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Searched refs:MUD_WALL (Results 1 – 9 of 9) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dfurniture_type.h77 MUD_WALL,
H A Dview_id.h172 MUD_WALL,
H A Dview_object.cpp162 case ViewId::MUD_WALL: in getDefaultDescription()
H A Dfurniture_factory.cpp383 case FurnitureType::MUD_WALL: in get()
384 return Furniture("wall", ViewObject(ViewId::MUD_WALL, ViewLayer::FLOOR), type, tribe) in get()
H A Dtile.cpp398 Tile::addTile(ViewId::MUD_WALL, getWallTile("mud_wall").setWallShadow()); in genTiles()
704 Tile::addSymbol(ViewId::MUD_WALL, symbol(u8"#", Color::LIGHT_BROWN)); in genSymbols()
H A Dmap_gui.cpp140 case ViewId::MUD_WALL: in getConnectionId()
H A Dlevel_maker.cpp765 c.wall = FurnitureType::MUD_WALL; in getBuildingInfo()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DRogue.h640 MUD_WALL, enumerator
H A DGlobals.c1213 …{0, MUD_WALL, DUNGEON, {1,1}, 100, 0, -1, 0, …