Searched refs:L_WATER (Results 1 – 11 of 11) sorted by relevance
57 case L_WATER:l_water(); break;176 case L_WATER:m_water(m); break;
227 Level->site[*fx][*fy].p_locf = L_WATER;510 Level->site[x][y].p_locf = L_WATER;600 Level->site[x][y].p_locf = L_WATER; in install_specials()609 Level->site[x][y].p_locf = L_WATER; in install_specials()
113 Level->site[i][j].p_locf = L_WATER;401 Level->site[i][j].p_locf = L_WATER; in maze_level()
62 Level->site[tml->m->x][tml->m->y].p_locf = L_WATER;224 Level->site[i][j].p_locf = L_WATER;
561 if (Level->site[Player.x][Player.y].p_locf == L_WATER && Level->site[Player.x][Player.y].things) in p_drown()575 if (Level->site[Player.x][Player.y].p_locf != L_WATER) in p_drown()580 if (Level->site[Player.x][Player.y].p_locf == L_WATER) in p_drown()
113 Level->site[i][j].p_locf = L_WATER;
106 if (Level->site[x][y].p_locf == L_WATER) in examine()
247 Level->site[i][j].p_locf = L_WATER;
1317 #define L_WATER 82 macro
203 Level->site[x][y].p_locf != L_WATER) {
881 Level->site[x][y].p_locf = L_WATER;