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/dports/games/lightsoff/lightsoff-40.0.1/
H A DNEWS1 Lights Off 40.0.1
5 Lights Off 40.0
11 Lights Off 40.rc
16 Lights Off 40.beta
22 Lights Off 40.alpha
28 Lights Off 3.38.0
33 Lights Off 3.37.90
41 Lights Off 3.36.0
47 Lights Off 3.35.90
53 Lights Off 3.34.0
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dlight_pc.cpp648 lightColours.m[0][0] = (int16)Lights[0].r; in prepareLightsGlobalPC()
649 lightColours.m[1][0] = (int16)Lights[0].g; in prepareLightsGlobalPC()
650 lightColours.m[2][0] = (int16)Lights[0].b; in prepareLightsGlobalPC()
651 lightColours.m[0][1] = (int16)Lights[1].r; in prepareLightsGlobalPC()
652 lightColours.m[1][1] = (int16)Lights[1].g; in prepareLightsGlobalPC()
653 lightColours.m[2][1] = (int16)Lights[1].b; in prepareLightsGlobalPC()
662 gte_SetBackColor_pc(Lights[3].r, Lights[3].g, Lights[3].b); in prepareLightsGlobalPC()
666 br = (Lights[3].r + Lights[3].g + Lights[3].b) << 4; in prepareLightsGlobalPC()
667 br = br + Lights[0].r + Lights[0].g + Lights[0].b; in prepareLightsGlobalPC()
668 br = br + Lights[1].r + Lights[1].g + Lights[1].b; in prepareLightsGlobalPC()
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/dports/devel/py-traits/traits-6.3.2/traits/tests/
H A Dtest_trait_base.py18 class Lights(enum.Enum): class
47 self.assertFalse(safe_contains(1, Lights))
48 self.assertFalse(safe_contains(MoreLights.amber, Lights))
49 self.assertTrue(safe_contains(Lights.red, Lights))
51 lights_list = list(Lights)
54 self.assertTrue(safe_contains(Lights.red, lights_list))
59 self.assertFalse(safe_contains(Lights.green, unfriendly_container))
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlights.cpp27 Lights::Lights(BladeRunnerEngine *vm) { in Lights() function in BladeRunner::Lights
37 Lights::~Lights() { in ~Lights()
41 void Lights::read(Common::ReadStream *stream, int frameCount) { in read()
75 void Lights::removeAnimated() { in removeAnimated()
83 void Lights::readVqa(Common::ReadStream *stream) { in readVqa()
118 void Lights::setupFrame(int frame) { in setupFrame()
128 void Lights::reset() { in reset()
H A Dslice_renderer.h43 class Lights; variable
57 Lights *_lights;
100 void setLights(Lights *lights);
123 Lights *_lights;
133 SliceRendererLights(Lights *lights);
H A Dlights.h34 class Lights {
45 Lights(BladeRunnerEngine *vm);
46 ~Lights();
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlights.cpp27 Lights::Lights(BladeRunnerEngine *vm) { in Lights() function in BladeRunner::Lights
37 Lights::~Lights() { in ~Lights()
41 void Lights::read(Common::ReadStream *stream, int frameCount) { in read()
75 void Lights::removeAnimated() { in removeAnimated()
83 void Lights::readVqa(Common::ReadStream *stream) { in readVqa()
118 void Lights::setupFrame(int frame) { in setupFrame()
128 void Lights::reset() { in reset()
H A Dslice_renderer.h43 class Lights; variable
57 Lights *_lights;
100 void setLights(Lights *lights);
123 Lights *_lights;
133 SliceRendererLights(Lights *lights);
H A Dlights.h34 class Lights {
45 Lights(BladeRunnerEngine *vm);
46 ~Lights();
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dlightgrp.cpp48 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights);
180 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights) in Promote_Local_Lights_Recursive() argument
196 while((l->Next_Light_Source != NULL) && (l != Lights)) in Promote_Local_Lights_Recursive()
200 if(l != Lights) in Promote_Local_Lights_Recursive()
201 l->Next_Light_Source = Lights; in Promote_Local_Lights_Recursive()
206 curObject->LLights = Lights; in Promote_Local_Lights_Recursive()
208 Promote_Local_Lights_Recursive((COMPOUND_OBJECT *)curObject, Lights); in Promote_Local_Lights_Recursive()
212 curObject->LLights = Lights; in Promote_Local_Lights_Recursive()
/dports/graphics/povray36/povray-3.6.1/source/
H A Dlightgrp.cpp43 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights);
175 void Promote_Local_Lights_Recursive(COMPOUND_OBJECT *Object, LIGHT_SOURCE *Lights) in Promote_Local_Lights_Recursive() argument
191 while((l->Next_Light_Source != NULL) && (l != Lights)) in Promote_Local_Lights_Recursive()
195 if(l != Lights) in Promote_Local_Lights_Recursive()
196 l->Next_Light_Source = Lights; in Promote_Local_Lights_Recursive()
201 curObject->LLights = Lights; in Promote_Local_Lights_Recursive()
203 Promote_Local_Lights_Recursive((COMPOUND_OBJECT *)curObject, Lights); in Promote_Local_Lights_Recursive()
207 curObject->LLights = Lights; in Promote_Local_Lights_Recursive()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/
H A Dlightgroup.cpp49 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights);
167 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights) in Promote_Local_Lights_Recursive() argument
177 for(vector<LightSource *>::iterator i = Lights.begin(); i != Lights.end(); i++) in Promote_Local_Lights_Recursive()
183 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive()
185 Promote_Local_Lights_Recursive(reinterpret_cast<CompoundObject *>(*curObject), Lights); in Promote_Local_Lights_Recursive()
189 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive()
/dports/graphics/povray37/povray-3.7.0.10/source/
H A Dlightgrp.cpp49 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights);
167 void Promote_Local_Lights_Recursive(CompoundObject *Object, vector<LightSource *>& Lights) in Promote_Local_Lights_Recursive() argument
