Home
last modified time | relevance | path

Searched refs:L_WATER (Results 1 – 11 of 11) sorted by relevance

/dports/games/omega/omega/
H A Dmovef.c57 case L_WATER:l_water(); break;
176 case L_WATER:m_water(m); break;
H A Dgen1.c227 Level->site[*fx][*fy].p_locf = L_WATER;
510 Level->site[x][y].p_locf = L_WATER;
600 Level->site[x][y].p_locf = L_WATER; in install_specials()
609 Level->site[x][y].p_locf = L_WATER; in install_specials()
H A Dgen2.c113 Level->site[i][j].p_locf = L_WATER;
401 Level->site[i][j].p_locf = L_WATER; in maze_level()
H A Dlev.c62 Level->site[tml->m->x][tml->m->y].p_locf = L_WATER;
224 Level->site[i][j].p_locf = L_WATER;
H A Daux2.c561 if (Level->site[Player.x][Player.y].p_locf == L_WATER && Level->site[Player.x][Player.y].things) in p_drown()
575 if (Level->site[Player.x][Player.y].p_locf != L_WATER) in p_drown()
580 if (Level->site[Player.x][Player.y].p_locf == L_WATER) in p_drown()
H A Dvillage.c113 Level->site[i][j].p_locf = L_WATER;
H A Dcommand3.c106 if (Level->site[x][y].p_locf == L_WATER) in examine()
H A Dcity.c247 Level->site[i][j].p_locf = L_WATER;
H A Ddefs.h1317 #define L_WATER 82 macro
H A Daux1.c203 Level->site[x][y].p_locf != L_WATER) {
H A Deffect3.c881 Level->site[x][y].p_locf = L_WATER;