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Searched refs:KMOD_RESERVED (Results 1 – 25 of 105) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/wincesdl/
H A Dwincesdl-events.cpp95 if (ev.key.keysym.mod != KMOD_RESERVED && !GUI::Actions::Instance()->mappingActive()) { in pollEvent()
119 if (ev.key.keysym.mod == KMOD_RESERVED && ev.key.keysym.unicode == KMOD_SHIFT) { in pollEvent()
129 if (ev.key.keysym.mod != KMOD_RESERVED && !GUI::Actions::Instance()->mappingActive()) { in pollEvent()
151 if (ev.key.keysym.mod == KMOD_RESERVED && ev.key.keysym.unicode == KMOD_SHIFT) { in pollEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wince/CEkeys/
H A DEventsBuffer.cpp40 ev.key.keysym.mod = KMOD_RESERVED; in simulateKey()
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/
H A DSDL_keysym.h277 KMOD_RESERVED = 0x8000 enumerator
/dports/games/libretro-hatari/hatari-561c07e/libretro/include/
H A DSDL_keysym.h277 KMOD_RESERVED = 0x8000 enumerator
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_keysym.h318 KMOD_RESERVED = 0x8000 enumerator
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_keysym.h318 KMOD_RESERVED = 0x8000 enumerator
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_keysym.h318 KMOD_RESERVED = 0x8000 enumerator
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_keysym.h325 KMOD_RESERVED = 0x8000 enumerator
/dports/graphics/wings/wings-8d019ebe48/src/
H A Dsdl_keyboard.hrl279 -define(KMOD_RESERVED , 16#8000). macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_keysym.h318 KMOD_RESERVED = 0x8000 enumerator
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_keysym.h318 KMOD_RESERVED = 0x8000 enumerator
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_keysym.h318 KMOD_RESERVED = 0x8000 enumerator
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_keysym.h318 KMOD_RESERVED = 0x8000 enumerator
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_keysym.h303 KMOD_RESERVED = 0x8000 enumerator
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_keysym.h325 KMOD_RESERVED = 0x8000 enumerator
/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/interface/
H A DKeys.h320 KMOD_RESERVED = 0x8000 enumerator

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