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Searched refs:NameStem (Results 1 – 9 of 9) sorted by relevance

/dports/games/ivan/ivan-059/Script/
H A Dmaterial.dat36 /* Obligatory: NameStem */
99 NameStem = "tin";
115 NameStem = "copper";
130 NameStem = "bronze";
248 NameStem = "silver";
375 NameStem = "lead";
391 NameStem = "gold";
668 NameStem = "felt";
1799 NameStem = "jet";
2087 NameStem = "ice";
[all …]
H A Dowterra.dat29 NameStem = "";
72 NameStem = "primitive village";
117 NameStem = "hidden camp";
183 NameStem = "empty area";
194 NameStem = "empty area";
205 NameStem = "empty area";
216 NameStem = "empty area";
227 NameStem = "empty area";
238 NameStem = "Erno's House";
249 NameStem = "empty area";
[all …]
H A Dgwterra.dat29 NameStem = "";
38 NameStem = "ocean";
46 NameStem = "glacier";
53 NameStem = "desert";
60 NameStem = "tundra";
67 NameStem = "jungle";
74 NameStem = "leafy forest";
81 NameStem = "evergreen forest";
88 NameStem = "steppe";
/dports/games/ivan/ivan-059/Main/Source/
H A Dwterra.cpp223 return DataBase->NameStem; in GetNameStem()
228 return DataBase->NameStem; in GetNameStem()
H A Ddatabase.cpp692 ADD_MEMBER(NameStem); in CreateWTerrainDataBaseMemberMap()
733 ADD_MEMBER(NameStem); in CreateDataBaseMemberMap()
874 DataBase.AdjectiveStem = DataBase.NameStem; in CheckDefaults()
H A Dproto.cpp596 if(ConfigData[c2]->NameStem == What) in CreateMaterial()
H A Dchar.cpp8032 ConfigDataBase->Adjective = MaterialDataBase->NameStem; in CreateSpecialConfigurations()
/dports/games/ivan/ivan-059/Main/Include/
H A Dmateria.h46 festring NameStem; member
142 DATA_BASE_VALUE(cfestring&, NameStem);
H A Dwterra.h34 festring NameStem; member