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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11_2.h317 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
529 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
531 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
878 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
973 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
998 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1012 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
1014 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
1082 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1118 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
[all …]
H A Dd3d10_1.h682 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
684 _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews,
828 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
911 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
936 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
950 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
952 _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews,
1317 #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument
1362 #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument
1371 #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ argument
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H A Dd3d11_3.h2322 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
2324 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
2671 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2766 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2791 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2805 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
2807 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
4256 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
4258 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
4739 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
[all …]
H A Dd3d11_1.h921 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
1133 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
1135 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
1482 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1577 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1602 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1616 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
1618 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
1686 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1722 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h328 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
540 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
542 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
889 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
984 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1009 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1023 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
1025 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
1093 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1129 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
[all …]
H A Dd3d11_3.h2446 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
2448 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
2795 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2890 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2915 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2929 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
2931 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
4407 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
4409 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
4890 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
[all …]
H A Dd3d11_1.h979 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
1191 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
1193 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
1540 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1635 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1660 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1674 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
1676 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
1744 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1780 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h328 _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
540 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
542 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
889 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
984 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1009 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1023 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
1025 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
1093 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
1129 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
[all …]
H A Dd3d11_3.h2446 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
2448 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
2795 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2890 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2915 _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
2929 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
2931 _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
4407 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
4409 _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
4890 _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
[all …]
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10_1.h464 UINT NumViews,
548 UINT NumViews,
565 UINT NumViews,
576 UINT NumViews,
672 UINT NumViews,
730 UINT NumViews,
747 UINT NumViews,
758 UINT NumViews,
1014 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources…
1029 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources…
[all …]
H A Dd3d11_2.h217 UINT NumViews,
320 UINT NumViews,
352 UINT NumViews,
363 UINT NumViews,
514 UINT NumViews,
538 UINT NumViews,
562 UINT NumViews,
599 UINT NumViews,
663 UINT NumViews,
680 UINT NumViews,
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H A Dd3d11_3.h1337 UINT NumViews,
1440 UINT NumViews,
1472 UINT NumViews,
1483 UINT NumViews,
1634 UINT NumViews,
1658 UINT NumViews,
1682 UINT NumViews,
1719 UINT NumViews,
1783 UINT NumViews,
1800 UINT NumViews,
[all …]
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10_1.h464 UINT NumViews,
548 UINT NumViews,
565 UINT NumViews,
576 UINT NumViews,
672 UINT NumViews,
730 UINT NumViews,
747 UINT NumViews,
758 UINT NumViews,
1014 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources…
1029 …haderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources…
[all …]
H A Dd3d11_2.h217 UINT NumViews,
320 UINT NumViews,
352 UINT NumViews,
363 UINT NumViews,
514 UINT NumViews,
538 UINT NumViews,
562 UINT NumViews,
599 UINT NumViews,
663 UINT NumViews,
680 UINT NumViews,
[all …]
H A Dd3d11_3.h1337 UINT NumViews,
1440 UINT NumViews,
1472 UINT NumViews,
1483 UINT NumViews,
1634 UINT NumViews,
1658 UINT NumViews,
1682 UINT NumViews,
1719 UINT NumViews,
1783 UINT NumViews,
1800 UINT NumViews,
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