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Searched refs:NORM_PITCH (Results 1 – 25 of 25) sorted by relevance

/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/
H A Di_sdlsound.c229 snd->pitch = NORM_PITCH; in AllocateSound()
308 dstlen = (int)((1 + (1 - (float)pitch / NORM_PITCH)) * srclen); in PitchShift()
357 if (snd->pitch != NORM_PITCH && snd->use_count <= 0) in ReleaseSoundOnChannel()
777 snd = GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH); in CacheSFX()
864 if (GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH) == NULL) in LockSound()
872 LockAllocatedSound(GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH)); in LockSound()
951 snd = GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH); in I_SDL_StartSound()
H A Di_sound.h26 #define NORM_PITCH 127 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/
H A Di_sdlsound.c233 snd->pitch = NORM_PITCH; in AllocateSound()
312 dstlen = (int)((1 + (1 - (float)pitch / NORM_PITCH)) * srclen); in PitchShift()
361 if (snd->pitch != NORM_PITCH && snd->use_count <= 0) in ReleaseSoundOnChannel()
845 snd = GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH); in CacheSFX()
932 if (GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH) == NULL) in LockSound()
940 LockAllocatedSound(GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH)); in LockSound()
1020 snd = GetAllocatedSoundBySfxInfoAndPitch(sfxinfo, NORM_PITCH); in I_SDL_StartSound()
H A Di_sound.h26 #define NORM_PITCH 127 macro
/dports/games/prboom/prboom-2.5.0/src/
H A Ds_sound.c63 #define NORM_PITCH 128 macro
250 pitch = NORM_PITCH; in S_StartSoundAtVolume()
391 int pitch = NORM_PITCH; in S_UpdateSounds()
/dports/games/heretic/glheretic-1.2/gsisound/
H A Dsoundst.c48 #define NORM_PITCH 128 macro
325 pitch = NORM_PITCH; in S_StartSoundAtVolume()
488 pitch = NORM_PITCH; in S_UpdateSounds()
/dports/games/heretic/glheretic-1.2/soundclient/
H A Dsoundst.c43 #define NORM_PITCH 128 macro
399 pitch = NORM_PITCH; in S_StartSoundAtVolume()
604 pitch = NORM_PITCH; in S_UpdateSounds()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ds_sound.c61 #define NORM_PITCH 128 macro
238 pitch = NORM_PITCH; in S_StartSoundAtVolume()
379 int pitch = NORM_PITCH; in S_UpdateSounds()
/dports/games/heretic/glheretic-1.2/sndserv/
H A Dsoundst.h47 #define NORM_PITCH 128 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/linux_x/sndserv/
H A Dsoundst.h49 #define NORM_PITCH 128 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ds_sound.c215 #define NORM_PITCH 128 macro
740 sp1.pitch = NORM_PITCH; in S_StartSoundAtVolume()
864 sp1.pitch = NORM_PITCH; in S_StartSoundAtVolume()
1171 sp1.pitch = NORM_PITCH; in S_UpdateSounds()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ds_sound.c471 pitch = NORM_PITCH; in S_StartSound()
622 = I_StartSound(&voice->sfx, i_voicehandle, snd_VoiceVolume, NORM_SEP, NORM_PITCH); in I_StartVoice()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ds_sound.c471 pitch = NORM_PITCH; in S_StartSound()
622 = I_StartSound(&voice->sfx, i_voicehandle, snd_VoiceVolume, NORM_SEP, NORM_PITCH); in I_StartVoice()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ds_sound.c271 channel[i].pitch = (byte) (NORM_PITCH + (M_Random() & 7) - (M_Random() & 7)); in S_StartSound()
328 channel[i].pitch = (byte) (NORM_PITCH - (M_Random() & 3) + (M_Random() & 3)); in S_StartSoundAtVolume()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ds_sound.c66 #define NORM_PITCH 128 macro
255 pitch = NORM_PITCH; in S_StartSoundAtVolume()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ds_sound.c279 channel[i].pitch = (byte) (NORM_PITCH + (M_Random() & 7) - (M_Random() & 7)); in S_StartSound()
336 channel[i].pitch = (byte) (NORM_PITCH - (M_Random() & 3) + (M_Random() & 3)); in S_StartSoundAtVolume()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw3sound.c31 #define NORM_PITCH 128 macro
223 INT32 sep = NORM_SEP, pitch = NORM_PITCH, volume = 255; in HW3S_GetSource()
893 pitch = NORM_PITCH; in HW3S_UpdateSources()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Ds_sound.c504 Channel[i].pitch = (byte) (NORM_PITCH + (M_Random() & 7) - (M_Random() & 7)); in S_StartSoundAtVolume()
508 Channel[i].pitch = NORM_PITCH; in S_StartSoundAtVolume()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Ds_sound.c504 Channel[i].pitch = (byte) (NORM_PITCH + (M_Random() & 7) - (M_Random() & 7)); in S_StartSoundAtVolume()
508 Channel[i].pitch = NORM_PITCH; in S_StartSoundAtVolume()
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Ds_sound.cpp41 #define NORM_PITCH 128 macro
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Ds_sound.cpp49 #define NORM_PITCH 128 macro
658 int handle = I_StartSound(sfx_id, volume, sep, NORM_PITCH, looping); in S_StartSound()
995 I_UpdateSoundParams(c->handle, volume, sep, NORM_PITCH); in S_UpdateSounds()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ds_sound.c451 pitch = NORM_PITCH; in S_StartSound()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp70 #define NORM_PITCH 128 macro
1066 pitch = NORM_PITCH - (M_Random() & sfx->PitchMask) + (M_Random() & sfx->PitchMask); in S_StartSound()
1070 pitch = NORM_PITCH; in S_StartSound()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c148 #define NORM_PITCH 128 macro
608 pitch = NORM_PITCH; in S_StartSoundAtVolume()
932 pitch = NORM_PITCH; in S_UpdateSounds()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ds_sound.c676 pitch = NORM_PITCH; in S_StartSound()