/dports/editors/fte/fte/src/ |
H A D | h_c.cpp | 915 if (LookAt(B, Line, 0, "case", hsC_Keyword) || in IndentNormal() 916 LookAt(B, Line, 0, "default", hsC_Keyword)) in IndentNormal() 926 } else if (LookAt(B, Line, 0, "else", hsC_Keyword)) { in IndentNormal() 929 } else if (LookAt(B, Line, 0, "}", hsC_Normal, 0)) { in IndentNormal() 932 } else if (LookAt(B, Line, 0, ")", hsC_Normal, 0)) { in IndentNormal() 938 } else if (LookAt(B, Line, 0, "]", hsC_Normal, 0)) { in IndentNormal() 978 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) { in IndentNormal() 1032 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) in IndentNormal() 1201 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) { in IndentNormal() 1242 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) { in IndentNormal() [all …]
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMLookAt.h | 17 class LookAt : public AimConstraint 22 LookAt():AimConstraint(){} in LookAt() function 23 …LookAt(FILE* file,const std::string& name,const std::string& parent="",bool shared=false,bool crea… 25 virtual ~LookAt(){} in ~LookAt() 55 …LookAt(FILE* file,const std::string& name,const std::string& parent,const std::string& nodeType,bo…
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/src/ |
H A D | Matrix4_TEST.cc | 590 TEST(Matrix4dTest, LookAt) in TEST() argument 592 EXPECT_EQ(math::Matrix4d::LookAt(-math::Vector3d::UnitX, in TEST() 596 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(3, 2, 0), in TEST() 600 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(1, 6, 1), in TEST() 604 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(-1, -1, 0), in TEST() 630 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(0, 0, 0.2), in TEST() 633 math::Matrix4d::LookAt(math::Vector3d(0, 0, 0.2), in TEST() 637 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d::One, in TEST() 639 math::Matrix4d::LookAt(math::Vector3d::One, in TEST() 650 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d::One, in TEST() [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/ |
H A D | map_virtual_sprite.h | 69 void LookAt(const vt_common::Position2D& pos); 70 void LookAt(float x, float y) { in LookAt() function 71 LookAt(vt_common::Position2D(x, y)); in LookAt() 73 void LookAt(MapObject *object) { in LookAt() function 74 if(object) LookAt(object->GetPosition()); in LookAt()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/ |
H A D | layna_village_riverbank_at_night_script.lua | 808 soldier1:LookAt(bronann); 809 soldier2:LookAt(bronann); 829 kalya:LookAt(bronann); 830 herth:LookAt(bronann); 831 malta:LookAt(bronann); 832 carson:LookAt(bronann); 833 lilly:LookAt(bronann); 834 brymir:LookAt(bronann); 835 martha:LookAt(bronann); 836 georges:LookAt(bronann); [all …]
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/dports/science/libkml/libkml-1.3.0/testdata/style/ |
H A D | kmlsamples-inline-style-check.kml | 10 <LookAt> 17 </LookAt> 32 <LookAt> 39 </LookAt> 74 <LookAt> 81 </LookAt> 124 <LookAt> 131 </LookAt> 163 <LookAt> 170 </LookAt> [all …]
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H A D | ge-point-inline-style-check.kml | 6 <LookAt> 11 </LookAt>
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/dports/science/libkml/libkml-1.3.0/src/kml/dom/ |
H A D | abstractview.cc | 141 LookAt::LookAt() in LookAt() function in kmldom::LookAt 146 void LookAt::AddElement(const ElementPtr& element) { in AddElement() 154 void LookAt::Serialize(Serializer& serializer) const { in Serialize() 163 void LookAt::Accept(Visitor* visitor) { in Accept()
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H A D | abstractview.h | 218 class LookAt : public AbstractViewCommon { 220 virtual ~LookAt() {} in ~LookAt() 247 LookAt(); 254 LIBKML_DISALLOW_EVIL_CONSTRUCTORS(LookAt);
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/dports/math/newmat/newmat-1.1_1/ |
H A D | solution.cpp | 49 void OneDimSolve::LookAt(int V) in LookAt() function in RBD_COMMON::OneDimSolve 117 LookAt(L); if (Finish) { TheLoop = finish; break; } in Solve() 126 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve() 142 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve() 157 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve() 169 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve() 181 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
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/dports/math/optpp/optpp-2.4/newmat11/ |
