Home
last modified time | relevance | path

Searched refs:LookAt (Results 1 – 25 of 249) sorted by relevance

12345678910

/dports/editors/fte/fte/src/
H A Dh_c.cpp915 if (LookAt(B, Line, 0, "case", hsC_Keyword) || in IndentNormal()
916 LookAt(B, Line, 0, "default", hsC_Keyword)) in IndentNormal()
926 } else if (LookAt(B, Line, 0, "else", hsC_Keyword)) { in IndentNormal()
929 } else if (LookAt(B, Line, 0, "}", hsC_Normal, 0)) { in IndentNormal()
932 } else if (LookAt(B, Line, 0, ")", hsC_Normal, 0)) { in IndentNormal()
938 } else if (LookAt(B, Line, 0, "]", hsC_Normal, 0)) { in IndentNormal()
978 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) { in IndentNormal()
1032 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) in IndentNormal()
1201 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) { in IndentNormal()
1242 if (LookAt(B, Line, 0, "{", hsC_Normal, 0)) { in IndentNormal()
[all …]
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMLookAt.h17 class LookAt : public AimConstraint
22 LookAt():AimConstraint(){} in LookAt() function
23LookAt(FILE* file,const std::string& name,const std::string& parent="",bool shared=false,bool crea…
25 virtual ~LookAt(){} in ~LookAt()
55LookAt(FILE* file,const std::string& name,const std::string& parent,const std::string& nodeType,bo…
/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/src/
H A DMatrix4_TEST.cc590 TEST(Matrix4dTest, LookAt) in TEST() argument
592 EXPECT_EQ(math::Matrix4d::LookAt(-math::Vector3d::UnitX, in TEST()
596 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(3, 2, 0), in TEST()
600 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(1, 6, 1), in TEST()
604 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(-1, -1, 0), in TEST()
630 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d(0, 0, 0.2), in TEST()
633 math::Matrix4d::LookAt(math::Vector3d(0, 0, 0.2), in TEST()
637 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d::One, in TEST()
639 math::Matrix4d::LookAt(math::Vector3d::One, in TEST()
650 EXPECT_EQ(math::Matrix4d::LookAt(math::Vector3d::One, in TEST()
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_virtual_sprite.h69 void LookAt(const vt_common::Position2D& pos);
70 void LookAt(float x, float y) { in LookAt() function
71 LookAt(vt_common::Position2D(x, y)); in LookAt()
73 void LookAt(MapObject *object) { in LookAt() function
74 if(object) LookAt(object->GetPosition()); in LookAt()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dlayna_village_riverbank_at_night_script.lua808 soldier1:LookAt(bronann);
809 soldier2:LookAt(bronann);
829 kalya:LookAt(bronann);
830 herth:LookAt(bronann);
831 malta:LookAt(bronann);
832 carson:LookAt(bronann);
833 lilly:LookAt(bronann);
834 brymir:LookAt(bronann);
835 martha:LookAt(bronann);
836 georges:LookAt(bronann);
[all …]
/dports/science/libkml/libkml-1.3.0/testdata/style/
H A Dkmlsamples-inline-style-check.kml10 <LookAt>
17 </LookAt>
32 <LookAt>
39 </LookAt>
74 <LookAt>
81 </LookAt>
124 <LookAt>
131 </LookAt>
163 <LookAt>
170 </LookAt>
[all …]
H A Dge-point-inline-style-check.kml6 <LookAt>
11 </LookAt>
/dports/science/libkml/libkml-1.3.0/src/kml/dom/
H A Dabstractview.cc141 LookAt::LookAt() in LookAt() function in kmldom::LookAt
146 void LookAt::AddElement(const ElementPtr& element) { in AddElement()
154 void LookAt::Serialize(Serializer& serializer) const { in Serialize()
163 void LookAt::Accept(Visitor* visitor) { in Accept()
H A Dabstractview.h218 class LookAt : public AbstractViewCommon {
220 virtual ~LookAt() {} in ~LookAt()
247 LookAt();
254 LIBKML_DISALLOW_EVIL_CONSTRUCTORS(LookAt);
/dports/math/newmat/newmat-1.1_1/
H A Dsolution.cpp49 void OneDimSolve::LookAt(int V) in LookAt() function in RBD_COMMON::OneDimSolve
117 LookAt(L); if (Finish) { TheLoop = finish; break; } in Solve()
126 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve()
142 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve()
157 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
169 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
181 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
/dports/math/optpp/optpp-2.4/newmat11/
H A Dsolution.C45 void OneDimSolve::LookAt(int V) in LookAt() function
