Searched refs:MUD_WALL (Results 1 – 9 of 9) sorted by relevance
/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | furniture_type.h | 77 MUD_WALL,
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H A D | view_id.h | 172 MUD_WALL,
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H A D | view_object.cpp | 162 case ViewId::MUD_WALL: in getDefaultDescription()
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H A D | furniture_factory.cpp | 383 case FurnitureType::MUD_WALL: in get() 384 return Furniture("wall", ViewObject(ViewId::MUD_WALL, ViewLayer::FLOOR), type, tribe) in get()
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H A D | tile.cpp | 398 Tile::addTile(ViewId::MUD_WALL, getWallTile("mud_wall").setWallShadow()); in genTiles() 704 Tile::addSymbol(ViewId::MUD_WALL, symbol(u8"#", Color::LIGHT_BROWN)); in genSymbols()
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H A D | map_gui.cpp | 140 case ViewId::MUD_WALL: in getConnectionId()
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H A D | level_maker.cpp | 765 c.wall = FurnitureType::MUD_WALL; in getBuildingInfo()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Rogue.h | 640 MUD_WALL, enumerator
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H A D | Globals.c | 1213 …{0, MUD_WALL, DUNGEON, {1,1}, 100, 0, -1, 0, …
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