Searched refs:MAX_GAME_PARTICLE_SYSTEMS (Results 1 – 6 of 6) sorted by relevance
128 return G_FindConfigstringIndex( name, CS_PARTICLE_SYSTEMS, MAX_GAME_PARTICLE_SYSTEMS, qtrue ); in G_ParticleSystemIndex()
83 #define CS_PLAYERS (CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS)
371 else if( num >= CS_PARTICLE_SYSTEMS && num < CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS ) in CG_ConfigStringModified()
870 for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ ) in CG_RegisterGraphics()
1328 qhandle_t gameParticleSystems[ MAX_GAME_PARTICLE_SYSTEMS ];
964 #define MAX_GAME_PARTICLE_SYSTEMS 64 macro