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Searched refs:MyHeight (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Textures/
H A DTextures.ClipRegion.cs17 private readonly int MyHeight; field in OpenBveApi.Textures.TextureClipRegion
48 return this.MyHeight;
75 this.MyHeight = height; in TextureClipRegion()
92 if (a.MyHeight != b.MyHeight) return false; in operator ==()
108 if (a.MyHeight != b.MyHeight) return true; in operator !=()
125 if (this.MyHeight != x.MyHeight) return false; in Equals()
H A DTextures.cs15 private int MyHeight; field in OpenBveApi.Textures.Texture
94 this.MyHeight = height; in Texture()
129 this.MyHeight = height; in Texture()
209 return this.MyHeight;
213 this.MyHeight = value;
222 return (double)this.MyWidth / this.MyHeight;
283 if (a.MyHeight != b.MyHeight) return false; in operator ==()
305 if (a.MyHeight != b.MyHeight) return true; in operator !=()
328 if (MyHeight != x.MyHeight) return false; in Equals()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/
H A DTexture.cs13 private int MyHeight; field in OpenBveApi.Texture.Texture
30 this.MyHeight = height; in Texture()
44 return this.MyHeight;
/dports/cad/opencascade/opencascade-7.6.0/src/FairCurve/
H A DFairCurve_DistributionOfTension.cxx46 if (Uniform) {MyLaw.Value(0.5, MyHeight);} // it used in MVC to avoid Parametrization Problemes in FairCurve_DistributionOfTension()
47 else {MyHeight = 0;} in FairCurve_DistributionOfTension()
81 if (MyHeight > 0) {Hauteur = MyHeight;} // it used in MVC to avoid Parametrization Problemes in Value()
H A DFairCurve_DistributionOfTension.hxx68 Standard_Real MyHeight; member in FairCurve_DistributionOfTension
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DFairCurve_DistributionOfTension.hxx68 Standard_Real MyHeight; member in FairCurve_DistributionOfTension
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DFairCurve_DistributionOfTension.hxx69 Standard_Real MyHeight; member in FairCurve_DistributionOfTension
/dports/x11-toolkits/open-motif/motif-2.3.8/lib/Xm/
H A DScrolledW.c1713 MyHeight = 10; in VariableLayout()
1715 MyHeight = (Dimension )tmp; in VariableLayout()
1817 childHeight = (HasHSB) ? MyHeight - (HSBheight + in VariableLayout()
1819 : MyHeight - ((VSBht + shad+bw) * 2); in VariableLayout()
1822 if (childHeight > MyHeight) childHeight = 2; in VariableLayout()
1866 int MyWidth, MyHeight; in ConstantLayout() local
1982 sw->swindow.vmax = MyHeight - (shad*2) ; in ConstantLayout()
2025 clipHeight = MyHeight - (shad * 2); in ConstantLayout()
2037 : MyHeight - ((VSBht + shad) * 2 ); in ConstantLayout()
2186 sw->swindow.vsbHeight = MyHeight; in ConstantLayout()
[all …]
H A DList.c2007 Dimension MyWidth, MyHeight, NewWidth, NewHeight, sbWidth, sbHeight; in QueryProc() local
2076 SetDefaultSize(lw, &MyWidth, &MyHeight, True, True); in QueryProc()
2080 SetDefaultSize(lw, &MyWidth, &MyHeight, True, True); in QueryProc()
2087 ret->height = MyHeight; in QueryProc()
2122 if (((NewHeight < MyHeight) && in QueryProc()
/dports/cad/opencascade/opencascade-7.6.0/dox/tutorial/
H A Dtutorial.md31 | Bottle height | MyHeight | 70mm |