113 LookAt(L); if (Finish) { TheLoop = finish; break; } in Solve()
122 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve()
138 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve()
153 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
165 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
177 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/matrix/
H A Dsolution.cpp49 void OneDimSolve::LookAt(int V) in LookAt() function in RBD_COMMON::OneDimSolve
118 LookAt(L); if (Finish) { TheLoop = finish; break; } in Solve()
127 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve()
143 LookAt(U); if (Finish) { TheLoop = finish; break; } in Solve()
158 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
170 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
182 LookAt(C); if (Finish) { TheLoop = finish; break; } in Solve()
/dports/science/libkml/libkml-1.3.0/testdata/gx/
H A Dall-gx-golden.kml9 <LookAt>
11 </LookAt>
15 <LookAt>
22 </LookAt>
116 <LookAt>
123 </LookAt>
/dports/science/libkml/libkml-1.3.0/examples/kml/
H A Daltitudemode.kml3 <LookAt>
5 </LookAt>
H A Dattrs.kml4 <LookAt id="lookat123" unknown="notknown">
8 </LookAt>
/dports/misc/py-pykml/pykml-0.2.0/src/examples/Tours/
H A Dcircle_around_landmarks.py71 KML.LookAt(
87 KML.LookAt(
104 KML.LookAt(
182 KML.LookAt(
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/raytracing/
H A DCamera.cxx441 if (this->LookAt[0] != other.LookAt[0]) in operator ==()
443 if (this->LookAt[1] != other.LookAt[1]) in operator ==()
445 if (this->LookAt[2] != other.LookAt[2]) in operator ==()
478 this->LookAt[0] = 0.f; in Camera()
479 this->LookAt[1] = 0.f; in Camera()
480 this->LookAt[2] = -1.f; in Camera()
672 if (this->LookAt != lookAt) in SetLookAt()
674 this->LookAt = lookAt; in SetLookAt()
682 return this->LookAt; in GetLookAt()
1111 sstream << this->LookAt[1] << ","; in ToString()
[all …]
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/raytracing/
H A DCamera.cxx451 if (this->LookAt[0] != other.LookAt[0]) in operator ==()
453 if (this->LookAt[1] != other.LookAt[1]) in operator ==()
455 if (this->LookAt[2] != other.LookAt[2]) in operator ==()
488 this->LookAt[0] = 0.f; in Camera()
489 this->LookAt[1] = 0.f; in Camera()
490 this->LookAt[2] = -1.f; in Camera()
670 if (this->LookAt != lookAt) in SetLookAt()
672 this->LookAt = lookAt; in SetLookAt()
680 return this->LookAt; in GetLookAt()
1108 sstream << this->LookAt[1] << ","; in ToString()
[all …]
/dports/science/libkml/libkml-1.3.0/testdata/update/
H A Dkmlsamples-change-many.kml17 <LookAt>
19 </LookAt>
/dports/games/irrlamb/irrlamb-1.0.1/src/states/
H A Dviewreplay.cpp329 core::vector3df Position, LookAt; in Update() local
332 ReplayFile.read((char *)&LookAt.X, sizeof(float) * 3); in Update()
335 Audio.SetPosition(LookAt.X, LookAt.Y, LookAt.Z); in Update()
340 Camera->GetNode()->setTarget(LookAt); in Update()
343 core::vector3df Direction = (Position - LookAt).normalize(); in Update()
/dports/graphics/povray36/povray-3.6.1/include/
H A Dscreen.inc71 #macro Set_Camera_Look_At(LookAt)
72 #declare Camera_Look_At = LookAt;
95 #macro Set_Camera(Location, LookAt, Angle)
97 #declare Camera_Look_At = LookAt;
/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgratutorial3d/
H A Dex2.pas83 LookAt(Point3D(0,cury,0),Point3D(0,-1,0));
131 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0));
140 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0));
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgratutorial3d/
H A Dex2.pas83 LookAt(Point3D(0,cury,0),Point3D(0,-1,0));
131 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0));
140 MainPart.LookAt(Point3D(0,0,0),Point3D(0,-1,0));
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/include/
H A Dscreen.inc75 #macro Set_Camera_Look_At(LookAt)
76 #declare Camera_Look_At = LookAt;
99 #macro Set_Camera(Location, LookAt, Angle)
101 #declare Camera_Look_At = LookAt;
/dports/graphics/povray37/povray-3.7.0.10/distribution/include/
H A Dscreen.inc75 #macro Set_Camera_Look_At(LookAt)
76 #declare Camera_Look_At = LookAt;
99 #macro Set_Camera(Location, LookAt, Angle)
101 #declare Camera_Look_At = LookAt;

12345678910