/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | global.cpp | 36 char g_volumeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" }; 41 char g_volumeNames[MAXVOLUMES][33]; 47 int32_t g_volumeFlags[MAXVOLUMES];
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H A D | duke3d.h | 72 #define MAXVOLUMES 7 macro 77 MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
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H A D | global.h | 139 G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "… 175 extern char g_volumeNames[MAXVOLUMES][33]; 197 extern int32_t g_volumeFlags[MAXVOLUMES];
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H A D | game.h | 283 #define USERMAPMUSICFAKEVOLUME MAXVOLUMES 560 return (MAXVOLUMES * MAXLEVELS) + lev; in G_GetMusicIdx() 562 if ((unsigned)--ep >= MAXVOLUMES) in G_GetMusicIdx()
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H A D | gamedef.cpp | 2105 Bassert((unsigned)volumeNum < MAXVOLUMES+1); in C_DefineMusic() 2120 Bassert((unsigned)vol < MAXVOLUMES); in C_DefineVolumeFlags() 2127 Bassert((unsigned)vol < MAXVOLUMES); in C_UndefineVolume() 2135 for (bssize_t i = MAXVOLUMES-1; i >= 0; i--) in C_UndefineVolume() 2164 Bassert((unsigned)vol < MAXVOLUMES); in C_UndefineLevel() 2856 k = MAXVOLUMES; in C_ParseCommand() 5192 if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1)) in C_ParseCommand() 5236 if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1)) in C_ParseCommand() 5257 if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1)) in C_ParseCommand() 5295 if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1)) in C_ParseCommand() [all …]
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H A D | gamevars.cpp | 233 uint8_t savedStateMap[(MAXVOLUMES * MAXLEVELS + 7) >> 3] = {}; in Gv_ReadSave() 239 for (native_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) in Gv_ReadSave() 450 uint8_t savedStateMap[(MAXVOLUMES * MAXLEVELS + 7) >> 3] = {}; in Gv_WriteSave() 453 for (native_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) in Gv_WriteSave() 485 for (native_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) in Gv_WriteSave()
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H A D | cmdline.cpp | 759 ud.m_volume_number = ud.volume_number = ((unsigned) (Batoi(c)-1))%MAXVOLUMES; in G_CheckCommandLine()
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H A D | premap.cpp | 1447 for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++) in G_NewGame() 1835 for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) in G_CheckIfStateless()
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H A D | menus.cpp | 398 static MenuEntry_t ME_EPISODE[MAXVOLUMES]; 401 static MenuEntry_t *MEL_EPISODE[MAXVOLUMES+2]; // +2 for spacer and User Map 1395 static char const *MEOSN_NetEpisodes[MAXVOLUMES+1]; 1396 static int32_t MEOSV_NetEpisodes[MAXVOLUMES+1]; 1397 static char const *MEOSN_NetLevels[MAXVOLUMES][MAXLEVELS]; 1417 static MenuOptionSet_t MEOS_NETOPTIONS_LEVEL[MAXVOLUMES]; 1854 MEOSV_NetEpisodes[k] = MAXVOLUMES; in Menu_Init() 2325 if (MEOSV_NetEpisodes[MEO_NETOPTIONS_EPISODE.currentOption] == MAXVOLUMES) in Menu_Pre()
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H A D | gameexec.cpp | 1113 if ((unsigned)volumeNum <= MAXVOLUMES && (unsigned)levelNum < MAXLEVELS) 3941 … VM_ASSERT((unsigned)ud.volume_number < MAXVOLUMES, "invalid volume %d\n", ud.volume_number); 4044 …VM_ASSERT((unsigned)volumeNum < MAXVOLUMES && (unsigned)levelNum < MAXLEVELS, "invalid parameters:… 5100 … VM_ASSERT((unsigned)levelNum < MAXVOLUMES * MAXLEVELS, "invalid map number %d\n", levelNum); 6078 G_StartTrackSlotWrap(volumeNum == -1 ? MAXVOLUMES : volumeNum, levelNum); 6093 if (!G_StartTrackSlotWrap(volumeNum == -1 ? MAXVOLUMES : volumeNum, levelNum))
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H A D | savegame.cpp | 514 for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++) in G_LoadPlayer()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | duke3d.h | 65 #define MAXVOLUMES 7 macro 70 MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
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H A D | global.cpp | 35 char g_volumeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" }; 40 int32_t g_volumeFlags[MAXVOLUMES];