H A D | solution.C | 45 void OneDimSolve::LookAt(int V) in LookAt() function 113 LookAt(L); if (Finish) { TheLoop = finish; break; } in Solve() 122 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve() 138 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve() 153 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve() 165 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve() 177 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/matrix/ |
H A D | solution.cpp | 49 void OneDimSolve::LookAt(int V) in LookAt() function in RBD_COMMON::OneDimSolve 118 LookAt(L); if (Finish) { TheLoop = finish; break; } in Solve() 127 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve() 143 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve() 158 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve() 170 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve() 182 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
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/dports/science/libkml/libkml-1.3.0/testdata/gx/ |
H A D | all-gx-golden.kml | 9 <LookAt> 11 </LookAt> 15 <LookAt> 22 </LookAt> 116 <LookAt> 123 </LookAt>
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/dports/science/libkml/libkml-1.3.0/examples/kml/ |
H A D | altitudemode.kml | 3 <LookAt> 5 </LookAt>
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H A D | attrs.kml | 4 <LookAt id="lookat123" unknown="notknown"> 8 </LookAt>
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/dports/misc/py-pykml/pykml-0.2.0/src/examples/Tours/ |
H A D | circle_around_landmarks.py | 71 KML.LookAt( 87 KML.LookAt( 104 KML.LookAt( 182 KML.LookAt(
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/raytracing/ |
H A D | Camera.cxx | 441 if (this->LookAt[0] != other.LookAt[0]) in operator ==() 443 if (this->LookAt[1] != other.LookAt[1]) in operator ==() 445 if (this->LookAt[2] != other.LookAt[2]) in operator ==() 478 this->LookAt[0] = 0.f; in Camera() 479 this->LookAt[1] = 0.f; in Camera() 480 this->LookAt[2] = -1.f; in Camera() 672 if (this->LookAt != lookAt) in SetLookAt() 674 this->LookAt = lookAt; in SetLookAt() 682 return this->LookAt; in GetLookAt() 1111 sstream << this->LookAt[1] << ","; in ToString() [all …]
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/raytracing/ |
H A D | Camera.cxx | 451 if (this->LookAt[0] != other.LookAt[0]) in operator ==() 453 if (this->LookAt[1] != other.LookAt[1]) in operator ==() 455 if (this->LookAt[2] != other.LookAt[2]) in operator ==() 488 this->LookAt[0] = 0.f; in Camera() 489 this->LookAt[1] = 0.f; in Camera() 490 this->LookAt[2] = -1.f; in Camera() 670 if (this->LookAt != lookAt) in SetLookAt() 672 this->LookAt = lookAt; in SetLookAt() 680 return this->LookAt; in GetLookAt() 1108 sstream << this->LookAt[1] << ","; in ToString() [all …]
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/dports/science/libkml/libkml-1.3.0/testdata/update/ |
H A D | kmlsamples-change-many.kml | 17 <LookAt> 19 </LookAt>
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/dports/games/irrlamb/irrlamb-1.0.1/src/states/ |
H A D | viewreplay.cpp | 329 core::vector3df Position, LookAt; in Update() local 332 ReplayFile.read((char *)&LookAt.X, sizeof(float) * 3); in Update() 335 Audio.SetPosition(LookAt.X, LookAt.Y, LookAt.Z); in Update() 340 Camera->GetNode()->setTarget(LookAt); in Update() 343 core::vector3df Direction = (Position - LookAt).normalize(); in Update()
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/dports/graphics/povray36/povray-3.6.1/include/ |
H A D | screen.inc | 71 #macro Set_Camera_Look_At(LookAt) 72 #declare Camera_Look_At = LookAt; 95 #macro Set_Camera(Location, LookAt, Angle) 97 #declare Camera_Look_At = LookAt;
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgratutorial3d/ |
H A D | ex2.pas | 83 LookAt(Point3D(0,cury,0),Point3D(0,-1,0)); 131 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0)); 140 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0));
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgratutorial3d/ |
H A D | ex2.pas | 83 LookAt(Point3D(0,cury,0),Point3D(0,-1,0)); 131 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0)); 140 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0));
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/include/ |
H A D | screen.inc | 75 #macro Set_Camera_Look_At(LookAt) 76 #declare Camera_Look_At = LookAt; 99 #macro Set_Camera(Location, LookAt, Angle) 101 #declare Camera_Look_At = LookAt;
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/dports/graphics/povray37/povray-3.7.0.10/distribution/include/ |
H A D | screen.inc | 75 #macro Set_Camera_Look_At(LookAt) 76 #declare Camera_Look_At = LookAt; 99 #macro Set_Camera(Location, LookAt, Angle) 101 #declare Camera_Look_At = LookAt;
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