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Searched refs:MAX_GAME_SHADERS (Results 1 – 6 of 6) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_utils.c134 return G_FindConfigstringIndex( name, CS_SHADERS, MAX_GAME_SHADERS, qtrue ); in G_ShaderIndex()
H A Dbg_public.h82 #define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_GAME_SHADERS)
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_servercmds.c369 else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_GAME_SHADERS ) in CG_ConfigStringModified()
H A Dcg_main.c855 for( i = 1; i < MAX_GAME_SHADERS; i++ ) in CG_RegisterGraphics()
H A Dcg_local.h1327 qhandle_t gameShaders[ MAX_GAME_SHADERS ];
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h963 #define MAX_GAME_SHADERS 64 macro