/dports/games/odamex/odamex-src-0.7.0/client/sdl/ |
H A D | i_sound.h | 57 I_StartSound
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/dports/games/heretic/glheretic-1.2/gsisound/ |
H A D | i_sound.h | 34 int I_StartSound( int id, int vol, int sep, int pitch, int priority );
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/dports/games/heretic/glheretic-1.2/soundclient/ |
H A D | i_sound.h | 48 int I_StartSound(
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H A D | i_sound.c | 170 int I_StartSound( int id, int vol, int sep, int pitch, int priority ) in I_StartSound() function
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | i_sound.h | 66 int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | i_sound.h | 64 int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | i_sound.h | 87 int I_StartSound ( sfxid_t sfxid, int vol, int sep, int pitch, int priority );
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | i_sound.h | 66 int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | i_sound.h | 34 int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority);
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | i_soundstub.c | 184 int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority) in I_StartSound() function
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H A D | i_sdlsound.c | 275 int I_StartSound( int id, void* data, int vol, int sep, int pitch, int priority) in I_StartSound()
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/dports/games/heretic/glheretic-1.2/sndserv/ |
H A D | soundst.h | 265 int I_StartSound( int id, void* data, int vol, int sep, int pitch, int priority );
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/linux_x/sndserv/ |
H A D | soundst.h | 260 int I_StartSound( int id, void* data, int vol, int sep, int pitch, int priority );
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | i_sound.h | 81 INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/ |
H A D | i_sound.h | 159 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch);
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H A D | i_sound.c | 347 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch) in I_StartSound() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/ |
H A D | i_sound.h | 159 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch);
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H A D | i_sound.c | 312 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch) in I_StartSound() function
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/dummy/ |
H A D | i_sound.c | 26 INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) in I_StartSound() function
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/android/ |
H A D | i_sound.c | 24 INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel) in I_StartSound() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | s_sound.c | 495 channels[cnum].handle = I_StartSound(sfx, cnum, volume, sep, pitch); in S_StartSound() 622 = I_StartSound(&voice->sfx, i_voicehandle, snd_VoiceVolume, NORM_SEP, NORM_PITCH); in I_StartVoice()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | s_sound.c | 495 channels[cnum].handle = I_StartSound(sfx, cnum, volume, sep, pitch); in S_StartSound() 622 = I_StartSound(&voice->sfx, i_voicehandle, snd_VoiceVolume, NORM_SEP, NORM_PITCH); in I_StartVoice()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | s_sound.c | 272 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, vol, sep, channel[i].pitch); in S_StartSound() 329 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, volume, 128, channel[i].pitch); in S_StartSoundAtVolume()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | s_sound.c | 280 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, vol, sep, channel[i].pitch); in S_StartSound() 337 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, volume, 128, channel[i].pitch); in S_StartSoundAtVolume()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/djgppdos/ |
H A D | I_sound.c | 187 int I_StartSound ( int id, in I_StartSound() function
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