1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4 Copyright (C) 2000-2006 Tim Angus
5 
6 This file is part of Tremulous.
7 
8 Tremulous is free software; you can redistribute it
9 and/or modify it under the terms of the GNU General Public License as
10 published by the Free Software Foundation; either version 2 of the License,
11 or (at your option) any later version.
12 
13 Tremulous is distributed in the hope that it will be
14 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17 
18 You should have received a copy of the GNU General Public License
19 along with Tremulous; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21 ===========================================================================
22 */
23 
24 // cg_main.c -- initialization and primary entry point for cgame
25 
26 
27 #include "cg_local.h"
28 
29 #include "../ui/ui_shared.h"
30 // display context for new ui stuff
31 displayContextDef_t cgDC;
32 
33 int forceModelModificationCount = -1;
34 
35 void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum );
36 void CG_Shutdown( void );
37 
38 /*
39 ================
40 vmMain
41 
42 This is the only way control passes into the module.
43 This must be the very first function compiled into the .q3vm file
44 ================
45 */
vmMain(int command,int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11)46 intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3,
47                               int arg4, int arg5, int arg6, int arg7,
48                               int arg8, int arg9, int arg10, int arg11 )
49 {
50   switch( command )
51   {
52     case CG_INIT:
53       CG_Init( arg0, arg1, arg2 );
54       return 0;
55 
56     case CG_SHUTDOWN:
57       CG_Shutdown( );
58       return 0;
59 
60     case CG_CONSOLE_COMMAND:
61       return CG_ConsoleCommand( );
62 
63     case CG_CONSOLE_TEXT:
64       CG_AddNotifyText( );
65       return 0;
66 
67     case CG_DRAW_ACTIVE_FRAME:
68       CG_DrawActiveFrame( arg0, arg1, arg2 );
69       return 0;
70 
71     case CG_CROSSHAIR_PLAYER:
72       return CG_CrosshairPlayer( );
73 
74     case CG_LAST_ATTACKER:
75       return CG_LastAttacker( );
76 
77     case CG_KEY_EVENT:
78       CG_KeyEvent( arg0, arg1 );
79       return 0;
80 
81     case CG_MOUSE_EVENT:
82       cgDC.cursorx = cgs.cursorX;
83       cgDC.cursory = cgs.cursorY;
84       CG_MouseEvent( arg0, arg1 );
85       return 0;
86 
87     case CG_EVENT_HANDLING:
88       CG_EventHandling( arg0 );
89       return 0;
90 
91     default:
92       CG_Error( "vmMain: unknown command %i", command );
93       break;
94   }
95 
96   return -1;
97 }
98 
99 
100 cg_t        cg;
101 cgs_t       cgs;
102 centity_t   cg_entities[ MAX_GENTITIES ];
103 
104 //TA: weapons limit expanded:
105 //weaponInfo_t    cg_weapons[MAX_WEAPONS];
106 weaponInfo_t    cg_weapons[ 32 ];
107 upgradeInfo_t   cg_upgrades[ 32 ];
108 
109 buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ];
110 
111 vmCvar_t  cg_teslaTrailTime;
112 vmCvar_t  cg_railTrailTime;
113 vmCvar_t  cg_centertime;
114 vmCvar_t  cg_runpitch;
115 vmCvar_t  cg_runroll;
116 vmCvar_t  cg_bobup;
117 vmCvar_t  cg_bobpitch;
118 vmCvar_t  cg_bobroll;
119 vmCvar_t  cg_swingSpeed;
120 vmCvar_t  cg_shadows;
121 vmCvar_t  cg_gibs;
122 vmCvar_t  cg_drawTimer;
123 vmCvar_t  cg_drawFPS;
124 vmCvar_t  cg_drawDemoState;
125 vmCvar_t  cg_drawSnapshot;
126 vmCvar_t  cg_draw3dIcons;
127 vmCvar_t  cg_drawIcons;
128 vmCvar_t  cg_drawAmmoWarning;
129 vmCvar_t  cg_drawCrosshair;
130 vmCvar_t  cg_drawCrosshairNames;
131 vmCvar_t  cg_drawRewards;
132 vmCvar_t  cg_crosshairX;
133 vmCvar_t  cg_crosshairY;
134 vmCvar_t  cg_draw2D;
135 vmCvar_t  cg_drawStatus;
136 vmCvar_t  cg_animSpeed;
137 vmCvar_t  cg_debugAnim;
138 vmCvar_t  cg_debugPosition;
139 vmCvar_t  cg_debugEvents;
140 vmCvar_t  cg_errorDecay;
141 vmCvar_t  cg_nopredict;
142 vmCvar_t  cg_debugMove;
143 vmCvar_t  cg_noPlayerAnims;
144 vmCvar_t  cg_showmiss;
145 vmCvar_t  cg_footsteps;
146 vmCvar_t  cg_addMarks;
147 vmCvar_t  cg_brassTime;
148 vmCvar_t  cg_viewsize;
149 vmCvar_t  cg_drawGun;
150 vmCvar_t  cg_gun_frame;
151 vmCvar_t  cg_gun_x;
152 vmCvar_t  cg_gun_y;
153 vmCvar_t  cg_gun_z;
154 vmCvar_t  cg_tracerChance;
155 vmCvar_t  cg_tracerWidth;
156 vmCvar_t  cg_tracerLength;
157 vmCvar_t  cg_autoswitch;
158 vmCvar_t  cg_ignore;
159 vmCvar_t  cg_simpleItems;
160 vmCvar_t  cg_fov;
161 vmCvar_t  cg_zoomFov;
162 vmCvar_t  cg_thirdPerson;
163 vmCvar_t  cg_thirdPersonRange;
164 vmCvar_t  cg_thirdPersonAngle;
165 vmCvar_t  cg_stereoSeparation;
166 vmCvar_t  cg_lagometer;
167 vmCvar_t  cg_drawAttacker;
168 vmCvar_t  cg_synchronousClients;
169 vmCvar_t  cg_teamChatTime;
170 vmCvar_t  cg_teamChatHeight;
171 vmCvar_t  cg_stats;
172 vmCvar_t  cg_buildScript;
173 vmCvar_t  cg_forceModel;
174 vmCvar_t  cg_paused;
175 vmCvar_t  cg_blood;
176 vmCvar_t  cg_predictItems;
177 vmCvar_t  cg_deferPlayers;
178 vmCvar_t  cg_drawTeamOverlay;
179 vmCvar_t  cg_teamOverlayUserinfo;
180 vmCvar_t  cg_drawFriend;
181 vmCvar_t  cg_teamChatsOnly;
182 vmCvar_t  cg_noVoiceChats;
183 vmCvar_t  cg_noVoiceText;
184 vmCvar_t  cg_hudFiles;
185 vmCvar_t  cg_scorePlum;
186 vmCvar_t  cg_smoothClients;
187 vmCvar_t  pmove_fixed;
188 //vmCvar_t  cg_pmove_fixed;
189 vmCvar_t  pmove_msec;
190 vmCvar_t  cg_pmove_msec;
191 vmCvar_t  cg_cameraMode;
192 vmCvar_t  cg_cameraOrbit;
193 vmCvar_t  cg_cameraOrbitDelay;
194 vmCvar_t  cg_timescaleFadeEnd;
195 vmCvar_t  cg_timescaleFadeSpeed;
196 vmCvar_t  cg_timescale;
197 vmCvar_t  cg_smallFont;
198 vmCvar_t  cg_bigFont;
199 vmCvar_t  cg_noTaunt;
200 vmCvar_t  cg_noProjectileTrail;
201 vmCvar_t  cg_oldRail;
202 vmCvar_t  cg_oldRocket;
203 vmCvar_t  cg_oldPlasma;
204 vmCvar_t  cg_trueLightning;
205 vmCvar_t  cg_creepRes;
206 vmCvar_t  cg_drawSurfNormal;
207 vmCvar_t  cg_drawBBOX;
208 vmCvar_t  cg_debugAlloc;
209 vmCvar_t  cg_wwSmoothTime;
210 vmCvar_t  cg_wwFollow;
211 vmCvar_t  cg_wwToggle;
212 vmCvar_t  cg_depthSortParticles;
213 vmCvar_t  cg_consoleLatency;
214 vmCvar_t  cg_lightFlare;
215 vmCvar_t  cg_debugParticles;
216 vmCvar_t  cg_debugTrails;
217 vmCvar_t  cg_debugPVS;
218 vmCvar_t  cg_disableWarningDialogs;
219 vmCvar_t  cg_disableScannerPlane;
220 vmCvar_t  cg_tutorial;
221 
222 vmCvar_t  cg_painBlendUpRate;
223 vmCvar_t  cg_painBlendDownRate;
224 vmCvar_t  cg_painBlendMax;
225 vmCvar_t  cg_painBlendScale;
226 vmCvar_t  cg_painBlendZoom;
227 
228 //TA: hack to get class and carriage through to UI module
229 vmCvar_t  ui_currentClass;
230 vmCvar_t  ui_carriage;
231 vmCvar_t  ui_stages;
232 vmCvar_t  ui_dialog;
233 vmCvar_t  ui_loading;
234 vmCvar_t  ui_voteActive;
235 vmCvar_t  ui_alienTeamVoteActive;
236 vmCvar_t  ui_humanTeamVoteActive;
237 
238 vmCvar_t  cg_debugRandom;
239 
240 
241 typedef struct
242 {
243   vmCvar_t  *vmCvar;
244   char      *cvarName;
245   char      *defaultString;
246   int       cvarFlags;
247 } cvarTable_t;
248 
249 static cvarTable_t cvarTable[ ] =
250 {
251   { &cg_ignore, "cg_ignore", "0", 0 },  // used for debugging
252   { &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE },
253   { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
254   { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
255   { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE },
256   { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
257   { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE  },
258   { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE  },
259   { &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE  },
260   { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE  },
261   { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE  },
262   { &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE  },
263   { &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE  },
264   { &cg_drawDemoState, "cg_drawDemoState", "1", CVAR_ARCHIVE  },
265   { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE  },
266   { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE  },
267   { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE  },
268   { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE  },
269   { &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE  },
270   { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
271   { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
272   { &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE },
273   { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
274   { &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE },
275   { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