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H A D | global.h | 229 G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "… 270 extern char g_volumeNames[MAXVOLUMES][33]; 293 extern int32_t g_volumeFlags[MAXVOLUMES];
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H A D | gamevars.cpp | 126 uint8_t savedstate[MAXVOLUMES*MAXLEVELS]; in Gv_ReadSave() 131 for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) in Gv_ReadSave() 186 uint8_t savedstate[MAXVOLUMES * MAXLEVELS]; in Gv_WriteSave() 189 for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) in Gv_WriteSave() 195 for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++) in Gv_WriteSave()
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H A D | gamedef.cpp | 1065 Bassert((unsigned)volumeNum < MAXVOLUMES+1); in C_DefineMusic() 1077 Bassert((unsigned)vol < MAXVOLUMES); in C_DefineVolumeFlags() 1512 k = MAXVOLUMES; in C_ParseCommand() 1514 … if (EDUKE32_PREDICT_FALSE((unsigned)k >= MAXVOLUMES+1)) // if it's not background or special music in C_ParseCommand() 1519 g_scriptFileName, g_lineNumber, MAXVOLUMES+1); in C_ParseCommand() 2309 if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1)) in C_ParseCommand() 2390 if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1)) in C_ParseCommand()
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H A D | cmdline.cpp | 726 ud.m_volume_number = ud.volume_number = ((unsigned) (Batoi(c)-1))%MAXVOLUMES; in G_CheckCommandLine()
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H A D | game.h | 537 if ((unsigned)--lev >= MAXLEVELS || (unsigned)--ep >= MAXVOLUMES) in G_GetMusicIdx()
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H A D | premap.cpp | 2049 for (bssize_t i=0; i<(MAXVOLUMES*MAXLEVELS); i++) in G_NewGame() 2295 for (bssize_t volumeNum = 0; volumeNum < MAXVOLUMES; volumeNum++) in G_FindLevelByFile() 2309 return MAXLEVELS * MAXVOLUMES; in G_FindLevelByFile() 2453 if (levelNum != MAXLEVELS*MAXVOLUMES) in G_EnterLevel()
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H A D | menus.cpp | 500 static MenuEntry_t ME_EPISODE[MAXVOLUMES]; 503 static MenuEntry_t *MEL_EPISODE[MAXVOLUMES+2]; // +2 for spacer and User Map 1453 static char const *MEOSN_NetEpisodes[MAXVOLUMES+1]; 1454 static int32_t MEOSV_NetEpisodes[MAXVOLUMES+1]; 1455 static char const *MEOSN_NetLevels[MAXVOLUMES][MAXLEVELS]; 1475 static MenuOptionSet_t MEOS_NETOPTIONS_LEVEL[MAXVOLUMES]; 1956 MEOSV_NetEpisodes[k] = MAXVOLUMES; in Menu_Init() 2482 if (MEOSV_NetEpisodes[MEO_NETOPTIONS_EPISODE.currentOption] == MAXVOLUMES) in Menu_Pre()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | bcheck.lua | 86 if (not (volume >= 0 and volume < con_lang.MAXVOLUMES)) then 98 if (not (idx >= 0 and idx <= con_lang.MAXLEVELS * con_lang.MAXVOLUMES)) then
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H A D | con_lang.lua | 14 MAXVOLUMES = 7 885 m_volume_number = { UD".m_volume_number", UD":set_m_volume_number(%%s)", {0, MAXVOLUMES} }, 904 volume_number = { UD".volume_number", UD":set_volume_number(%%s)", {0, MAXVOLUMES} },
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H A D | _defs_game.lua | 615 decl("map_t g_mapInfo[$*$];", con_lang.MAXVOLUMES+1, con_lang.MAXLEVELS) 616 decl("char g_volumeNames[$][33];", con_lang.MAXVOLUMES) 1516 if (not (volume_number==con_lang.MAXVOLUMES)) then 1524 if (not (volume_number==con_lang.MAXVOLUMES)) then
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H A D | lunacon.lua | 1205 if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then 1235 if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then 1282 if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then 1292 if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then 1303 if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then 1501 if (not (volnum >= 0 and volnum <= conl.MAXVOLUMES+1)) then 1504 errprintf("volume number must be between 0 and MAXVOLUMES+1=%d", conl.MAXVOLUMES+1) 1506 elseif (volnum == conl.MAXVOLUMES+1) then 1511 volnum = conl.MAXVOLUMES+1 -- special music
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality.cpp | 246 MAXVOLUMES, 0, "grabbag.mid", 247 MAXVOLUMES, 1, "briefing.mid", 369 for (int i = 0; i <= MAXVOLUMES; i++) in RT_PrepareScript()
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