Searched refs:LOCKPICK_CROUCHED (Results 1 – 4 of 4) sorted by relevance
388 case LOCKPICK_CROUCHED: return "LOCKPICK_CROUCHED"; in getAnimationName()
512 LOCKPICK_CROUCHED, enumerator
131 return standing ? PICK_LOCK : LOCKPICK_CROUCHED; in GetAnimStateForInteraction()
691 gubAnimSurfaceIndex[REGMALE][LOCKPICK_CROUCHED] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()1046 gubAnimSurfaceIndex[BIGMALE][LOCKPICK_CROUCHED] = BGMMEDIC; in InitAnimationSurfacesPerBodytype()1411 gubAnimSurfaceIndex[STOCKYMALE][LOCKPICK_CROUCHED] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()1763 gubAnimSurfaceIndex[REGFEMALE][LOCKPICK_CROUCHED] = RGFMEDIC; in InitAnimationSurfacesPerBodytype()