276   { &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE },
277   { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE },
278   { &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE },
279   { &cg_teslaTrailTime, "cg_teslaTrailTime", "250", CVAR_ARCHIVE  },
280   { &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE  },
281   { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
282   { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
283   { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT },
284   { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT },
285   { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE},
286   { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE },
287   { &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT },
288   { &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE },
289   { &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE },
290   { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
291   { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT },
292   { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT },
293   { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT },
294   { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT },
295   { &cg_errorDecay, "cg_errordecay", "100", 0 },
296   { &cg_nopredict, "cg_nopredict", "0", 0 },
297   { &cg_debugMove, "cg_debugMove", "0", 0 },
298   { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT },
299   { &cg_showmiss, "cg_showmiss", "0", 0 },
300   { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT },
301   { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT },
302   { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT },
303   { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT },
304   { &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT },
305   { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
306   { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT },
307   { &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE  },
308   { &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE  },
309   { &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE  },
310   { &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE },
311   { &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE },
312   { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE },
313   { &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO },
314   { &cg_stats, "cg_stats", "0", 0 },
315   { &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE },
316   { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE },
317   { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE },
318   { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE },
319   { &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE },
320   { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT },
321   { &cg_drawBBOX, "cg_drawBBOX", "0", CVAR_CHEAT },
322   { &cg_debugAlloc, "cg_debugAlloc", "0", 0 },
323   { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE },
324   { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO },
325   { &cg_wwToggle, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO },
326   { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE },
327   { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE },
328   { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE },
329   { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT },
330   { &cg_debugTrails, "cg_debugTrails", "0", CVAR_CHEAT },
331   { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT },
332   { &cg_disableWarningDialogs, "cg_disableWarningDialogs", "0", CVAR_ARCHIVE },
333   { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE },
334   { &cg_tutorial, "cg_tutorial", "1", CVAR_ARCHIVE },
335   { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
336 
337   { &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 },
338   { &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 },
339   { &cg_painBlendMax, "cg_painBlendMax", "0.7", 0 },
340   { &cg_painBlendScale, "cg_painBlendScale", "7.0", 0 },
341   { &cg_painBlendZoom, "cg_painBlendZoom", "0.65", 0 },
342 
343   { &ui_currentClass, "ui_currentClass", "0", 0 },
344   { &ui_carriage, "ui_carriage", "", 0 },
345   { &ui_stages, "ui_stages", "0 0", 0 },
346   { &ui_dialog, "ui_dialog", "Text not set", 0 },
347   { &ui_loading, "ui_loading", "0", 0 },
348   { &ui_voteActive, "ui_voteActive", "0", 0 },
349   { &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", 0 },
350   { &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", 0 },
351 
352   { &cg_debugRandom, "cg_debugRandom", "0", 0 },
353 
354   // the following variables are created in other parts of the system,
355   // but we also reference them here
356 
357   { &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures
358   { &cg_paused, "cl_paused", "0", CVAR_ROM },
359   { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
360   { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo
361   { &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT},
362   { &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
363   { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
364   { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
365   { &cg_timescale, "timescale", "1", 0},
366   { &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE},
367   { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},
368   { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT},
369 
370   { &pmove_fixed, "pmove_fixed", "0", 0},
371   { &pmove_msec, "pmove_msec", "8", 0},
372   { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE},
373   { &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE},
374   { &cg_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE},
375   { &cg_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE},
376   { &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE},
377   { &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE},
378   { &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE},
379   { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
380 //  { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
381 };
382 
383 static int   cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
384 
385 /*
386 =================
387 CG_RegisterCvars
388 =================
389 */
CG_RegisterCvars(void)390 void CG_RegisterCvars( void )
391 {
392   int         i;
393   cvarTable_t *cv;
394   char        var[ MAX_TOKEN_CHARS ];
395 
396   for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
397   {
398     trap_Cvar_Register( cv->vmCvar, cv->cvarName,
399       cv->defaultString, cv->cvarFlags );
400   }
401 
402   //repress standard Q3 console
403   trap_Cvar_Set( "con_notifytime", "-2" );
404 
405   // see if we are also running the server on this machine
406   trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) );
407   cgs.localServer = atoi( var );
408   forceModelModificationCount = cg_forceModel.modificationCount;
409 
410   trap_Cvar_Register( NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
411   trap_Cvar_Register( NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
412   trap_Cvar_Register( NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
413   trap_Cvar_Register( NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE );
414 }
415 
416 
417 /*
418 ===================
419 CG_ForceModelChange
420 ===================
421 */
CG_ForceModelChange(void)422 static void CG_ForceModelChange( void )
423 {
424   int   i;
425 
426   for( i = 0; i < MAX_CLIENTS; i++ )
427   {
428     const char    *clientInfo;
429 
430     clientInfo = CG_ConfigString( CS_PLAYERS + i );
431 
432     if( !clientInfo[ 0 ] )
433       continue;
434 
435     CG_NewClientInfo( i );
436   }
437 }
438 
439 
440 /*
441 =================
442 CG_UpdateCvars
443 =================
444 */
CG_UpdateCvars(void)445 void CG_UpdateCvars( void )
446 {
447   int         i;
448   cvarTable_t *cv;
449 
450   for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
451     trap_Cvar_Update( cv->vmCvar );
452 
453   // check for modications here
454 
455   // if force model changed
456   if( forceModelModificationCount != cg_forceModel.modificationCount )
457   {
458     forceModelModificationCount = cg_forceModel.modificationCount;
459     CG_ForceModelChange( );
460   }
461 }
462 
463 
CG_CrosshairPlayer(void)464 int CG_CrosshairPlayer( void )
465 {
466   if( cg.time > ( cg.crosshairClientTime + 1000 ) )
