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Searched refs:NO_QUAKE (Results 1 – 6 of 6) sorted by relevance

/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1028 #define NO_QUAKE 1 //do not make screen quake macro
H A Dopenbor.c7455 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()
16913 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1742 #define NO_QUAKE 1 //do not make screen quake macro
H A Dopenbor.c8732 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()
19774 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2230 #define NO_QUAKE 1 //do not make screen quake macro
H A Dopenbor.c9090 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()
20857 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()