Searched refs:Lure (Results 1 – 25 of 338) sorted by relevance
12345678910>>...14
/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | detection.cpp | 58 {Lure::kLureDebugScripts, "scripts", "Scripts debugging"}, 59 {Lure::kLureDebugAnimations, "animations", "Animations debugging"}, 60 {Lure::kLureDebugHotspots, "hotspots", "Hotspots debugging"}, 61 {Lure::kLureDebugFights, "fights", "Fights debugging"}, 62 {Lure::kLureDebugSounds, "sounds", "Sounds debugging"}, 63 {Lure::kLureDebugStrings, "strings", "Strings debugging"}, 67 namespace Lure { namespace 251 …LureMetaEngineDetection() : AdvancedMetaEngineDetection(Lure::gameDescriptions, sizeof(Lure::LureG… in LureMetaEngineDetection()
|
H A D | metaengine.cpp | 31 namespace Lure { namespace 76 bool Lure::LureEngine::hasFeature(EngineFeature f) const { in hasFeature() 84 *engine = new Lure::LureEngine(syst, (const Lure::LureGameDescription *)desc); in createInstance() 104 saveDesc = Lure::getSaveName(in); in listSaves()
|
H A D | detection.h | 28 namespace Lure {
|
H A D | configure.engine | 3 add_engine lure "Lure of the Temptress" yes
|
H A D | intro.h | 28 namespace Lure {
|
H A D | sound.h | 41 namespace Lure { 199 #define Sound (::Lure::SoundManager::instance())
|
H A D | debugger.h | 28 namespace Lure {
|
H A D | disk.h | 36 namespace Lure {
|
H A D | memory.h | 30 namespace Lure {
|
H A D | animseq.h | 28 namespace Lure {
|
H A D | strings.h | 29 namespace Lure {
|
H A D | screen.h | 34 namespace Lure {
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | detection.cpp | 31 namespace Lure { namespace 65 namespace Lure { namespace 208 …LureMetaEngine() : AdvancedMetaEngine(Lure::gameDescriptions, sizeof(Lure::LureGameDescription), l… in LureMetaEngine() 240 bool Lure::LureEngine::hasFeature(EngineFeature f) const { in hasFeature() 248 const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc; in createInstance() 250 *engine = new Lure::LureEngine(syst, gd); in createInstance() 271 saveDesc = Lure::getSaveName(in); in listSaves()
|
H A D | sound.h | 39 namespace Lure { 169 #define Sound (::Lure::SoundManager::instance())
|
H A D | intro.h | 28 namespace Lure {
|
H A D | configure.engine | 3 add_engine lure "Lure of the Temptress" yes
|
H A D | disk.h | 36 namespace Lure {
|
H A D | debugger.h | 28 namespace Lure {
|
H A D | animseq.h | 28 namespace Lure {
|
H A D | memory.h | 30 namespace Lure {
|
H A D | strings.h | 29 namespace Lure {
|
H A D | screen.h | 34 namespace Lure {
|
H A D | events.h | 32 namespace Lure {
|
/dports/games/pcgen/pcgen/data/3e/alderac_entertainment_group/undead/ |
H A D | undead_abilities_class.lst | 69 Lure of Darkness KEY:Lure of Darkness ~ Knight of the Eternal Eye CATEGORY:Special Ability TYPE:… 100 Lure KEY:Lure ~ Raider CATEGORY:Special Ability TYPE:SpecialQuality 105 Lure of Darkness KEY:Lure of Darkness ~ Risen CATEGORY:Special Ability TYPE:SpecialQuality.S…
|
/dports/games/pcgen/pcgen/data/35e/alderac_entertainment_group/undead/ |
H A D | undead_abilities_class.lst | 71 Lure of Darkness KEY:Lure of Darkness ~ Knight of the Eternal Eye CATEGORY:Special Ability TYPE:… 102 Lure KEY:Lure ~ Raider CATEGORY:Special Ability TYPE:SpecialQuality 107 Lure of Darkness KEY:Lure of Darkness ~ Risen CATEGORY:Special Ability TYPE:SpecialQuality.S…
|
12345678910>>...14