1MODULE := backends/platform/wince 2 3MODULE_OBJS := \ 4 CEActionsPocket.o \ 5 CEDevice.o \ 6 CEScaler.o \ 7 CEActionsSmartphone.o \ 8 CELauncherDialog.o \ 9 wince-sdl.o \ 10 CEgui/GUIElement.o \ 11 CEgui/Panel.o \ 12 CEgui/SDL_ImageResource.o \ 13 CEgui/ItemAction.o \ 14 CEgui/PanelItem.o \ 15 CEgui/Toolbar.o \ 16 CEgui/ItemSwitch.o \ 17 CEgui/PanelKeyboard.o \ 18 CEgui/ToolbarHandler.o \ 19 CEkeys/EventsBuffer.o \ 20 ../../../gui/Actions.o \ 21 ../../../gui/Key.o \ 22 ../../../gui/KeysDialog.o \ 23 missing/missing.o \ 24 smartLandScale.o 25 26ifndef DYNAMIC_MODULES 27MODULE_OBJS += PocketSCUMM.o 28endif 29 30# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. 31MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) 32OBJS := $(MODULE_OBJS) $(OBJS) 33MODULE_DIRS += $(sort $(dir $(MODULE_OBJS))) 34 35# HACK: The wince backend is based on the SDL one, so we load that, too. 36include $(srcdir)/backends/platform/sdl/module.mk 37