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Searched refs:LinkClickedSignal (Results 1 – 9 of 9) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DCUILinkTextBlock.cpp52 block->m_link_text->LinkClickedSignal.connect( in CreateFromTag()
53 this->LinkClickedSignal); in CreateFromTag()
H A DCUILinkTextBlock.h38 … mutable boost::signals2::signal<void (const std::string&, const std::string&)> LinkClickedSignal; variable
H A DLinkText.h69 … mutable boost::signals2::signal<void (const std::string&, const std::string&)> LinkClickedSignal; variable
H A DLinkText.cpp309 LinkClickedSignal(LINK_TYPE, DATA); in LClick_()
H A DSitRepPanel.cpp256 m_link_text->LinkClickedSignal.connect(&HandleLinkClick); in CompleteConstruction()
H A DEncyclopediaDetailPanel.cpp658 factory->LinkClickedSignal.connect( in CompleteConstruction()
/dports/games/freeorion/freeorion-0.4.10.2/UI/CombatReport/
H A DCombatLogWnd.h33 … mutable boost::signals2::signal<void (const std::string&, const std::string&)> LinkClickedSignal; variable
H A DCombatLogWnd.cpp511 links->LinkClickedSignal.connect(m_wnd.LinkClickedSignal); in DecorateLinkText()
H A DCombatReportWnd.cpp45 m_log->LinkClickedSignal.connect(boost::bind(&Impl::HandleLinkClick, this, _1, _2)); in Impl()