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Searched refs:MAX_NUM_PARTS_IN_BITS (Results 1 – 25 of 70) sorted by relevance

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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
48 return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS))); in getTriangleIndex()
53 return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
48 return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS))); in getTriangleIndex()
53 return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
49 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in getTriangleIndex()
55 return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
49 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in getTriangleIndex()
55 return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
49 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in getTriangleIndex()
55 return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
49 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in getTriangleIndex()
55 return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
49 unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); in getTriangleIndex()
55 return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
49 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in getTriangleIndex()
55 return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h41 m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in btTriIndex()
49 unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); in getTriangleIndex()
55 return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); in getPartId()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp100 btAssert(partId < (1<<MAX_NUM_PARTS_IN_BITS)); in build()
101 btAssert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS))); in build()
138 node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp100 btAssert(partId < (1<<MAX_NUM_PARTS_IN_BITS)); in build()
101 btAssert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS))); in build()
138 node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp100 btAssert(partId < (1<<MAX_NUM_PARTS_IN_BITS)); in build()
101 btAssert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS))); in build()
138 node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/BroadphaseCollision/
H A DbtQuantizedBvh.h51 #define MAX_NUM_PARTS_IN_BITS 10 macro
80 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in ATTRIBUTE_ALIGNED16()
88 return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in ATTRIBUTE_ALIGNED16()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp95 btAssert(partId < (1 << MAX_NUM_PARTS_IN_BITS)); in build()
96 btAssert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS))); in build()
133 node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/BroadphaseCollision/
H A DbtQuantizedBvh.h51 #define MAX_NUM_PARTS_IN_BITS 10 macro
80 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in ATTRIBUTE_ALIGNED16()
88 return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp95 btAssert(partId < (1 << MAX_NUM_PARTS_IN_BITS)); in build()
96 btAssert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS))); in build()
133 node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/BroadphaseCollision/
H A DbtQuantizedBvh.h54 #define MAX_NUM_PARTS_IN_BITS 10 macro
82 unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); in ATTRIBUTE_ALIGNED16()
90 return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); in ATTRIBUTE_ALIGNED16()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/BroadphaseCollision/
H A DbtQuantizedBvh.h54 #define MAX_NUM_PARTS_IN_BITS 10 macro
82 return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS))); in ATTRIBUTE_ALIGNED16()
88 return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.h54 #define MAX_NUM_PARTS_IN_BITS 10 macro
77 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in B3_ATTRIBUTE_ALIGNED16()
85 return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in B3_ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/BroadphaseCollision/
H A DbtQuantizedBvh.h51 #define MAX_NUM_PARTS_IN_BITS 10 macro
80 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in ATTRIBUTE_ALIGNED16()
88 return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp95 btAssert(partId < (1 << MAX_NUM_PARTS_IN_BITS)); in build()
96 btAssert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS))); in build()
133 node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp95 btAssert(partId < (1 << MAX_NUM_PARTS_IN_BITS)); in build()
96 btAssert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS))); in build()
133 node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/BroadphaseCollision/
H A DbtQuantizedBvh.h54 #define MAX_NUM_PARTS_IN_BITS 10 macro
82 unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); in ATTRIBUTE_ALIGNED16()
90 return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); in ATTRIBUTE_ALIGNED16()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp100 btAssert(partId < (1<<MAX_NUM_PARTS_IN_BITS)); in build()
101 btAssert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS))); in build()
138 node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; in build()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.h54 #define MAX_NUM_PARTS_IN_BITS 10 macro
77 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); in B3_ATTRIBUTE_ALIGNED16()
85 return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); in B3_ATTRIBUTE_ALIGNED16()

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