467     return -1;
468 
469   return cg.crosshairClientNum;
470 }
471 
472 
CG_LastAttacker(void)473 int CG_LastAttacker( void )
474 {
475   if( !cg.attackerTime )
476     return -1;
477 
478   return cg.snap->ps.persistant[ PERS_ATTACKER ];
479 }
480 
481 /*
482 =================
483 CG_RemoveNotifyLine
484 =================
485 */
CG_RemoveNotifyLine(void)486 void CG_RemoveNotifyLine( void )
487 {
488   int i, offset, totalLength;
489 
490   if( cg.numConsoleLines == 0 )
491     return;
492 
493   offset = cg.consoleLines[ 0 ].length;
494   totalLength = strlen( cg.consoleText ) - offset;
495 
496   //slide up consoleText
497   for( i = 0; i <= totalLength; i++ )
498     cg.consoleText[ i ] = cg.consoleText[ i + offset ];
499 
500   //pop up the first consoleLine
501   for( i = 0; i < cg.numConsoleLines; i++ )
502     cg.consoleLines[ i ] = cg.consoleLines[ i + 1 ];
503 
504   cg.numConsoleLines--;
505 }
506 
507 /*
508 =================
509 CG_AddNotifyText
510 =================
511 */
CG_AddNotifyText(void)512 void CG_AddNotifyText( void )
513 {
514   char buffer[ BIG_INFO_STRING ];
515 
516   trap_LiteralArgs( buffer, BIG_INFO_STRING );
517 
518   if( !buffer[ 0 ] )
519   {
520     cg.consoleText[ 0 ] = '\0';
521     cg.numConsoleLines = 0;
522     return;
523   }
524 
525   if( cg.numConsoleLines == MAX_CONSOLE_LINES )
526     CG_RemoveNotifyLine( );
527 
528   Q_strcat( cg.consoleText, MAX_CONSOLE_TEXT, buffer );
529   cg.consoleLines[ cg.numConsoleLines ].time = cg.time;
530   cg.consoleLines[ cg.numConsoleLines ].length = strlen( buffer );
531   cg.numConsoleLines++;
532 }
533 
CG_Printf(const char * msg,...)534 void QDECL CG_Printf( const char *msg, ... )
535 {
536   va_list argptr;
537   char    text[ 1024 ];
538 
539   va_start( argptr, msg );
540   vsprintf( text, msg, argptr );
541   va_end( argptr );
542 
543   trap_Print( text );
544 }
545 
CG_Error(const char * msg,...)546 void QDECL CG_Error( const char *msg, ... )
547 {
548   va_list argptr;
549   char    text[ 1024 ];
550 
551   va_start( argptr, msg );
552   vsprintf( text, msg, argptr );
553   va_end( argptr );
554 
555   trap_Error( text );
556 }
557 
Com_Error(int level,const char * error,...)558 void QDECL Com_Error( int level, const char *error, ... )
559 {
560   va_list argptr;
561   char    text[1024];
562 
563   va_start( argptr, error );
564   vsprintf( text, error, argptr );
565   va_end( argptr );
566 
567   CG_Error( "%s", text );
568 }
569 
Com_Printf(const char * msg,...)570 void QDECL Com_Printf( const char *msg, ... ) {
571   va_list   argptr;
572   char    text[1024];
573 
574   va_start (argptr, msg);
575   vsprintf (text, msg, argptr);
576   va_end (argptr);
577 
578   CG_Printf ("%s", text);
579 }
580 
581 
582 
583 /*
584 ================
585 CG_Argv
586 ================
587 */
CG_Argv(int arg)588 const char *CG_Argv( int arg )
589 {
590   static char buffer[ MAX_STRING_CHARS ];
591 
592   trap_Argv( arg, buffer, sizeof( buffer ) );
593 
594   return buffer;
595 }
596 
597 
598 //========================================================================
599 
600 /*
601 =================
602 CG_FileExists
603 
604 Test if a specific file exists or not
605 =================
606 */
CG_FileExists(char * filename)607 qboolean CG_FileExists( char *filename )
608 {
609   fileHandle_t  f;
610 
611   if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 )
612   {
613     //file exists so close it
614     trap_FS_FCloseFile( f );
615 
616     return qtrue;
617   }
618   else
619     return qfalse;
620 }
621 
622 /*
623 =================
624 CG_RegisterSounds
625 
626 called during a precache command
627 =================
628 */
CG_RegisterSounds(void)629 static void CG_RegisterSounds( void )
630 {
631   int         i;
632   char        name[ MAX_QPATH ];
633   const char  *soundName;
634 
635   cgs.media.alienStageTransition  = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue );
636   cgs.media.humanStageTransition  = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue );
637 
638   cgs.media.alienOvermindAttack   = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue );
639   cgs.media.alienOvermindDying    = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue );
640   cgs.media.alienOvermindSpawns   = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue );
641 
642   cgs.media.alienL1Grab           = trap_S_RegisterSound( "sound/player/level1/grab.wav", qtrue );
643   cgs.media.alienL4ChargePrepare  = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue );
644   cgs.media.alienL4ChargeStart    = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue );
645 
646   cgs.media.tracerSound           = trap_S_RegisterSound( "sound/weapons/tracer.wav", qfalse );
647   cgs.media.selectSound           = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
648 
649   cgs.media.talkSound             = trap_S_RegisterSound( "sound/misc/talk.wav", qfalse );
650   cgs.media.alienTalkSound        = trap_S_RegisterSound( "sound/misc/alien_talk.wav", qfalse );
651   cgs.media.humanTalkSound        = trap_S_RegisterSound( "sound/misc/human_talk.wav", qfalse );
652   cgs.media.landSound             = trap_S_RegisterSound( "sound/player/land1.wav", qfalse );
653 
654   cgs.media.watrInSound           = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse );
655   cgs.media.watrOutSound          = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse );
656   cgs.media.watrUnSound           = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse );
657 
658   cgs.media.disconnectSound       = trap_S_RegisterSound( "sound/misc/disconnect.wav", qfalse );
659 
660   for( i = 0; i < 4; i++ )
661   {
662     Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 );
663     cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse );
664 
665     Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 );
666     cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse );
667 
668     Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 );
669     cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse );
670 
671     Com_sprintf( name, sizeof( name ), "sound/player/footsteps/clank%i.wav", i + 1 );
672     cgs.media.footsteps[ FOOTSTEP_METAL ][ i ] = trap_S_RegisterSound( name, qfalse );
673   }
674 
675   for( i = 1 ; i < MAX_SOUNDS ; i++ )
676   {
677     soundName = CG_ConfigString( CS_SOUNDS + i );
678 
679     if( !soundName[ 0 ] )
680       break;
681 
682     if( soundName[ 0 ] == '*' )
683       continue; // custom sound
684 
685     cgs.gameSounds[ i ] = trap_S_RegisterSound( soundName, qfalse );
686   }
687 
688   cgs.media.jetpackDescendSound     = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse );
689   cgs.media.jetpackIdleSound        = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse );
690   cgs.media.jetpackAscendSound      = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse );
691 
692   cgs.media.medkitUseSound          = trap_S_RegisterSound( "sound/upgrades/medkit/medkit.wav", qfalse );
693 
694   cgs.media.alienEvolveSound        = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse );
695 
696   cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse );
697   cgs.media.alienBuildableDamage    = trap_S_RegisterSound( "sound/buildables/alien/damage.wav", qfalse );
698   cgs.media.alienBuildablePrebuild  = trap_S_RegisterSound( "sound/buildables/alien/prebuild.wav", qfalse );
699 
700   cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse );
701   cgs.media.humanBuildablePrebuild  = trap_S_RegisterSound( "sound/buildables/human/prebuild.wav", qfalse );
702 
703   for( i = 0; i < 4; i++ )
704     cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound(
705         va( "sound/buildables/human/damage%d.wav", i ), qfalse );
706 
707   cgs.media.hardBounceSound1        = trap_S_RegisterSound( "sound/misc/hard_bounce1.wav", qfalse );
708   cgs.media.hardBounceSound2        = trap_S_RegisterSound( "sound/misc/hard_bounce2.wav", qfalse );
709 
710   cgs.media.repeaterUseSound        = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse );
711 
712   cgs.media.buildableRepairSound    = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse );
713   cgs.media.buildableRepairedSound  = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse );
714 
715   cgs.media.lCannonWarningSound     = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse );
716 }
717 
718 
719 //===================================================================================
