/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d11_2.h | 317 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); 529 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 531 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 878 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 973 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 998 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1012 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 1014 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 1082 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1118 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); [all …]
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H A D | d3d10_1.h | 682 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 684 _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, 828 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); 911 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); 936 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); 950 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 952 _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, 1317 #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1362 #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument 1371 #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument [all …]
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H A D | d3d11_3.h | 2322 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 2324 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 2671 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2766 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2791 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2805 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 2807 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 4256 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 4258 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 4739 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, [all …]
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H A D | d3d11_1.h | 921 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); 1133 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 1135 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 1482 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1577 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1602 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1616 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 1618 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 1686 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1722 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 328 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); 540 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 542 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 889 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 984 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1009 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1023 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 1025 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 1093 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1129 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); [all …]
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H A D | d3d11_3.h | 2446 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 2448 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 2795 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2890 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2915 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2929 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 2931 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 4407 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 4409 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 4890 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, [all …]
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H A D | d3d11_1.h | 979 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); 1191 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 1193 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 1540 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1635 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1660 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1674 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 1676 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 1744 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1780 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 328 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); 540 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 542 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 889 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 984 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1009 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1023 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 1025 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 1093 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 1129 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); [all …]
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H A D | d3d11_3.h | 2446 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 2448 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 2795 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2890 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2915 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); 2929 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 2931 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, 4407 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 4409 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, 4890 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, [all …]
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d10_1.h | 464 UINT NumViews, 548 UINT NumViews, 565 UINT NumViews, 576 UINT NumViews, 672 UINT NumViews, 730 UINT NumViews, 747 UINT NumViews, 758 UINT NumViews, 1014 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources… 1029 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources… [all …]
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H A D | d3d11_2.h | 217 UINT NumViews, 320 UINT NumViews, 352 UINT NumViews, 363 UINT NumViews, 514 UINT NumViews, 538 UINT NumViews, 562 UINT NumViews, 599 UINT NumViews, 663 UINT NumViews, 680 UINT NumViews, [all …]
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H A D | d3d11_3.h | 1337 UINT NumViews, 1440 UINT NumViews, 1472 UINT NumViews, 1483 UINT NumViews, 1634 UINT NumViews, 1658 UINT NumViews, 1682 UINT NumViews, 1719 UINT NumViews, 1783 UINT NumViews, 1800 UINT NumViews, [all …]
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d10_1.h | 464 UINT NumViews, 548 UINT NumViews, 565 UINT NumViews, 576 UINT NumViews, 672 UINT NumViews, 730 UINT NumViews, 747 UINT NumViews, 758 UINT NumViews, 1014 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources… 1029 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources… [all …]
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H A D | d3d11_2.h | 217 UINT NumViews, 320 UINT NumViews, 352 UINT NumViews, 363 UINT NumViews, 514 UINT NumViews, 538 UINT NumViews, 562 UINT NumViews, 599 UINT NumViews, 663 UINT NumViews, 680 UINT NumViews, [all …]
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H A D | d3d11_3.h | 1337 UINT NumViews, 1440 UINT NumViews, 1472 UINT NumViews, 1483 UINT NumViews, 1634 UINT NumViews, 1658 UINT NumViews, 1682 UINT NumViews, 1719 UINT NumViews, 1783 UINT NumViews, 1800 UINT NumViews, [all …]
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