1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef LURE_SCREEN_H
24 #define LURE_SCREEN_H
25 
26 
27 #include "engines/engine.h"
28 #include "lure/luredefs.h"
29 #include "lure/palette.h"
30 #include "lure/disk.h"
31 #include "lure/memory.h"
32 #include "lure/surface.h"
33 
34 namespace Lure {
35 
36 class Screen {
37 private:
38 	OSystem &_system;
39 	Disk &_disk;
40 	Surface *_screen;
41 	Palette *_palette;
42 
43 	void setSystemPalette(Palette *p, uint16 start, uint16 num);
44 public:
45 	Screen(OSystem &system);
46 	~Screen();
47 	static Screen &getReference();
48 
49 	void setPaletteEmpty(int numEntries = RES_PALETTE_ENTRIES);
50 	void setPalette(Palette *p);
51 	void setPalette(Palette *p, uint16 start, uint16 num);
getPalette()52 	Palette &getPalette() { return *_palette; }
53 	void paletteFadeIn(Palette *p);
54 	void paletteFadeOut(int numEntries = RES_PALETTE_ENTRIES);
55 	void resetPalette();
56 	void empty();
57 	void update();
58 	void updateArea(uint16 x, uint16 y, uint16 w, uint16 h);
59 
screen()60 	Surface &screen() { return *_screen; }
screen_raw()61 	uint8 *screen_raw() { return _screen->data().data(); }
pixel_raw(uint16 x,uint16 y)62 	uint8 *pixel_raw(uint16 x, uint16 y) { return screen_raw() + (y * FULL_SCREEN_WIDTH) + x; }
63 };
64 
65 } // End of namespace Lure
66 
67 #endif
68