/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Textures/ |
H A D | Textures.ClipRegion.cs | 17 private readonly int MyHeight; field in OpenBveApi.Textures.TextureClipRegion 48 return this.MyHeight; 75 this.MyHeight = height; in TextureClipRegion() 92 if (a.MyHeight != b.MyHeight) return false; in operator ==() 108 if (a.MyHeight != b.MyHeight) return true; in operator !=() 125 if (this.MyHeight != x.MyHeight) return false; in Equals()
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H A D | Textures.cs | 15 private int MyHeight; field in OpenBveApi.Textures.Texture 94 this.MyHeight = height; in Texture() 129 this.MyHeight = height; in Texture() 209 return this.MyHeight; 213 this.MyHeight = value; 222 return (double)this.MyWidth / this.MyHeight; 283 if (a.MyHeight != b.MyHeight) return false; in operator ==() 305 if (a.MyHeight != b.MyHeight) return true; in operator !=() 328 if (MyHeight != x.MyHeight) return false; in Equals()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/ |
H A D | Texture.cs | 13 private int MyHeight; field in OpenBveApi.Texture.Texture 30 this.MyHeight = height; in Texture() 44 return this.MyHeight;
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/dports/cad/opencascade/opencascade-7.6.0/src/FairCurve/ |
H A D | FairCurve_DistributionOfTension.cxx | 46 if (Uniform) {MyLaw.Value(0.5, MyHeight);} // it used in MVC to avoid Parametrization Problemes in FairCurve_DistributionOfTension() 47 else {MyHeight = 0;} in FairCurve_DistributionOfTension() 81 if (MyHeight > 0) {Hauteur = MyHeight;} // it used in MVC to avoid Parametrization Problemes in Value()
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H A D | FairCurve_DistributionOfTension.hxx | 68 Standard_Real MyHeight; member in FairCurve_DistributionOfTension
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | FairCurve_DistributionOfTension.hxx | 68 Standard_Real MyHeight; member in FairCurve_DistributionOfTension
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | FairCurve_DistributionOfTension.hxx | 69 Standard_Real MyHeight; member in FairCurve_DistributionOfTension
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/dports/x11-toolkits/open-motif/motif-2.3.8/lib/Xm/ |
H A D | ScrolledW.c | 1713 MyHeight = 10; in VariableLayout() 1715 MyHeight = (Dimension )tmp; in VariableLayout() 1817 childHeight = (HasHSB) ? MyHeight - (HSBheight + in VariableLayout() 1819 : MyHeight - ((VSBht + shad+bw) * 2); in VariableLayout() 1822 if (childHeight > MyHeight) childHeight = 2; in VariableLayout() 1866 int MyWidth, MyHeight; in ConstantLayout() local 1982 sw->swindow.vmax = MyHeight - (shad*2) ; in ConstantLayout() 2025 clipHeight = MyHeight - (shad * 2); in ConstantLayout() 2037 : MyHeight - ((VSBht + shad) * 2 ); in ConstantLayout() 2186 sw->swindow.vsbHeight = MyHeight; in ConstantLayout() [all …]
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H A D | List.c | 2007 Dimension MyWidth, MyHeight, NewWidth, NewHeight, sbWidth, sbHeight; in QueryProc() local 2076 SetDefaultSize(lw, &MyWidth, &MyHeight, True, True); in QueryProc() 2080 SetDefaultSize(lw, &MyWidth, &MyHeight, True, True); in QueryProc() 2087 ret->height = MyHeight; in QueryProc() 2122 if (((NewHeight < MyHeight) && in QueryProc()
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/dports/cad/opencascade/opencascade-7.6.0/dox/tutorial/ |
H A D | tutorial.md | 31 | Bottle height | MyHeight | 70mm |
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