/dports/games/lightsoff/lightsoff-40.0.1/ |
H A D | NEWS | 1 Lights Off 40.0.1 5 Lights Off 40.0 11 Lights Off 40.rc 16 Lights Off 40.beta 22 Lights Off 40.alpha 28 Lights Off 3.38.0 33 Lights Off 3.37.90 41 Lights Off 3.36.0 47 Lights Off 3.35.90 53 Lights Off 3.34.0 [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | light_pc.cpp | 648 lightColours.m[0][0] = (int16)Lights[0].r; in prepareLightsGlobalPC() 649 lightColours.m[1][0] = (int16)Lights[0].g; in prepareLightsGlobalPC() 650 lightColours.m[2][0] = (int16)Lights[0].b; in prepareLightsGlobalPC() 651 lightColours.m[0][1] = (int16)Lights[1].r; in prepareLightsGlobalPC() 652 lightColours.m[1][1] = (int16)Lights[1].g; in prepareLightsGlobalPC() 653 lightColours.m[2][1] = (int16)Lights[1].b; in prepareLightsGlobalPC() 662 gte_SetBackColor_pc(Lights[3].r, Lights[3].g, Lights[3].b); in prepareLightsGlobalPC() 666 br = (Lights[3].r + Lights[3].g + Lights[3].b) << 4; in prepareLightsGlobalPC() 667 br = br + Lights[0].r + Lights[0].g + Lights[0].b; in prepareLightsGlobalPC() 668 br = br + Lights[1].r + Lights[1].g + Lights[1].b; in prepareLightsGlobalPC() [all …]
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/dports/devel/py-traits/traits-6.3.2/traits/tests/ |
H A D | test_trait_base.py | 18 class Lights(enum.Enum): class 47 self.assertFalse(safe_contains(1, Lights)) 48 self.assertFalse(safe_contains(MoreLights.amber, Lights)) 49 self.assertTrue(safe_contains(Lights.red, Lights)) 51 lights_list = list(Lights) 54 self.assertTrue(safe_contains(Lights.red, lights_list)) 59 self.assertFalse(safe_contains(Lights.green, unfriendly_container))
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | lights.cpp | 27 Lights::Lights(BladeRunnerEngine *vm) { in Lights() function in BladeRunner::Lights 37 Lights::~Lights() { in ~Lights() 41 void Lights::read(Common::ReadStream *stream, int frameCount) { in read() 75 void Lights::removeAnimated() { in removeAnimated() 83 void Lights::readVqa(Common::ReadStream *stream) { in readVqa() 118 void Lights::setupFrame(int frame) { in setupFrame() 128 void Lights::reset() { in reset()
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H A D | slice_renderer.h | 43 class Lights; variable 57 Lights *_lights; 100 void setLights(Lights *lights); 123 Lights *_lights; 133 SliceRendererLights(Lights *lights);
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H A D | lights.h | 34 class Lights { 45 Lights(BladeRunnerEngine *vm); 46 ~Lights();
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | lights.cpp | 27 Lights::Lights(BladeRunnerEngine *vm) { in Lights() function in BladeRunner::Lights 37 Lights::~Lights() { in ~Lights() 41 void Lights::read(Common::ReadStream *stream, int frameCount) { in read() 75 void Lights::removeAnimated() { in removeAnimated() 83 void Lights::readVqa(Common::ReadStream *stream) { in readVqa() 118 void Lights::setupFrame(int frame) { in setupFrame() 128 void Lights::reset() { in reset()
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H A D | slice_renderer.h | 43 class Lights; variable 57 Lights *_lights; 100 void setLights(Lights *lights); 123 Lights *_lights; 133 SliceRendererLights(Lights *lights);
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H A D | lights.h | 34 class Lights { 45 Lights(BladeRunnerEngine *vm); 46 ~Lights();
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | lightgrp.cpp | 48 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights); 180 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights) in Promote_Local_Lights_Recursive() argument 196 while((l->Next_Light_Source != NULL) && (l != Lights)) in Promote_Local_Lights_Recursive() 200 if(l != Lights) in Promote_Local_Lights_Recursive() 201 l->Next_Light_Source = Lights; in Promote_Local_Lights_Recursive() 206 curObject->LLights = Lights; in Promote_Local_Lights_Recursive() 208 Promote_Local_Lights_Recursive((COMPOUND_OBJECT *)curObject, Lights); in Promote_Local_Lights_Recursive() 212 curObject->LLights = Lights; in Promote_Local_Lights_Recursive()
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | lightgrp.cpp | 43 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights); 175 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights) in Promote_Local_Lights_Recursive() argument 191 while((l->Next_Light_Source != NULL) && (l != Lights)) in Promote_Local_Lights_Recursive() 195 if(l != Lights) in Promote_Local_Lights_Recursive() 196 l->Next_Light_Source = Lights; in Promote_Local_Lights_Recursive() 201 curObject->LLights = Lights; in Promote_Local_Lights_Recursive() 203 Promote_Local_Lights_Recursive((COMPOUND_OBJECT *)curObject, Lights); in Promote_Local_Lights_Recursive() 207 curObject->LLights = Lights; in Promote_Local_Lights_Recursive()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/ |
H A D | lightgroup.cpp | 49 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights); 167 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights) in Promote_Local_Lights_Recursive() argument 177 for(vector<LightSource *>::iterator i = Lights.begin(); i != Lights.end(); i++) in Promote_Local_Lights_Recursive() 183 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive() 185 Promote_Local_Lights_Recursive(reinterpret_cast<CompoundObject *>(*curObject), Lights); in Promote_Local_Lights_Recursive() 189 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive()
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/dports/graphics/povray37/povray-3.7.0.10/source/ |