720 
721 
722 /*
723 =================
724 CG_RegisterGraphics
725 
726 This function may execute for a couple of minutes with a slow disk.
727 =================
728 */
CG_RegisterGraphics(void)729 static void CG_RegisterGraphics( void )
730 {
731   int         i;
732   static char *sb_nums[ 11 ] =
733   {
734     "gfx/2d/numbers/zero_32b",
735     "gfx/2d/numbers/one_32b",
736     "gfx/2d/numbers/two_32b",
737     "gfx/2d/numbers/three_32b",
738     "gfx/2d/numbers/four_32b",
739     "gfx/2d/numbers/five_32b",
740     "gfx/2d/numbers/six_32b",
741     "gfx/2d/numbers/seven_32b",
742     "gfx/2d/numbers/eight_32b",
743     "gfx/2d/numbers/nine_32b",
744     "gfx/2d/numbers/minus_32b",
745   };
746   static char *buildWeaponTimerPieShaders[ 8 ] =
747   {
748     "ui/assets/neutral/1_5pie",
749     "ui/assets/neutral/3_0pie",
750     "ui/assets/neutral/4_5pie",
751     "ui/assets/neutral/6_0pie",
752     "ui/assets/neutral/7_5pie",
753     "ui/assets/neutral/9_0pie",
754     "ui/assets/neutral/10_5pie",
755     "ui/assets/neutral/12_0pie",
756   };
757 
758   // clear any references to old media
759   memset( &cg.refdef, 0, sizeof( cg.refdef ) );
760   trap_R_ClearScene( );
761 
762   trap_R_LoadWorldMap( cgs.mapname );
763   CG_UpdateMediaFraction( 0.66f );
764 
765   for( i = 0; i < 11; i++ )
766     cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] );
767 
768   cgs.media.viewBloodShader           = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" );
769 
770   cgs.media.connectionShader          = trap_R_RegisterShader( "gfx/2d/net" );
771 
772   cgs.media.creepShader               = trap_R_RegisterShader( "creep" );
773 
774   cgs.media.scannerBlipShader         = trap_R_RegisterShader( "gfx/2d/blip" );
775   cgs.media.scannerLineShader         = trap_R_RegisterShader( "gfx/2d/stalk" );
776 
777   cgs.media.tracerShader              = trap_R_RegisterShader( "gfx/misc/tracer" );
778 
779   cgs.media.backTileShader            = trap_R_RegisterShader( "console" );
780 
781 
782   //TA: building shaders
783   cgs.media.greenBuildShader          = trap_R_RegisterShader("gfx/misc/greenbuild" );
784   cgs.media.redBuildShader            = trap_R_RegisterShader("gfx/misc/redbuild" );
785   cgs.media.noPowerShader             = trap_R_RegisterShader("gfx/misc/nopower" );
786   cgs.media.humanSpawningShader       = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" );
787 
788   for( i = 0; i < 8; i++ )
789     cgs.media.buildWeaponTimerPie[ i ] = trap_R_RegisterShader( buildWeaponTimerPieShaders[ i ] );
790 
791   cgs.media.upgradeClassIconShader    = trap_R_RegisterShader( "icons/icona_upgrade.tga" );
792 
793   cgs.media.balloonShader             = trap_R_RegisterShader( "gfx/sprites/chatballoon" );
794 
795   cgs.media.disconnectPS              = CG_RegisterParticleSystem( "disconnectPS" );
796 
797   CG_UpdateMediaFraction( 0.7f );
798 
799   memset( cg_weapons, 0, sizeof( cg_weapons ) );
800   memset( cg_upgrades, 0, sizeof( cg_upgrades ) );
801 
802   cgs.media.shadowMarkShader          = trap_R_RegisterShader( "gfx/marks/shadow" );
803   cgs.media.wakeMarkShader            = trap_R_RegisterShader( "gfx/marks/wake" );
804 
805   cgs.media.poisonCloudPS             = CG_RegisterParticleSystem( "firstPersonPoisonCloudPS" );
806   cgs.media.alienEvolvePS             = CG_RegisterParticleSystem( "alienEvolvePS" );
807   cgs.media.alienAcidTubePS           = CG_RegisterParticleSystem( "alienAcidTubePS" );
808 
809   cgs.media.jetPackDescendPS          = CG_RegisterParticleSystem( "jetPackDescendPS" );
810   cgs.media.jetPackHoverPS            = CG_RegisterParticleSystem( "jetPackHoverPS" );
811   cgs.media.jetPackAscendPS           = CG_RegisterParticleSystem( "jetPackAscendPS" );
812 
813   cgs.media.humanBuildableDamagedPS   = CG_RegisterParticleSystem( "humanBuildableDamagedPS" );
814   cgs.media.alienBuildableDamagedPS   = CG_RegisterParticleSystem( "alienBuildableDamagedPS" );
815   cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" );
816   cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" );
817 
818   cgs.media.alienBleedPS              = CG_RegisterParticleSystem( "alienBleedPS" );
819   cgs.media.humanBleedPS              = CG_RegisterParticleSystem( "humanBleedPS" );
820 
821   // register the inline models
822   cgs.numInlineModels = trap_CM_NumInlineModels( );
823 
824   for( i = 1; i < cgs.numInlineModels; i++ )
825   {
826     char    name[ 10 ];
827     vec3_t  mins, maxs;
828     int     j;
829 
830     Com_sprintf( name, sizeof( name ), "*%i", i );
831 
832     cgs.inlineDrawModel[ i ] = trap_R_RegisterModel( name );
833     trap_R_ModelBounds( cgs.inlineDrawModel[ i ], mins, maxs );
834 
835     for( j = 0 ; j < 3 ; j++ )
836       cgs.inlineModelMidpoints[ i ][ j ] = mins[ j ] + 0.5 * ( maxs[ j ] - mins[ j ] );
837   }
838 
839   // register all the server specified models
840   for( i = 1; i < MAX_MODELS; i++ )
841   {
842     const char *modelName;
843 
844     modelName = CG_ConfigString( CS_MODELS + i );
845 
846     if( !modelName[ 0 ] )
847       break;
848 
849     cgs.gameModels[ i ] = trap_R_RegisterModel( modelName );
850   }
851 
852   CG_UpdateMediaFraction( 0.8f );
853 
854   // register all the server specified shaders
855   for( i = 1; i < MAX_GAME_SHADERS; i++ )
856   {
857     const char *shaderName;
858 
859     shaderName = CG_ConfigString( CS_SHADERS + i );
860 
861     if( !shaderName[ 0 ] )
862       break;
863 
864     cgs.gameShaders[ i ] = trap_R_RegisterShader( shaderName );
865   }
866 
867   CG_UpdateMediaFraction( 0.9f );
868 
869   // register all the server specified particle systems
870   for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ )
871   {
872     const char *psName;
873 
874     psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i );
875 
876     if( !psName[ 0 ] )
877       break;
878 
879     cgs.gameParticleSystems[ i ] = CG_RegisterParticleSystem( (char *)psName );
880   }
881 }
882 
883 
884 /*
885 =======================
886 CG_BuildSpectatorString
887 
888 =======================
889 */
CG_BuildSpectatorString(void)890 void CG_BuildSpectatorString( void )
891 {
892   int i;
893 
894   cg.spectatorList[ 0 ] = 0;
895 
896   for( i = 0; i < MAX_CLIENTS; i++ )
897   {
898     if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == PTE_NONE )
899       Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), va( "%s     " S_COLOR_WHITE, cgs.clientinfo[ i ].name ) );
900   }
901 
902   i = strlen( cg.spectatorList );
903 
904   if( i != cg.spectatorLen )
905   {
906     cg.spectatorLen = i;
907     cg.spectatorWidth = -1;
908   }
909 }
910 
911 
912 
913 /*
914 ===================
915 CG_RegisterClients
916 
917 ===================
918 */
CG_RegisterClients(void)919 static void CG_RegisterClients( void )
920 {
921   int   i;
922 
923   cg.charModelFraction = 0.0f;
924 
925   //precache all the models/sounds/etc
926   for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES;  i++ )
927   {
928     CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ),
929                               BG_FindSkinNameForClass( i ) );
930 
931     cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES;
932     trap_UpdateScreen( );
933   }
934 
935   cgs.media.larmourHeadSkin    = trap_R_RegisterSkin( "models/players/human_base/head_light.skin" );
936   cgs.media.larmourLegsSkin    = trap_R_RegisterSkin( "models/players/human_base/lower_light.skin" );
937   cgs.media.larmourTorsoSkin   = trap_R_RegisterSkin( "models/players/human_base/upper_light.skin" );
938 
