1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef LURE_SCREEN_H 24 #define LURE_SCREEN_H 25 26 27 #include "engines/engine.h" 28 #include "lure/luredefs.h" 29 #include "lure/palette.h" 30 #include "lure/disk.h" 31 #include "lure/memory.h" 32 #include "lure/surface.h" 33 34 namespace Lure { 35 36 class Screen { 37 private: 38 OSystem &_system; 39 Disk &_disk; 40 Surface *_screen; 41 Palette *_palette; 42 43 void setSystemPalette(Palette *p, uint16 start, uint16 num); 44 public: 45 Screen(OSystem &system); 46 ~Screen(); 47 static Screen &getReference(); 48 49 void setPaletteEmpty(int numEntries = RES_PALETTE_ENTRIES); 50 void setPalette(Palette *p); 51 void setPalette(Palette *p, uint16 start, uint16 num); getPalette()52 Palette &getPalette() { return *_palette; } 53 void paletteFadeIn(Palette *p); 54 void paletteFadeOut(int numEntries = RES_PALETTE_ENTRIES); 55 void resetPalette(); 56 void empty(); 57 void update(); 58 void updateArea(uint16 x, uint16 y, uint16 w, uint16 h); 59 screen()60 Surface &screen() { return *_screen; } screen_raw()61 uint8 *screen_raw() { return _screen->data().data(); } pixel_raw(uint16 x,uint16 y)62 uint8 *pixel_raw(uint16 x, uint16 y) { return screen_raw() + (y * FULL_SCREEN_WIDTH) + x; } 63 }; 64 65 } // End of namespace Lure 66 67 #endif 68