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Searched refs:MAXLIGHTMAPS (Results 1 – 25 of 189) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dqfiles.h318 #define MAXLIGHTMAPS 4 macro
327 float lightmap[MAXLIGHTMAPS][2];
329 byte color[MAXLIGHTMAPS][4];
335 float lightmap[MAXLIGHTMAPS][2];
337 byte color[MAXLIGHTMAPS][4];
341 byte ambientLight[MAXLIGHTMAPS][3];
342 byte directLight[MAXLIGHTMAPS][3];
343 byte styles[MAXLIGHTMAPS];
366 byte lightmapStyles[MAXLIGHTMAPS], vertexStyles[MAXLIGHTMAPS];
367 int lightmapNum[MAXLIGHTMAPS];
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dqfiles.h341 #define MAXLIGHTMAPS 4 macro
350 float lightmap[MAXLIGHTMAPS][2];
352 byte color[MAXLIGHTMAPS][4];
358 float lightmap[MAXLIGHTMAPS][2];
360 byte color[MAXLIGHTMAPS][4];
365 byte ambientLight[MAXLIGHTMAPS][3];
366 byte directLight[MAXLIGHTMAPS][3];
367 byte styles[MAXLIGHTMAPS];
390 byte lightmapStyles[MAXLIGHTMAPS], vertexStyles[MAXLIGHTMAPS];
391 int lightmapNum[MAXLIGHTMAPS];
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/dports/games/zhlt/zhlt-3.4/hlrad/
H A Dlightmap.cpp847 sample_t* samples[MAXLIGHTMAPS];
1476 if (style_index == MAXLIGHTMAPS) in GatherSampleLight()
1546 if (style_index == MAXLIGHTMAPS) in GatherSampleLight()
1605 if (i == MAXLIGHTMAPS) in AddSampleToPatch()
1792 vec3_t sampled[MAXLIGHTMAPS]; in BuildFacelights()
1818 for (j = 0; j < MAXLIGHTMAPS; j++) in BuildFacelights()
1876 for (k = 0; k < MAXLIGHTMAPS; k++) in BuildFacelights()
1886 for (k = 0; k < MAXLIGHTMAPS; k++) in BuildFacelights()
1932 for (j = 0; j < MAXLIGHTMAPS; j++) in BuildFacelights()
2087 if (j == MAXLIGHTMAPS) in BuildFacelights()
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H A Dqrad.h261 …int totalstyle[MAXLIGHTMAPS]; //LRC - gives the styles for use by the new switchable totalli…
262 …vec3_t totallight[MAXLIGHTMAPS]; // accumulated by radiosity does NOT include light ac…
263 vec3_t directlight[MAXLIGHTMAPS]; // direct light only
266 vec3_t samplelight[MAXLIGHTMAPS];
267 int samples[MAXLIGHTMAPS]; // for averaging direct light
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dbspfile.h217 #define MAXLIGHTMAPS 4 macro
227 byte styles[MAXLIGHTMAPS];
240 byte styles[MAXLIGHTMAPS];
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dbspfile.h217 #define MAXLIGHTMAPS 4 macro
227 byte styles[MAXLIGHTMAPS];
240 byte styles[MAXLIGHTMAPS];
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_local.h436 byte styles[MAXLIGHTMAPS];
642 #define VERTEXSIZE (6+(MAXLIGHTMAPS*3))
644 #define VERTEX_COLOR (5+(MAXLIGHTMAPS*2))
647 #define VERTEX_FINAL_COLOR (5+(MAXLIGHTMAPS*3))
743 byte ambientLight[MAXLIGHTMAPS][3];
744 byte directLight[MAXLIGHTMAPS][3];
745 byte styles[MAXLIGHTMAPS];
1361 extern const int lightmapsNone[MAXLIGHTMAPS];
1362 extern const int lightmaps2d[MAXLIGHTMAPS];
1365 extern const byte stylesDefault[MAXLIGHTMAPS];
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_local.h430 byte styles[MAXLIGHTMAPS];
640 #define VERTEXSIZE (6+(MAXLIGHTMAPS*3))
642 #define VERTEX_COLOR (5+(MAXLIGHTMAPS*2))
644 #define VERTEX_FINAL_COLOR (5+(MAXLIGHTMAPS*3))
781 byte ambientLight[MAXLIGHTMAPS][3];
782 byte directLight[MAXLIGHTMAPS][3];
783 byte styles[MAXLIGHTMAPS];
1373 extern const int lightmapsNone[MAXLIGHTMAPS];
1374 extern const int lightmaps2d[MAXLIGHTMAPS];
1377 extern const byte stylesDefault[MAXLIGHTMAPS];
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dbspfile.h210 #define MAXLIGHTMAPS 4 macro
220 uint8_t styles[MAXLIGHTMAPS];
233 uint8_t styles[MAXLIGHTMAPS];
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_local.h431 byte styles[MAXLIGHTMAPS];
639 #define VERTEXSIZE (6+(MAXLIGHTMAPS*3))
641 #define VERTEX_COLOR (5+(MAXLIGHTMAPS*2))
643 #define VERTEX_FINAL_COLOR (5+(MAXLIGHTMAPS*3))
766 byte ambientLight[MAXLIGHTMAPS][3];
767 byte directLight[MAXLIGHTMAPS][3];
768 byte styles[MAXLIGHTMAPS];
1382 extern const int lightmapsNone[MAXLIGHTMAPS];
1383 extern const int lightmaps2d[MAXLIGHTMAPS];
1386 extern const byte stylesDefault[MAXLIGHTMAPS];
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_light.c255 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) in RecursiveLightPoint()
