Searched refs:NINJA_GOTOBREATH (Results 1 – 4 of 4) sorted by relevance
231 case NINJA_GOTOBREATH: return "NINJA_GOTOBREATH"; in getAnimationName()
301 NINJA_GOTOBREATH, enumerator
590 gubAnimSurfaceIndex[REGMALE][NINJA_GOTOBREATH] = RGMLOWKICK; in InitAnimationSurfacesPerBodytype()1311 gubAnimSurfaceIndex[STOCKYMALE][NINJA_GOTOBREATH] = RGMLOWKICK; in InitAnimationSurfacesPerBodytype()
6861 EVENT_InitNewSoldierAnim( pSoldier, NINJA_GOTOBREATH, 0 , FALSE ); in EVENT_SoldierBeginPunchAttack()