/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_alias.c | 246 Mat4Mult (ent->transform, mvp_mat, mvp_mat); in glsl_R_DrawAlias() 247 Mat4Mult (alias_vp, mvp_mat, mvp_mat); in glsl_R_DrawAlias() 313 Mat4Mult (glsl_projection, glsl_view, alias_vp); in glsl_R_AliasBegin()
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H A D | glsl_main.c | 141 Mat4Mult (z_up, mat, glsl_view); in R_SetupView() 145 Mat4Mult (glsl_view, mat, glsl_view); in R_SetupView()
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H A D | glsl_iqm.c | 217 Mat4Mult (iqm_vp, ent->transform, mvp_mat); in glsl_R_DrawIQM() 266 Mat4Mult (glsl_projection, glsl_view, iqm_vp); in glsl_R_IQMBegin()
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H A D | glsl_bsp.c | 816 Mat4Mult (bsp_vp, ec->transform, mat); in draw_elechain() 847 Mat4Mult (glsl_projection, glsl_view, bsp_vp); in bsp_begin() 902 Mat4Mult (glsl_projection, glsl_view, bsp_vp); in turb_begin() 962 Mat4Mult (m, mat, mat); in spin() 975 Mat4Mult (glsl_projection, glsl_view, bsp_vp); in sky_begin()
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H A D | glsl_sprite.c | 345 Mat4Mult (glsl_projection, glsl_view, mat); in R_SpriteBegin()
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H A D | glsl_particles.c | 1551 Mat4Mult (glsl_projection, glsl_view, vp_mat); in draw_qf_particles() 1695 Mat4Mult (glsl_projection, glsl_view, vp_mat); in draw_id_particles()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/iqm/ |
H A D | model_iqm.c | 376 Mat4Mult (iqm->baseframe[j->parent], *bf, *bf); in load_iqm_meshes() 377 Mat4Mult (*ibf, iqm->inverse_baseframe[j->parent], *ibf); in load_iqm_meshes() 473 Mat4Mult (iqm->baseframe[p->parent], mat, mat); in load_iqm_anims() 475 Mat4Mult (mat, iqm->inverse_baseframe[j], mat); in load_iqm_anims() 491 Mat4Mult (mat, iqm->inverse_baseframe[j], (float *)frame); in load_iqm_anims()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/math/ |
H A D | matrix4.h | 116 void Mat4Mult (const mat4_t a, const mat4_t b, mat4_t c);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | r_iqm.c | 95 Mat4Mult ((float*)&frame[j->parent], in R_IQMBlendFrames()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/util/test/ |
H A D | test-mat4.c | 190 Mat4Mult (mat, inv, res); in test_inverse()
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/dports/science/mmdb2/mmdb2-2.0.20/mmdb2/ |
H A D | mmdb_utils.h | 180 extern void Mat4Mult ( mat44 & A, const mat44 & B, const mat44 & C );
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H A D | mmdb_cryst.cpp | 1430 Mat4Mult ( A,F,RF ); in Frac2Orth() 1431 Mat4Mult ( T,RO,A ); in Frac2Orth() 1443 Mat4Mult ( A,T,RO ); in Orth2Frac() 1444 Mat4Mult ( F,RF,A ); in Orth2Frac()
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H A D | mmdb_utils.cpp | 646 void Mat4Mult ( mat44 & A, const mat44 & B, const mat44 & C ) { in Mat4Mult() function
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/ |
H A D | matrix_utils_unittest.cpp | 2397 TEST(MatrixUtilsTest, Mat4Mult) in TEST() argument
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/common/ |
H A D | matrix_utils_unittest.cpp | 2397 TEST(MatrixUtilsTest, Mat4Mult) in TEST() argument
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/dports/games/quakeforge/quakeforge-0.7.2/libs/util/ |
H A D | mathlib.c | 1030 Mat4Mult (const mat4_t a, const mat4_t b, mat4_t c) in Mat4Mult() function
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