H A D | lightgrp.cpp | 49 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights); 167 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights) in Promote_Local_Lights_Recursive() argument 177 for(vector<LightSource *>::iterator i = Lights.begin(); i != Lights.end(); i++) in Promote_Local_Lights_Recursive() 183 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive() 185 Promote_Local_Lights_Recursive((CompoundObject *)(*curObject), Lights); in Promote_Local_Lights_Recursive() 189 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive()
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/dports/games/brainparty/brainparty/ |
H A D | flashlight.cpp | 59 Lights.Clear(); in ~BPMiniGame_Flashlight() 114 Lights.Clear(); in ShowLayout() 121 Lights.Add(light); in ShowLayout() 141 for (int i = 0; i < Lights.Count; ++i) { in Render() 142 BPMiniGame_Flashlight_Light* light = Lights[i]; in Render() 183 if (CurrentlyFlashing == Lights.Count) { in Tick() 210 for (int i = 0; i < Lights.Count; ++i) { in OnMouseUp() 211 BPMiniGame_Flashlight_Light* light = Lights[i]; in OnMouseUp() 216 if (Lights.IndexOf(light) == 0) { in OnMouseUp()
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/dports/editors/calligra/calligra-3.2.1/plugins/stencilsdocker/stencils/Lights/ |
H A D | collection.desktop | 2 Name=Lights 5 Name[ca]=Lights 6 Name[ca@valencia]=Lights 8 Name[da]=Lights 11 Name[en_GB]=Lights
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/dports/lang/mmix/mmix-20160804_1/ |
H A D | traffic.mms | 29 Lights IS 3 49 TRAP 0,Fputs,Lights DONT WALK 53 TRAP 0,Fputs,Lights off 59 TRAP 0,Fputs,Lights DONT WALK 63 TRAP 0,Fputs,Lights DONT WALK, amber 67 TRAP 0,Fopen,Lights 81 TRAP 0,Fputs,Lights 91 TRAP 0,Fputs,Lights
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/dports/games/lightsoff/lightsoff-40.0.1/help/C/ |
H A D | index.page | 8 <title type='link'>Lights Off</title> 9 <title type='text'>Lights Off</title> 21 …ghtsoff.jpg" its:translate="no"><span its:translate="yes">Lights Off logo</span></media> Lights Of… 23 …<p><app>Lights Off</app> is a puzzle played on an 5X5 grid with the aim to turn off all the lights…
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/ |
H A D | SEHELP.HLP | 6 3 : Random Lights After Shot Out 7 4 : Random Lights 10 8 : Up Open Door Lights 11 9 : Down Open Door Lights
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/dports/graphics/rayshade/rayshade.4.0/libshade/ |
H A D | lightdef.c | 29 Light *Lights = NULL; /* Linked list of defined lights */ variable 36 light->next = Lights; 37 Lights = light; 66 if (Lights == (Light *)NULL) { in LightSetup() 80 for (ltmp = Lights; ltmp; ltmp = ltmp->next) { in LightSetup()
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/dports/games/lightsoff/lightsoff-40.0.1/po/ |
H A D | tg.po | 23 "Lights Off is a collection of light switch puzzles. Clicking on a light " 27 "Lights Off маҷмӯи муаммоҳои ивази чароғ мебошад. Агар ба ивази чароғ зер " 41 msgid "Lights Off" 42 msgstr "Lights Off" 80 "Lights Off is a part of GNOME Games." 84 "Lights Off қисми бозиҳои GNOME мебошад."
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H A D | as.po | 27 "Lights Off is a collection of light switch puzzles. Clicking on a light " 31 "Lights Off হল লাইট চুইচ সাঁথৰসমূহৰ এটা সংগ্ৰহ। এটা লাইটত ক্লিক কৰিলে ই অন অথবা অফ " 44 msgid "Lights Off" 45 msgstr "Lights Off" 102 "Lights Off is a part of GNOME Games." 106 "Lights Off, GNOME খেলসমূহৰ এটা অংশ।"
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H A D | ja.po | 45 msgid "_About Lights Off" 46 msgstr "Lights Off について(_A)" 51 msgid "Lights Off" 52 msgstr "Lights Off" 61 "Lights Off is a collection of light switch puzzles. Clicking on a light " 139 #~ "Lights Off is a part of GNOME Games." 143 #~ "Lights Off は GNOME ゲーム集の一部です。"
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/museum/ |
H A D | museum.rib | 969 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 977 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-10.rib 1011 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-20.rib 1045 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-30.rib 1079 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-40.rib 1113 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-50.rib 1147 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-60.rib 2665 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 4360 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 63694 ##Include Archives/Lights/F1LAM-left-Scene-DEFAULT-00.rib [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/default/ |
H A D | default.rib | 247 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 255 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-10.rib 289 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-20.rib 323 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-30.rib 357 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-40.rib 391 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-50.rib 425 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-60.rib 459 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-70.rib 1507 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 40546 ##Include Archives/Lights/F1LAM-Lamp-Scene-DEFAULT-00.rib [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/room/ |
H A D | room.rib | 2665 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 2673 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-10.rib 2707 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-20.rib 4705 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 6744 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 8783 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 10822 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 12861 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 14900 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib 16939 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib [all …]
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