359 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_SetCacheState()
397 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
406 for ( nummaps = 0 ; nummaps < MAXLIGHTMAPS && surf->styles[nummaps] != 255 ; in R_BuildLightMap()
417 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
454 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_light.c255 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) in RecursiveLightPoint()
359 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_SetCacheState()
397 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
406 for ( nummaps = 0 ; nummaps < MAXLIGHTMAPS && surf->styles[nummaps] != 255 ; in R_BuildLightMap()
417 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
454 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/source/
H A Dltface.c301 for (mapnum = 0; mapnum < MAXLIGHTMAPS; mapnum++) { in SingleLightFace()
310 if (mapnum == MAXLIGHTMAPS) { in SingleLightFace()
449 if (l->numlightstyles == MAXLIGHTMAPS)
478 for (i = 0; i < MAXLIGHTMAPS; i++) in LightFace()
511 for (i = 0; i < MAXLIGHTMAPS; i++) in LightFace()
521 for (i = 0; i < MAXLIGHTMAPS; i++) in LightFace()
531 for (i = 0; i < MAXLIGHTMAPS && f->styles[i] != 255; i++) { in LightFace()
/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/include/
H A Dlight.h60 lightsample_t sample[MAXLIGHTMAPS][SINGLEMAP];
69 int lightstyles[MAXLIGHTMAPS];
/dports/games/uhexen2/hexen2source-1.5.9/utils/light/
H A Dltface.c88 double lightmaps[MAXLIGHTMAPS][SINGLEMAP];
409 if (mapnum == MAXLIGHTMAPS) in SingleLightFace()
481 if (l->numlightstyles == MAXLIGHTMAPS) in FixMinlight()
523 for (j = 0 ; j < MAXLIGHTMAPS ; j++) in LightFace()
556 for (i = 0 ; i < MAXLIGHTMAPS ; i++) in LightFace()
577 for (i = 0 ; i < MAXLIGHTMAPS ; i++) in LightFace()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dbspfile.h241 #define MAXLIGHTMAPS 4 macro
252 byte styles[MAXLIGHTMAPS];
266 byte styles[MAXLIGHTMAPS];
/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/
H A Dltface.c96 vec_t lightmaps[MAXLIGHTMAPS][SINGLEMAP];
117 vec3_t lightmapcolors[MAXLIGHTMAPS][SINGLEMAP];
479 if (mapnum == MAXLIGHTMAPS) in SingleLightFace()
535 if (mapnum == MAXLIGHTMAPS-1) in SingleLightFace()
565 if (l->numlightstyles == MAXLIGHTMAPS) in FixMinlight()
628 for (j = 0 ; j < MAXLIGHTMAPS ; j++) in LightFaceLIT()
665 for (i = 0 ; i < MAXLIGHTMAPS ; i++) in LightFaceLIT()
689 for (i = 0 ; i < MAXLIGHTMAPS ; i++) in LightFaceLIT()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_light.c272 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in RecursiveLightPoint()
441 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_SetCacheState()
483 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
492 for ( nummaps = 0 ; nummaps < MAXLIGHTMAPS && surf->styles[nummaps] != 255 ; in R_BuildLightMap()
503 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
540 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
H A Dgl_model.h122 byte styles[MAXLIGHTMAPS];
123 float cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_light.c272 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in RecursiveLightPoint()
441 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_SetCacheState()
483 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
492 for ( nummaps = 0 ; nummaps < MAXLIGHTMAPS && surf->styles[nummaps] != 255 ; in R_BuildLightMap()
503 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
540 for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; in R_BuildLightMap()
H A Dgl_model.h122 byte styles[MAXLIGHTMAPS];
123 float cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_model.h122 byte styles[MAXLIGHTMAPS];
123 float cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_model.h122 byte styles[MAXLIGHTMAPS];
123 float cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_model.h128 byte styles[MAXLIGHTMAPS];
129 float cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dbspfile.h264 #define MAXLIGHTMAPS 4 macro
276 unsigned char styles[MAXLIGHTMAPS];

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