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Searched refs:I_StartSound (Results 1 – 25 of 54) sorted by relevance

123

/dports/games/odamex/odamex-src-0.7.0/client/sdl/
H A Di_sound.h57 I_StartSound
/dports/games/heretic/glheretic-1.2/gsisound/
H A Di_sound.h34 int I_StartSound( int id, int vol, int sep, int pitch, int priority );
/dports/games/heretic/glheretic-1.2/soundclient/
H A Di_sound.h48 int I_StartSound(
H A Di_sound.c170 int I_StartSound( int id, int vol, int sep, int pitch, int priority ) in I_StartSound() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Di_sound.h66 int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
/dports/games/prboom/prboom-2.5.0/src/
H A Di_sound.h64 int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Di_sound.h87 int I_StartSound ( sfxid_t sfxid, int vol, int sep, int pitch, int priority );
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Di_sound.h66 int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
/dports/games/uhexen/uhexen-0.601/include/
H A Di_sound.h34 int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority);
/dports/games/uhexen/uhexen-0.601/src/
H A Di_soundstub.c184 int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority) in I_StartSound() function
H A Di_sdlsound.c275 int I_StartSound( int id, void* data, int vol, int sep, int pitch, int priority) in I_StartSound()
/dports/games/heretic/glheretic-1.2/sndserv/
H A Dsoundst.h265 int I_StartSound( int id, void* data, int vol, int sep, int pitch, int priority );
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/linux_x/sndserv/
H A Dsoundst.h260 int I_StartSound( int id, void* data, int vol, int sep, int pitch, int priority );
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Di_sound.h81 INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/
H A Di_sound.h159 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch);
H A Di_sound.c347 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch) in I_StartSound() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/
H A Di_sound.h159 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch);
H A Di_sound.c312 int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep, int pitch) in I_StartSound() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/dummy/
H A Di_sound.c26 INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) in I_StartSound() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/android/
H A Di_sound.c24 INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel) in I_StartSound() function
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ds_sound.c495 channels[cnum].handle = I_StartSound(sfx, cnum, volume, sep, pitch); in S_StartSound()
622 = I_StartSound(&voice->sfx, i_voicehandle, snd_VoiceVolume, NORM_SEP, NORM_PITCH); in I_StartVoice()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ds_sound.c495 channels[cnum].handle = I_StartSound(sfx, cnum, volume, sep, pitch); in S_StartSound()
622 = I_StartSound(&voice->sfx, i_voicehandle, snd_VoiceVolume, NORM_SEP, NORM_PITCH); in I_StartVoice()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ds_sound.c272 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, vol, sep, channel[i].pitch); in S_StartSound()
329 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, volume, 128, channel[i].pitch); in S_StartSoundAtVolume()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ds_sound.c280 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, vol, sep, channel[i].pitch); in S_StartSound()
337 channel[i].handle = I_StartSound(&S_sfx[sound_id], i, volume, 128, channel[i].pitch); in S_StartSoundAtVolume()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/djgppdos/
H A DI_sound.c187 int I_StartSound ( int id, in I_StartSound() function

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