939   cgs.media.jetpackModel       = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" );
940   cgs.media.jetpackFlashModel  = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" );
941   cgs.media.battpackModel      = trap_R_RegisterModel( "models/players/human_base/battpack.md3" );
942 
943   cg.charModelFraction = 1.0f;
944   trap_UpdateScreen( );
945 
946   //load all the clientinfos of clients already connected to the server
947   for( i = 0; i < MAX_CLIENTS; i++ )
948   {
949     const char  *clientInfo;
950 
951     clientInfo = CG_ConfigString( CS_PLAYERS + i );
952     if( !clientInfo[ 0 ] )
953       continue;
954 
955     CG_NewClientInfo( i );
956   }
957 
958   CG_BuildSpectatorString( );
959 }
960 
961 //===========================================================================
962 
963 /*
964 =================
965 CG_ConfigString
966 =================
967 */
CG_ConfigString(int index)968 const char *CG_ConfigString( int index )
969 {
970   if( index < 0 || index >= MAX_CONFIGSTRINGS )
971     CG_Error( "CG_ConfigString: bad index: %i", index );
972 
973   return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
974 }
975 
976 //==================================================================
977 
978 /*
979 ======================
980 CG_StartMusic
981 
982 ======================
983 */
CG_StartMusic(void)984 void CG_StartMusic( void )
985 {
986   char  *s;
987   char  parm1[ MAX_QPATH ], parm2[ MAX_QPATH ];
988 
989   // start the background music
990   s = (char *)CG_ConfigString( CS_MUSIC );
991   Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) );
992   Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) );
993 
994   trap_S_StartBackgroundTrack( parm1, parm2 );
995 }
996 
997 /*
998 ======================
999 CG_PlayerCount
1000 ======================
1001 */
CG_PlayerCount(void)1002 int CG_PlayerCount( void )
1003 {
1004   int i, count = 0;
1005 
1006   CG_RequestScores( );
1007 
1008   for( i = 0; i < cg.numScores; i++ )
1009   {
1010     if( cg.scores[ i ].team == PTE_ALIENS ||
1011         cg.scores[ i ].team == PTE_HUMANS )
1012       count++;
1013   }
1014 
1015   return count;
1016 }
1017 
1018 //
1019 // ==============================
1020 // new hud stuff ( mission pack )
1021 // ==============================
1022 //
CG_GetMenuBuffer(const char * filename)1023 char *CG_GetMenuBuffer( const char *filename )
1024 {
1025   int           len;
1026   fileHandle_t  f;
1027   static char   buf[ MAX_MENUFILE ];
1028 
1029   len = trap_FS_FOpenFile( filename, &f, FS_READ );
1030 
1031   if( !f )
1032   {
1033     trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
1034     return NULL;
1035   }
1036 
1037   if( len >= MAX_MENUFILE )
1038   {
1039     trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
1040                     filename, len, MAX_MENUFILE ) );
1041     trap_FS_FCloseFile( f );
1042     return NULL;
1043   }
1044 
1045   trap_FS_Read( buf, len, f );
1046   buf[len] = 0;
1047   trap_FS_FCloseFile( f );
1048 
1049   return buf;
1050 }
1051 
CG_Asset_Parse(int handle)1052 qboolean CG_Asset_Parse( int handle )
1053 {
1054   pc_token_t token;
1055   const char *tempStr;
1056 
1057   if( !trap_PC_ReadToken( handle, &token ) )
1058     return qfalse;
1059 
1060   if( Q_stricmp( token.string, "{" ) != 0 )
1061     return qfalse;
1062 
1063   while( 1 )
1064   {
1065     if( !trap_PC_ReadToken( handle, &token ) )
1066       return qfalse;
1067 
1068     if( Q_stricmp( token.string, "}" ) == 0 )
1069       return qtrue;
1070 
1071     // font
1072     if( Q_stricmp( token.string, "font" ) == 0 )
1073     {
1074       int pointSize;
1075 
1076       if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
1077         return qfalse;
1078 
1079       cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.textFont );
1080       continue;
1081     }
1082 
1083     // smallFont
1084     if( Q_stricmp( token.string, "smallFont" ) == 0 )
1085     {
1086       int pointSize;
1087 
1088       if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
1089         return qfalse;
1090 
1091       cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.smallFont );
1092       continue;
1093     }
1094 
1095     // font
1096     if( Q_stricmp( token.string, "bigfont" ) == 0 )
1097     {
1098       int pointSize;
1099 
1100       if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
1101         return qfalse;
1102 
1103       cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.bigFont );
1104       continue;
1105     }
1106 
1107     // gradientbar
1108     if( Q_stricmp( token.string, "gradientbar" ) == 0 )
1109     {
1110       if( !PC_String_Parse( handle, &tempStr ) )
1111         return qfalse;
1112 
1113       cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr );
1114       continue;
1115     }
1116 
1117     // enterMenuSound
1118     if( Q_stricmp( token.string, "menuEnterSound" ) == 0 )
1119     {
1120       if( !PC_String_Parse( handle, &tempStr ) )
1121         return qfalse;
1122 
1123       cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
1124       continue;
1125     }
1126 
1127     // exitMenuSound
1128     if( Q_stricmp( token.string, "menuExitSound" ) == 0 )
1129     {
1130       if( !PC_String_Parse( handle, &tempStr ) )
1131         return qfalse;
1132 
1133       cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
1134       continue;
1135     }
1136 
1137     // itemFocusSound
1138     if( Q_stricmp( token.string, "itemFocusSound" ) == 0 )
1139     {
1140       if( !PC_String_Parse( handle, &tempStr ) )
1141         return qfalse;
1142 
1143       cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
1144       continue;
1145     }
1146 
1147     // menuBuzzSound
1148     if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 )
1149     {
1150       if( !PC_String_Parse( handle, &tempStr ) )
1151         return qfalse;
1152 
1153       cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
1154       continue;
1155     }
1156 
1157     if( Q_stricmp( token.string, "cursor" ) == 0 )
1158     {
1159       if( !PC_String_Parse( handle, &cgDC.Assets.cursorStr ) )
1160         return qfalse;
1161 
1162       cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr );
1163       continue;
1164     }
1165 
1166     if( Q_stricmp( token.string, "fadeClamp" ) == 0 )
1167     {
1168       if( !PC_Float_Parse( handle, &cgDC.Assets.fadeClamp ) )
1169         return qfalse;
1170 
1171       continue;
1172     }
1173 
1174     if( Q_stricmp( token.string, "fadeCycle" ) == 0 )
1175     {
1176       if( !PC_Int_Parse( handle, &cgDC.Assets.fadeCycle ) )
1177         return qfalse;
1178 
1179       continue;
1180     }
1181 
1182     if( Q_stricmp( token.string, "fadeAmount" ) == 0 )
1183     {
1184       if( !PC_Float_Parse( handle, &cgDC.Assets.fadeAmount ) )
1185         return qfalse;
1186 
1187       continue;
1188     }
1189 
1190     if( Q_stricmp( token.string, "shadowX" ) == 0 )
1191     {
1192       if( !PC_Float_Parse( handle, &cgDC.Assets.shadowX ) )
1193         return qfalse;
1194 
1195       continue;
1196     }
1197 
1198     if( Q_stricmp( token.string, "shadowY" ) == 0 )
1199     {
1200       if( !PC_Float_Parse( handle, &cgDC.Assets.shadowY ) )
1201         return qfalse;
1202 
1203       continue;
1204     }
1205 
1206     if( Q_stricmp( token.string, "shadowColor" ) == 0 )
1207     {
1208       if( !PC_Color_Parse( handle, &cgDC.Assets.shadowColor ) )
1209         return qfalse;
1210 
1211       cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[ 3 ];
1212       continue;
1213     }
1214   }
1215 
1216   return qfalse; // bk001204 - why not?
