/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | you.h | 317 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | you.h | 317 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | you.h | 317 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | you.h | 325 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/nethack34-nox11/nethack-3.4.3/include/ |
H A D | you.h | 325 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/vultures-eye/vulture-2.3.67/nethack/include/ |
H A D | you.h | 325 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | attrib.c | 232 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 233 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | attrib.c | 232 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 233 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | attrib.c | 231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 232 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | attrib.c | 231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 232 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | attrib.c | 231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 232 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | attrib.c | 232 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 233 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | attrib.c | 246 else if (stone_luck(TRUE) >= 0) u.moreluck = LUCKADD; in set_moreluck() 247 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | attrib.c | 231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 232 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/ |
H A D | you.h | 334 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/ |
H A D | you.h | 363 #define LUCKADD 3 /* value of u.moreluck when carrying luck stone; macro
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/ |
H A D | you.h | 363 #define LUCKADD 3 /* value of u.moreluck when carrying luck stone; macro
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | you.h | 396 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | attrib.c | 292 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck() 293 else u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | you.h | 410 #define LUCKADD 3 /* added value when carrying luck stone */ macro
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/dports/games/xnethack/xNetHack-xnh6.1/include/ |
H A D | you.h | 452 #define LUCKADD 3 /* value of u.moreluck when carrying luck stone; macro
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | attrib.c | 379 u.moreluck = LUCKADD; in set_moreluck() 381 u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | attrib.c | 379 u.moreluck = LUCKADD; in set_moreluck() 381 u.moreluck = -LUCKADD; in set_moreluck()
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | attrib.c | 379 u.moreluck = LUCKADD; in set_moreluck() 381 u.moreluck = -LUCKADD; in set_moreluck()
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