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Searched refs:NINJA_GOTOBREATH (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc231 case NINJA_GOTOBREATH: return "NINJA_GOTOBREATH"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h301 NINJA_GOTOBREATH, enumerator
H A DAnimation_Control.cc590 gubAnimSurfaceIndex[REGMALE][NINJA_GOTOBREATH] = RGMLOWKICK; in InitAnimationSurfacesPerBodytype()
1311 gubAnimSurfaceIndex[STOCKYMALE][NINJA_GOTOBREATH] = RGMLOWKICK; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc6861 EVENT_InitNewSoldierAnim( pSoldier, NINJA_GOTOBREATH, 0 , FALSE ); in EVENT_SoldierBeginPunchAttack()