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Searched refs:MovementTrack (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dmovement_track.cpp29 MovementTrack::MovementTrack() { in MovementTrack() function in BladeRunner::MovementTrack
33 MovementTrack::~MovementTrack() { in ~MovementTrack()
37 void MovementTrack::reset() { in reset()
70 void MovementTrack::flush() { in flush()
74 void MovementTrack::repeat() { in repeat()
79 void MovementTrack::pause() { in pause()
83 void MovementTrack::unpause() { in unpause()
87 bool MovementTrack::isPaused() const { in isPaused()
91 bool MovementTrack::hasNext() const { in hasNext()
112 void MovementTrack::save(SaveFileWriteStream &f) { in save()
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H A Dmovement_track.h35 class MovementTrack {
52 MovementTrack();
53 ~MovementTrack();
H A Dactor.h39 class MovementTrack; variable
52 MovementTrack *_movementTrack;
H A Dactor.cpp55 _movementTrack = new MovementTrack(); in Actor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dmovement_track.cpp29 MovementTrack::MovementTrack() { in MovementTrack() function in BladeRunner::MovementTrack
33 MovementTrack::~MovementTrack() { in ~MovementTrack()
37 void MovementTrack::reset() { in reset()
70 void MovementTrack::flush() { in flush()
74 void MovementTrack::repeat() { in repeat()
79 void MovementTrack::pause() { in pause()
83 void MovementTrack::unpause() { in unpause()
87 bool MovementTrack::isPaused() const { in isPaused()
91 bool MovementTrack::hasNext() const { in hasNext()
112 void MovementTrack::save(SaveFileWriteStream &f) { in save()
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H A Dmovement_track.h35 class MovementTrack {
53 MovementTrack();
54 ~MovementTrack();
H A Dactor.h39 class MovementTrack; variable
52 MovementTrack *_movementTrack;
H A Dactor.cpp56 _movementTrack = new MovementTrack(); in Actor()