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Searched refs:LOCKPICK_CROUCHED (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc388 case LOCKPICK_CROUCHED: return "LOCKPICK_CROUCHED"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h512 LOCKPICK_CROUCHED, enumerator
H A DHandle_Doors.cc131 return standing ? PICK_LOCK : LOCKPICK_CROUCHED; in GetAnimStateForInteraction()
H A DAnimation_Control.cc691 gubAnimSurfaceIndex[REGMALE][LOCKPICK_CROUCHED] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1046 gubAnimSurfaceIndex[BIGMALE][LOCKPICK_CROUCHED] = BGMMEDIC; in InitAnimationSurfacesPerBodytype()
1411 gubAnimSurfaceIndex[STOCKYMALE][LOCKPICK_CROUCHED] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1763 gubAnimSurfaceIndex[REGFEMALE][LOCKPICK_CROUCHED] = RGFMEDIC; in InitAnimationSurfacesPerBodytype()