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Searched refs:NO_QUAKEN (Results 1 – 6 of 6) sorted by relevance

/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1029 #define NO_QUAKEN 2 //do not quake with screen macro
H A Dopenbor.c7456 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()
18009 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()
18010 scry = o_scry - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in display_ents()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1743 #define NO_QUAKEN 2 //do not quake with screen macro
H A Dopenbor.c8733 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()
15814 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_position_entity()
15815 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_position_entity()
15940 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_features_entity()
15941 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_features_entity()
16011 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_box_on_entity()
16012 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_box_on_entity()
20928 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()
20929 scry = o_scry - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in display_ents()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2231 #define NO_QUAKEN 2 //do not quake with screen macro
H A Dopenbor.c9091 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()
16392 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_properties_entity()
16393 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_properties_entity()
16465 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_box_on_entity()
16466 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_box_on_entity()
22322 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()
22323 scry = o_scry - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in display_ents()