1217 }
1218 
CG_ParseMenu(const char * menuFile)1219 void CG_ParseMenu( const char *menuFile )
1220 {
1221   pc_token_t  token;
1222   int         handle;
1223 
1224   handle = trap_PC_LoadSource( menuFile );
1225 
1226   if( !handle )
1227     handle = trap_PC_LoadSource( "ui/testhud.menu" );
1228 
1229   if( !handle )
1230     return;
1231 
1232   while( 1 )
1233   {
1234     if( !trap_PC_ReadToken( handle, &token ) )
1235       break;
1236 
1237     //if ( Q_stricmp( token, "{" ) ) {
1238     //  Com_Printf( "Missing { in menu file\n" );
1239     //  break;
1240     //}
1241 
1242     //if ( menuCount == MAX_MENUS ) {
1243     //  Com_Printf( "Too many menus!\n" );
1244     //  break;
1245     //}
1246 
1247     if( token.string[ 0 ] == '}' )
1248       break;
1249 
1250     if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 )
1251     {
1252       if( CG_Asset_Parse( handle ) )
1253         continue;
1254       else
1255         break;
1256     }
1257 
1258 
1259     if( Q_stricmp( token.string, "menudef" ) == 0 )
1260     {
1261       // start a new menu
1262       Menu_New( handle );
1263     }
1264   }
1265 
1266   trap_PC_FreeSource( handle );
1267 }
1268 
CG_Load_Menu(char ** p)1269 qboolean CG_Load_Menu( char **p )
1270 {
1271   char *token;
1272 
1273   token = COM_ParseExt( p, qtrue );
1274 
1275   if( token[ 0 ] != '{' )
1276     return qfalse;
1277 
1278   while( 1 )
1279   {
1280     token = COM_ParseExt( p, qtrue );
1281 
1282     if( Q_stricmp( token, "}" ) == 0 )
1283       return qtrue;
1284 
1285     if( !token || token[ 0 ] == 0 )
1286       return qfalse;
1287 
1288     CG_ParseMenu( token );
1289   }
1290   return qfalse;
1291 }
1292 
1293 
1294 
CG_LoadMenus(const char * menuFile)1295 void CG_LoadMenus( const char *menuFile )
1296 {
1297   char          *token;
1298   char          *p;
1299   int           len, start;
1300   fileHandle_t  f;
1301   static char   buf[ MAX_MENUDEFFILE ];
1302 
1303   start = trap_Milliseconds( );
1304 
1305   len = trap_FS_FOpenFile( menuFile, &f, FS_READ );
1306 
1307   if( !f )
1308   {
1309     trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
1310     len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ );
1311 
1312     if( !f )
1313       trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n", menuFile ) );
1314   }
1315 
1316   if( len >= MAX_MENUDEFFILE )
1317   {
1318     trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
1319                 menuFile, len, MAX_MENUDEFFILE ) );
1320     trap_FS_FCloseFile( f );
1321     return;
1322   }
1323 
1324   trap_FS_Read( buf, len, f );
1325   buf[ len ] = 0;
1326   trap_FS_FCloseFile( f );
1327 
1328   COM_Compress( buf );
1329 
1330   Menu_Reset( );
1331 
1332   p = buf;
1333 
1334   while( 1 )
1335   {
1336     token = COM_ParseExt( &p, qtrue );
1337 
1338     if( !token || token[ 0 ] == 0 || token[ 0 ] == '}' )
1339       break;
1340 
1341     if( Q_stricmp( token, "}" ) == 0 )
1342       break;
1343 
1344     if( Q_stricmp( token, "loadmenu" ) == 0 )
1345     {
1346       if( CG_Load_Menu( &p ) )
1347         continue;
1348       else
1349         break;
1350     }
1351   }
1352 
1353   Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds( ) - start );
1354 }
1355 
1356 
1357 
CG_OwnerDrawHandleKey(int ownerDraw,int flags,float * special,int key)1358 static qboolean CG_OwnerDrawHandleKey( int ownerDraw, int flags, float *special, int key )
1359 {
1360   return qfalse;
1361 }
1362 
1363 
CG_FeederCount(float feederID)1364 static int CG_FeederCount( float feederID )
1365 {
1366   int i, count = 0;
1367 
1368   if( feederID == FEEDER_ALIENTEAM_LIST )
1369   {
1370     for( i = 0; i < cg.numScores; i++ )
1371     {
1372       if( cg.scores[ i ].team == PTE_ALIENS )
1373         count++;
1374     }
1375   }
1376   else if( feederID == FEEDER_HUMANTEAM_LIST )
1377   {
1378     for( i = 0; i < cg.numScores; i++ )
1379     {
1380       if( cg.scores[ i ].team == PTE_HUMANS )
1381         count++;
1382     }
1383   }
1384 
1385   return count;
1386 }
1387 
1388 
CG_SetScoreSelection(void * p)1389 void CG_SetScoreSelection( void *p )
1390 {
1391   menuDef_t     *menu = (menuDef_t*)p;
1392   playerState_t *ps = &cg.snap->ps;
1393   int           i, alien, human;
1394   int           feeder;
1395 
1396   alien = human = 0;
1397 
1398   for( i = 0; i < cg.numScores; i++ )
1399   {
1400     if( cg.scores[ i ].team == PTE_ALIENS )
1401       alien++;
1402     else if( cg.scores[ i ].team == PTE_HUMANS )
1403       human++;
1404 
1405     if( ps->clientNum == cg.scores[ i ].client )
1406       cg.selectedScore = i;
1407   }
1408 
1409   if( menu == NULL )
1410     // just interested in setting the selected score
1411     return;
1412 
1413   feeder = FEEDER_ALIENTEAM_LIST;
1414   i = alien;
1415 
1416   if( cg.scores[ cg.selectedScore ].team == PTE_HUMANS )
1417   {
1418     feeder = FEEDER_HUMANTEAM_LIST;
1419     i = human;
1420   }
1421 
1422   Menu_SetFeederSelection(menu, feeder, i, NULL);
1423 }
1424 
1425 // FIXME: might need to cache this info
CG_InfoFromScoreIndex(int index,int team,int * scoreIndex)1426 static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreIndex )
1427 {
1428   int i, count;
1429   count = 0;
1430 
1431   for( i = 0; i < cg.numScores; i++ )
1432   {
1433     if( cg.scores[ i ].team == team )
1434     {
1435       if( count == index )
1436       {
1437         *scoreIndex = i;
1438         return &cgs.clientinfo[ cg.scores[ i ].client ];
1439       }
1440       count++;
1441     }
1442   }
1443 
1444   *scoreIndex = index;
1445   return &cgs.clientinfo[ cg.scores[ index ].client ];
1446 }
1447 
CG_FeederItemText(float feederID,int index,int column,qhandle_t * handle)1448 static const char *CG_FeederItemText( float feederID, int index, int column, qhandle_t *handle )
1449 {
1450   int           scoreIndex = 0;
1451   clientInfo_t  *info = NULL;
1452   int           team = -1;
1453   score_t       *sp = NULL;
1454   qboolean      showIcons = qfalse;
1455 
1456   *handle = -1;
1457 
1458   if( feederID == FEEDER_ALIENTEAM_LIST )
1459     team = PTE_ALIENS;
1460   else if( feederID == FEEDER_HUMANTEAM_LIST )
1461     team = PTE_HUMANS;
1462 
