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Searched refs:KeysDialog (Results 1 – 25 of 82) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/gui/
H A DKeysDialog.cpp38 KeysDialog::KeysDialog(const Common::String &title) in KeysDialog() function in GUI::KeysDialog
66 void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { in handleCommand()
125 void KeysDialog::handleKeyDown(Common::KeyState state){ in handleKeyDown()
130 void KeysDialog::handleKeyUp(Common::KeyState state) { in handleKeyUp()
H A DKeysDialog.h34 class KeysDialog : public GUI::Dialog {
36 KeysDialog(const Common::String &title = _("Choose an action to map"));
H A Doptions.h259 KeysDialog *_keysDialog;
/dports/games/residualvm/residualvm-0.3.1/gui/
H A DKeysDialog.cpp38 KeysDialog::KeysDialog(const Common::String &title) in KeysDialog() function in GUI::KeysDialog
66 void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { in handleCommand()
125 void KeysDialog::handleKeyDown(Common::KeyState state){ in handleKeyDown()
130 void KeysDialog::handleKeyUp(Common::KeyState state) { in handleKeyUp()
H A DKeysDialog.h34 class KeysDialog : public GUI::Dialog {
36 KeysDialog(const Common::String &title = _("Choose an action to map"));
H A Doptions.h260 KeysDialog *_keysDialog;
/dports/games/eboard/eboard-1.1.3/
H A Dhelp.h38 class KeysDialog : public ModalDialog {
40 KeysDialog();
H A Dhelp.cc108 KeysDialog::KeysDialog() : ModalDialog(N_("Help: Keys")) { in KeysDialog() function in Help::KeysDialog
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wince/
H A Dwince-sdl.cpp518 GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map right click action")); in check_mappings()
531 GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map hide toolbar action")); in check_mappings()
544 GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map Zoom Up action (optional)")); in check_mappings()
547 keysDialog = new GUI::KeysDialog(_("Map Zoom Down action (optional)")); in check_mappings()
H A Dmodule.mk22 ../../../gui/KeysDialog.o \
H A DCEActionsSmartphone.cpp272 GUI::KeysDialog *keysDialog = new GUI::KeysDialog(); in perform()
H A DCEActionsPocket.cpp335 GUI::KeysDialog *keysDialog = new GUI::KeysDialog(); in perform()
H A DMakefile190 OBJS += $(srcdir)/gui/Actions.o $(srcdir)/gui/Key.o $(srcdir)/gui/KeysDialog.o
/dports/games/residualvm/residualvm-0.3.1/po/
H A DPOTFILES13 gui/KeysDialog.cpp
14 gui/KeysDialog.h
/dports/games/libretro-scummvm/scummvm-7b1e929/po/
H A DPOTFILES12 gui/KeysDialog.cpp
13 gui/KeysDialog.h
/dports/games/crrcsim/crrcsim-0.9.13/src/GUI/
H A Dcrrc_gui_main.cpp770 CRRCDialog *KeysDialog = new CRRCDialog(0, 0, CRRC_DIALOG_OK); in help_keys_cb() local
873 KeysDialog->close(); in help_keys_cb()
874 KeysDialog->setSize(1 * keyw + 1 * txtw + 3 * DLG_DEF_SPACE, in help_keys_cb()
876 KeysDialog->centerOnScreen(); in help_keys_cb()
877 KeysDialog->reveal(); in help_keys_cb()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/symbian/S80/
H A DScummVM_S80.mmp.in96 SOURCE gui\KeysDialog.cpp
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/symbian/UIQ2/
H A DScummVM_UIQ2.mmp.in90 SOURCE gui\KeysDialog.cpp
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/symbian/S60/
H A DScummVM_S60.mmp.in98 SOURCE gui\KeysDialog.cpp
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/symbian/S90/
H A DScummvm_S90.mmp.in96 SOURCE gui\KeysDialog.cpp
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/
H A Ddialogs.cpp330 _keysDialog = new GUI::KeysDialog(); in handleCommand()
/dports/games/residualvm/residualvm-0.3.1/engines/
H A Ddialogs.cpp330 _keysDialog = new GUI::KeysDialog(); in handleCommand()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/symbian/UIQ3/
H A DScummVM_A0000658_UIQ3.mmp.in133 SOURCE gui\KeysDialog.cpp
H A DScummVM_UIQ3.mmp.in133 SOURCE gui\KeysDialog.cpp
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/symbian/S60v3/
H A DScummVM_A0000658_S60v3.mmp.in136 SOURCE gui\KeysDialog.cpp

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