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Searched refs:MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (Results 1 – 25 of 71) sorted by relevance

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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_vertex_program33 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_NV_vertex_program33 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_vertex_program34 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_vertex_program35 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_NV_vertex_program35 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_vertex_program35 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_vertex_program35 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_NV_vertex_program35 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_NV_vertex_program35 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_NV_vertex_program34 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_vertex_program34 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dglwrap.cpp551 INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB); in getGLLimits()
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/GameSetup/
H A DHWDetect.cpp537 INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB); in ReportGLLimits()
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A Dglew.h7882 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/
H A Dglew.h7827 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/
H A Dglew.h7882 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/
H A Dglew.h9000 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/
H A Dglew.h8993 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h12224 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h12219 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h12916 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h13554 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h12916 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h13840 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h12916 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C macro

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