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Searched refs:MAX_GAME_PARTICLE_SYSTEMS (Results 1 – 6 of 6) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_utils.c128 return G_FindConfigstringIndex( name, CS_PARTICLE_SYSTEMS, MAX_GAME_PARTICLE_SYSTEMS, qtrue ); in G_ParticleSystemIndex()
H A Dbg_public.h83 #define CS_PLAYERS (CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS)
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_servercmds.c371 else if( num >= CS_PARTICLE_SYSTEMS && num < CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS ) in CG_ConfigStringModified()
H A Dcg_main.c870 for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ ) in CG_RegisterGraphics()
H A Dcg_local.h1328 qhandle_t gameParticleSystems[ MAX_GAME_PARTICLE_SYSTEMS ];
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h964 #define MAX_GAME_PARTICLE_SYSTEMS 64 macro