1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
17 #define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
18 
19 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
21 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
22 #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
23 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
24 class btDispatcher;
25 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
26 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
27 class btSoftBody;
28 class btCollisionShape;
29 
30 #include "LinearMath/btHashMap.h"
31 
32 #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"  //for definition of MAX_NUM_PARTS_IN_BITS
33 
34 struct btTriIndex
35 {
36 	int m_PartIdTriangleIndex;
37 	class btCollisionShape* m_childShape;
38 
btTriIndexbtTriIndex39 	btTriIndex(int partId, int triangleIndex, btCollisionShape* shape)
40 	{
41 		m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
42 		m_childShape = shape;
43 	}
44 
getTriangleIndexbtTriIndex45 	int getTriangleIndex() const
46 	{
47 		// Get only the lower bits where the triangle index is stored
48 		unsigned int x = 0;
49 		unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS);
50 		return (m_PartIdTriangleIndex & ~(y));
51 	}
getPartIdbtTriIndex52 	int getPartId() const
53 	{
54 		// Get only the highest bits where the part index is stored
55 		return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS));
56 	}
getUidbtTriIndex57 	int getUid() const
58 	{
59 		return m_PartIdTriangleIndex;
60 	}
61 };
62 
63 ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
64 class btSoftBodyTriangleCallback : public btTriangleCallback
65 {
66 	btSoftBody* m_softBody;
67 	const btCollisionObject* m_triBody;
68 
69 	btVector3 m_aabbMin;
70 	btVector3 m_aabbMax;
71 
72 	btManifoldResult* m_resultOut;
73 
74 	btDispatcher* m_dispatcher;
75 	const btDispatcherInfo* m_dispatchInfoPtr;
76 	btScalar m_collisionMarginTriangle;
77 
78 	btHashMap<btHashKey<btTriIndex>, btTriIndex> m_shapeCache;
79 
80 public:
81 	int m_triangleCount;
82 
83 	//	btPersistentManifold*	m_manifoldPtr;
84 
85 	btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
86 
87 	void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triObjWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
88 
89 	virtual ~btSoftBodyTriangleCallback();
90 
91 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
92 
93 	void clearCache();
94 
getAabbMin()95 	SIMD_FORCE_INLINE const btVector3& getAabbMin() const
96 	{
97 		return m_aabbMin;
98 	}
getAabbMax()99 	SIMD_FORCE_INLINE const btVector3& getAabbMax() const
100 	{
101 		return m_aabbMax;
102 	}
103 };
104 
105 /// btSoftBodyConcaveCollisionAlgorithm  supports collision between soft body shapes and (concave) trianges meshes.
106 class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
107 {
108 	bool m_isSwapped;
109 
110 	btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
111 
112 public:
113 	btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
114 
115 	virtual ~btSoftBodyConcaveCollisionAlgorithm();
116 
117 	virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
118 
119 	btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
120 
getAllContactManifolds(btManifoldArray & manifoldArray)121 	virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
122 	{
123 		//we don't add any manifolds
124 	}
125 
126 	void clearCache();
127 
128 	struct CreateFunc : public btCollisionAlgorithmCreateFunc
129 	{
CreateCollisionAlgorithmCreateFunc130 		virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
131 		{
132 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
133 			return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
134 		}
135 	};
136 
137 	struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
138 	{
CreateCollisionAlgorithmSwappedCreateFunc139 		virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
140 		{
141 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
142 			return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
143 		}
144 	};
145 };
146 
147 #endif  //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
148