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Searched refs:MAP_FONT_ASCII (Results 1 – 12 of 12) sorted by relevance

/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dtext.h43 #define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \ macro
H A Dtext.c170 font_pos = MAP_FONT_ASCII(c) - 32; in getFontCharPosition()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dtext.h43 #define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \ macro
H A Dtext.c170 font_pos = MAP_FONT_ASCII(c) - 32; in getFontCharPosition()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dtext.h43 #define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \ macro
H A Dtext.c170 font_pos = MAP_FONT_ASCII(c) - 32; in getFontCharPosition()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dtext.h43 #define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \ macro
H A Dtext.c170 font_pos = MAP_FONT_ASCII(c) - 32; in getFontCharPosition()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.h1163 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1464 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dmain.h1199 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1500 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.h1163 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1464 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dmain.h1199 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1500 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))