177 for(vector<LightSource *>::iterator i = Lights.begin(); i != Lights.end(); i++) in Promote_Local_Lights_Recursive()
183 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive()
185 Promote_Local_Lights_Recursive((CompoundObject *)(*curObject), Lights); in Promote_Local_Lights_Recursive()
189 (*curObject)->LLights = Lights; in Promote_Local_Lights_Recursive()
/dports/games/brainparty/brainparty/
H A Dflashlight.cpp59 Lights.Clear(); in ~BPMiniGame_Flashlight()
114 Lights.Clear(); in ShowLayout()
121 Lights.Add(light); in ShowLayout()
141 for (int i = 0; i < Lights.Count; ++i) { in Render()
142 BPMiniGame_Flashlight_Light* light = Lights[i]; in Render()
183 if (CurrentlyFlashing == Lights.Count) { in Tick()
210 for (int i = 0; i < Lights.Count; ++i) { in OnMouseUp()
211 BPMiniGame_Flashlight_Light* light = Lights[i]; in OnMouseUp()
216 if (Lights.IndexOf(light) == 0) { in OnMouseUp()
/dports/editors/calligra/calligra-3.2.1/plugins/stencilsdocker/stencils/Lights/
H A Dcollection.desktop2 Name=Lights
5 Name[ca]=Lights
6 Name[ca@valencia]=Lights
8 Name[da]=Lights
11 Name[en_GB]=Lights
/dports/lang/mmix/mmix-20160804_1/
H A Dtraffic.mms29 Lights IS 3
49 TRAP 0,Fputs,Lights DONT WALK
53 TRAP 0,Fputs,Lights off
59 TRAP 0,Fputs,Lights DONT WALK
63 TRAP 0,Fputs,Lights DONT WALK, amber
67 TRAP 0,Fopen,Lights
81 TRAP 0,Fputs,Lights
91 TRAP 0,Fputs,Lights
/dports/games/lightsoff/lightsoff-40.0.1/help/C/
H A Dindex.page8 <title type='link'>Lights Off</title>
9 <title type='text'>Lights Off</title>
21 …ghtsoff.jpg" its:translate="no"><span its:translate="yes">Lights Off logo</span></media> Lights Of…
23 …<p><app>Lights Off</app> is a puzzle played on an 5X5 grid with the aim to turn off all the lights…
/dports/games/NBlood/NBlood-a1689a4/package/sdk/
H A DSEHELP.HLP6 3 : Random Lights After Shot Out
7 4 : Random Lights
10 8 : Up Open Door Lights
11 9 : Down Open Door Lights
/dports/graphics/rayshade/rayshade.4.0/libshade/
H A Dlightdef.c29 Light *Lights = NULL; /* Linked list of defined lights */ variable
36 light->next = Lights;
37 Lights = light;
66 if (Lights == (Light *)NULL) { in LightSetup()
80 for (ltmp = Lights; ltmp; ltmp = ltmp->next) { in LightSetup()
/dports/games/lightsoff/lightsoff-40.0.1/po/
H A Dtg.po23 "Lights Off is a collection of light switch puzzles. Clicking on a light "
27 "Lights Off маҷмӯи муаммоҳои ивази чароғ мебошад. Агар ба ивази чароғ зер "
41 msgid "Lights Off"
42 msgstr "Lights Off"
80 "Lights Off is a part of GNOME Games."
84 "Lights Off қисми бозиҳои GNOME мебошад."
H A Das.po27 "Lights Off is a collection of light switch puzzles. Clicking on a light "
31 "Lights Off হল লাইট চুইচ সাঁথৰসমূহৰ এটা সংগ্ৰহ। এটা লাইটত ক্লিক কৰিলে ই অন অথবা অফ "
44 msgid "Lights Off"
45 msgstr "Lights Off"
102 "Lights Off is a part of GNOME Games."
106 "Lights Off, GNOME খেলসমূহৰ এটা অংশ।"
H A Dja.po45 msgid "_About Lights Off"
46 msgstr "Lights Off について(_A)"
51 msgid "Lights Off"
52 msgstr "Lights Off"
61 "Lights Off is a collection of light switch puzzles. Clicking on a light "
139 #~ "Lights Off is a part of GNOME Games."
143 #~ "Lights Off は GNOME ゲーム集の一部です。"
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/museum/
H A Dmuseum.rib969 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
977 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-10.rib
1011 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-20.rib
1045 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-30.rib
1079 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-40.rib
1113 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-50.rib
1147 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-60.rib
2665 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
4360 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
63694 ##Include Archives/Lights/F1LAM-left-Scene-DEFAULT-00.rib
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/default/
H A Ddefault.rib247 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
255 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-10.rib
289 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-20.rib
323 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-30.rib
357 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-40.rib
391 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-50.rib
425 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-60.rib
459 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-70.rib
1507 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
40546 ##Include Archives/Lights/F1LAM-Lamp-Scene-DEFAULT-00.rib
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/room/
H A Droom.rib2665 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
2673 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-10.rib
2707 ##Include Archives/Lights/F1DUPLAM-OccLamp277005127-Scene_GLOBAL_odm1-DEFAULT-20.rib
4705 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
6744 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
8783 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
10822 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
12861 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
14900 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
16939 ##Include Archives/Lights/F1LAM-OccRig277005127-Scene_GLOBAL_odm1-DEFAULT-00.rib
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