | spider.c | 126 self->dirY = ITEM_JUMP_HEIGHT; in takeDamage() 161 self->dirY = ITEM_JUMP_HEIGHT; in redTakeDamage()
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H A D | baby_salamander.c | 63 Entity *e = addTemporaryItem("weapon/normal_arrow", self->x, self->y, RIGHT, 0, ITEM_JUMP_HEIGHT); in die()
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H A D | centurion.c | 396 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die() 447 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in redDie()
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H A D | skeleton.c | 157 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die() 785 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in creditsDie()
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H A D | skull_door.c | 295 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die()
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H A D | flame_statue.c | 289 e->dirY = ITEM_JUMP_HEIGHT + (prand() % ITEM_JUMP_HEIGHT); in die()
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H A D | eye_stalk.c | 320 self->dirY = ITEM_JUMP_HEIGHT; in die() 332 self->dirY = ITEM_JUMP_HEIGHT; in die()
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