1463   info = CG_InfoFromScoreIndex( index, team, &scoreIndex );
1464   sp = &cg.scores[ scoreIndex ];
1465 
1466   if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) &&
1467       cg.intermissionStarted )
1468     showIcons = qfalse;
1469   else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW ||
1470     team == cg.snap->ps.stats[ STAT_PTEAM ] || cg.intermissionStarted )
1471     showIcons = qtrue;
1472 
1473   if( info && info->infoValid )
1474   {
1475     switch( column )
1476     {
1477       case 0:
1478         if( showIcons )
1479         {
1480           if( sp->weapon != WP_NONE )
1481             *handle = cg_weapons[ sp->weapon ].weaponIcon;
1482         }
1483         break;
1484 
1485       case 1:
1486         if( showIcons )
1487         {
1488           if( sp->team == PTE_HUMANS && sp->upgrade != UP_NONE )
1489             *handle = cg_upgrades[ sp->upgrade ].upgradeIcon;
1490           else if( sp->team == PTE_ALIENS )
1491           {
1492             switch( sp->weapon )
1493             {
1494               case WP_ABUILD2:
1495               case WP_ALEVEL1_UPG:
1496               case WP_ALEVEL2_UPG:
1497               case WP_ALEVEL3_UPG:
1498                 *handle = cgs.media.upgradeClassIconShader;
1499                 break;
1500 
1501               default:
1502                 break;
1503             }
1504           }
1505         }
1506         break;
1507 
1508       case 2:
1509         if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) &&
1510             cg.intermissionStarted )
1511           return "Ready";
1512         break;
1513 
1514       case 3:
1515         return info->name;
1516         break;
1517 
1518       case 4:
1519         return va( "%d", info->score );
1520         break;
1521 
1522       case 5:
1523         return va( "%4d", sp->time );
1524         break;
1525 
1526       case 6:
1527         if( sp->ping == -1 )
1528           return "connecting";
1529 
1530         return va( "%4d", sp->ping );
1531         break;
1532     }
1533   }
1534 
1535   return "";
1536 }
1537 
CG_FeederItemImage(float feederID,int index)1538 static qhandle_t CG_FeederItemImage( float feederID, int index )
1539 {
1540   return 0;
1541 }
1542 
CG_FeederSelection(float feederID,int index)1543 static void CG_FeederSelection( float feederID, int index )
1544 {
1545   int i, count;
1546   int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? PTE_ALIENS : PTE_HUMANS;
1547   count = 0;
1548 
1549   for( i = 0; i < cg.numScores; i++ )
1550   {
1551     if( cg.scores[ i ].team == team )
1552     {
1553       if( index == count )
1554         cg.selectedScore = i;
1555 
1556       count++;
1557     }
1558   }
1559 }
1560 
CG_Cvar_Get(const char * cvar)1561 static float CG_Cvar_Get( const char *cvar )
1562 {
1563   char buff[ 128 ];
1564 
1565   memset( buff, 0, sizeof( buff ) );
1566   trap_Cvar_VariableStringBuffer( cvar, buff, sizeof( buff ) );
1567   return atof( buff );
1568 }
1569 
CG_Text_PaintWithCursor(float x,float y,float scale,vec4_t color,const char * text,int cursorPos,char cursor,int limit,int style)1570 void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text,
1571                               int cursorPos, char cursor, int limit, int style )
1572 {
1573   CG_Text_Paint( x, y, scale, color, text, 0, limit, style );
1574 }
1575 
CG_OwnerDrawWidth(int ownerDraw,float scale)1576 static int CG_OwnerDrawWidth( int ownerDraw, float scale )
1577 {
1578   switch( ownerDraw )
1579   {
1580     case CG_KILLER:
1581       return CG_Text_Width( CG_GetKillerText( ), scale, 0 );
1582       break;
1583   }
1584 
1585   return 0;
1586 }
1587 
CG_PlayCinematic(const char * name,float x,float y,float w,float h)1588 static int CG_PlayCinematic( const char *name, float x, float y, float w, float h )
1589 {
1590   return trap_CIN_PlayCinematic( name, x, y, w, h, CIN_loop );
1591 }
1592 
CG_StopCinematic(int handle)1593 static void CG_StopCinematic( int handle )
1594 {
1595   trap_CIN_StopCinematic( handle );
1596 }
1597 
CG_DrawCinematic(int handle,float x,float y,float w,float h)1598 static void CG_DrawCinematic( int handle, float x, float y, float w, float h )
1599 {
1600   trap_CIN_SetExtents( handle, x, y, w, h );
1601   trap_CIN_DrawCinematic( handle );
1602 }
1603 
CG_RunCinematicFrame(int handle)1604 static void CG_RunCinematicFrame( int handle )
1605 {
1606   trap_CIN_RunCinematic( handle );
1607 }
1608 
1609 //TA: hack to prevent warning
CG_OwnerDrawVisible(int parameter)1610 static qboolean CG_OwnerDrawVisible( int parameter )
1611 {
1612   return qfalse;
1613 }
1614 
1615 /*
1616 =================
1617 CG_LoadHudMenu
1618 =================
1619 */
CG_LoadHudMenu(void)1620 void CG_LoadHudMenu( void )
1621 {
1622   char        buff[ 1024 ];
1623   const char  *hudSet;
1624 
1625   cgDC.registerShaderNoMip  = &trap_R_RegisterShaderNoMip;
1626   cgDC.setColor             = &trap_R_SetColor;
1627   cgDC.drawHandlePic        = &CG_DrawPic;
1628   cgDC.drawStretchPic       = &trap_R_DrawStretchPic;
1629   cgDC.drawText             = &CG_Text_Paint;
1630   cgDC.textWidth            = &CG_Text_Width;
1631   cgDC.textHeight           = &CG_Text_Height;
1632   cgDC.registerModel        = &trap_R_RegisterModel;
1633   cgDC.modelBounds          = &trap_R_ModelBounds;
1634   cgDC.fillRect             = &CG_FillRect;
1635   cgDC.drawRect             = &CG_DrawRect;
1636   cgDC.drawSides            = &CG_DrawSides;
1637   cgDC.drawTopBottom        = &CG_DrawTopBottom;
1638   cgDC.clearScene           = &trap_R_ClearScene;
1639   cgDC.addRefEntityToScene  = &trap_R_AddRefEntityToScene;
1640   cgDC.renderScene          = &trap_R_RenderScene;
1641   cgDC.registerFont         = &trap_R_RegisterFont;
1642   cgDC.ownerDrawItem        = &CG_OwnerDraw;
1643   cgDC.getValue             = &CG_GetValue;
1644   cgDC.ownerDrawVisible     = &CG_OwnerDrawVisible;
1645   cgDC.runScript            = &CG_RunMenuScript;
1646   cgDC.getTeamColor         = &CG_GetTeamColor;
1647   cgDC.setCVar              = trap_Cvar_Set;
1648   cgDC.getCVarString        = trap_Cvar_VariableStringBuffer;
1649   cgDC.getCVarValue         = CG_Cvar_Get;
1650   cgDC.drawTextWithCursor   = &CG_Text_PaintWithCursor;
