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Searched refs:LUCKADD (Results 1 – 24 of 24) sorted by relevance

/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Dyou.h317 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/nethack33/nethack-3.3.1/include/
H A Dyou.h317 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Dyou.h317 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/nethack34/nethack-3.4.3/include/
H A Dyou.h325 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Dyou.h325 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Dyou.h325 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dattrib.c232 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
233 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/nethack33/nethack-3.3.1/src/
H A Dattrib.c232 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
233 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/nethack34/nethack-3.4.3/src/
H A Dattrib.c231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
232 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dattrib.c231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
232 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dattrib.c231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
232 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dattrib.c232 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
233 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dattrib.c246 else if (stone_luck(TRUE) >= 0) u.moreluck = LUCKADD; in set_moreluck()
247 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dattrib.c231 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
232 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Dyou.h334 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/
H A Dyou.h363 #define LUCKADD 3 /* value of u.moreluck when carrying luck stone; macro
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/
H A Dyou.h363 #define LUCKADD 3 /* value of u.moreluck when carrying luck stone; macro
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Dyou.h396 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dattrib.c292 else if (luckbon >= 0) u.moreluck = LUCKADD; in set_moreluck()
293 else u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Dyou.h410 #define LUCKADD 3 /* added value when carrying luck stone */ macro
/dports/games/xnethack/xNetHack-xnh6.1/include/
H A Dyou.h452 #define LUCKADD 3 /* value of u.moreluck when carrying luck stone; macro
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dattrib.c379 u.moreluck = LUCKADD; in set_moreluck()
381 u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dattrib.c379 u.moreluck = LUCKADD; in set_moreluck()
381 u.moreluck = -LUCKADD; in set_moreluck()
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dattrib.c379 u.moreluck = LUCKADD; in set_moreluck()
381 u.moreluck = -LUCKADD; in set_moreluck()