1651   //cgDC.setOverstrikeMode    = &trap_Key_SetOverstrikeMode;
1652   //cgDC.getOverstrikeMode    = &trap_Key_GetOverstrikeMode;
1653   cgDC.startLocalSound      = &trap_S_StartLocalSound;
1654   cgDC.ownerDrawHandleKey   = &CG_OwnerDrawHandleKey;
1655   cgDC.feederCount          = &CG_FeederCount;
1656   cgDC.feederItemImage      = &CG_FeederItemImage;
1657   cgDC.feederItemText       = &CG_FeederItemText;
1658   cgDC.feederSelection      = &CG_FeederSelection;
1659   //cgDC.setBinding           = &trap_Key_SetBinding;
1660   //cgDC.getBindingBuf        = &trap_Key_GetBindingBuf;
1661   //cgDC.keynumToStringBuf    = &trap_Key_KeynumToStringBuf;
1662   //cgDC.executeText          = &trap_Cmd_ExecuteText;
1663   cgDC.Error                = &Com_Error;
1664   cgDC.Print                = &Com_Printf;
1665   cgDC.ownerDrawWidth       = &CG_OwnerDrawWidth;
1666   //cgDC.Pause                = &CG_Pause;
1667   cgDC.registerSound        = &trap_S_RegisterSound;
1668   cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
1669   cgDC.stopBackgroundTrack  = &trap_S_StopBackgroundTrack;
1670   cgDC.playCinematic        = &CG_PlayCinematic;
1671   cgDC.stopCinematic        = &CG_StopCinematic;
1672   cgDC.drawCinematic        = &CG_DrawCinematic;
1673   cgDC.runCinematicFrame    = &CG_RunCinematicFrame;
1674 
1675   Init_Display( &cgDC );
1676 
1677   Menu_Reset( );
1678 
1679   trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) );
1680   hudSet = buff;
1681 
1682   if( hudSet[ 0 ] == '\0' )
1683     hudSet = "ui/hud.txt";
1684 
1685   CG_LoadMenus( hudSet );
1686 }
1687 
CG_AssetCache(void)1688 void CG_AssetCache( void )
1689 {
1690   cgDC.Assets.gradientBar         = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
1691   cgDC.Assets.scrollBar           = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
1692   cgDC.Assets.scrollBarArrowDown  = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
1693   cgDC.Assets.scrollBarArrowUp    = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
1694   cgDC.Assets.scrollBarArrowLeft  = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
1695   cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
1696   cgDC.Assets.scrollBarThumb      = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
1697   cgDC.Assets.sliderBar           = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
1698   cgDC.Assets.sliderThumb         = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
1699 }
1700 
1701 /*
1702 =================
1703 CG_Init
1704 
1705 Called after every level change or subsystem restart
1706 Will perform callbacks to make the loading info screen update.
1707 =================
1708 */
CG_Init(int serverMessageNum,int serverCommandSequence,int clientNum)1709 void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
1710 {
1711   const char  *s;
1712 
1713   // clear everything
1714   memset( &cgs, 0, sizeof( cgs ) );
1715   memset( &cg, 0, sizeof( cg ) );
1716   memset( cg_entities, 0, sizeof( cg_entities ) );
1717 
1718   cg.clientNum = clientNum;
1719 
1720   cgs.processedSnapshotNum = serverMessageNum;
1721   cgs.serverCommandSequence = serverCommandSequence;
1722 
1723   // load a few needed things before we do any screen updates
1724   cgs.media.whiteShader     = trap_R_RegisterShader( "white" );
1725   cgs.media.charsetShader   = trap_R_RegisterShader( "gfx/2d/bigchars" );
1726   cgs.media.outlineShader   = trap_R_RegisterShader( "outline" );
1727 
1728   //inform UI to repress cursor whilst loading
1729   trap_Cvar_Set( "ui_loading", "1" );
1730 
1731   //TA: load overrides
1732   BG_InitClassOverrides( );
1733   BG_InitBuildableOverrides( );
1734   BG_InitAllowedGameElements( );
1735 
1736   //TA: dyn memory
1737   CG_InitMemory( );
1738 
1739   CG_RegisterCvars( );
1740 
1741   CG_InitConsoleCommands( );
1742 
1743   //TA: moved up for LoadHudMenu
1744   String_Init( );
1745 
1746   //TA: TA UI
1747   CG_AssetCache( );
1748   CG_LoadHudMenu( );      // load new hud stuff
1749 
1750   cg.weaponSelect = WP_NONE;
1751 
1752   // old servers
1753 
1754   // get the rendering configuration from the client system
1755   trap_GetGlconfig( &cgs.glconfig );
1756   cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
1757   cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
1758 
1759   // get the gamestate from the client system
1760   trap_GetGameState( &cgs.gameState );
1761 
1762   // check version
1763   s = CG_ConfigString( CS_GAME_VERSION );
1764 
1765   if( strcmp( s, GAME_VERSION ) )
1766     CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s );
1767 
1768   s = CG_ConfigString( CS_LEVEL_START_TIME );
1769   cgs.levelStartTime = atoi( s );
1770 
1771   CG_ParseServerinfo( );
1772 
1773   // load the new map
1774   trap_CM_LoadMap( cgs.mapname );
1775 
1776   cg.loading = qtrue;   // force players to load instead of defer
1777 
1778   CG_LoadTrailSystems( );
1779   CG_UpdateMediaFraction( 0.05f );
1780 
1781   CG_LoadParticleSystems( );
1782   CG_UpdateMediaFraction( 0.05f );
1783 
1784   CG_RegisterSounds( );
1785   CG_UpdateMediaFraction( 0.60f );
1786 
1787   CG_RegisterGraphics( );
1788   CG_UpdateMediaFraction( 0.90f );
1789 
1790   CG_InitWeapons( );
1791   CG_UpdateMediaFraction( 0.95f );
1792 
1793   CG_InitUpgrades( );
1794   CG_UpdateMediaFraction( 1.0f );
1795 
1796   //TA:
1797   CG_InitBuildables( );
1798 
1799   CG_RegisterClients( );   // if low on memory, some clients will be deferred
1800 
1801   cg.loading = qfalse;  // future players will be deferred
1802 
1803   CG_InitMarkPolys( );
1804 
1805   // remove the last loading update
1806   cg.infoScreenText[ 0 ] = 0;
1807 
1808   // Make sure we have update values (scores)
1809   CG_SetConfigValues( );
1810 
1811   CG_StartMusic( );
1812 
1813   CG_ShaderStateChanged( );
1814 
1815   trap_S_ClearLoopingSounds( qtrue );
1816 
1817   trap_Cvar_Set( "ui_loading", "0" );
1818 }
1819 
1820 /*
1821 =================
1822 CG_Shutdown
1823 
1824 Called before every level change or subsystem restart
1825 =================
1826 */
CG_Shutdown(void)1827 void CG_Shutdown( void )
1828 {
1829   // some mods may need to do cleanup work here,
1830   // like closing files or archiving session data
1831 }
1832