1 /*** Autogenerated by WIDL 6.4 from include/d3d11_2.idl - Do not edit ***/ 2 3 #ifdef _WIN32 4 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 5 #define __REQUIRED_RPCNDR_H_VERSION__ 475 6 #endif 7 #include <rpc.h> 8 #include <rpcndr.h> 9 #endif 10 11 #ifndef COM_NO_WINDOWS_H 12 #include <windows.h> 13 #include <ole2.h> 14 #endif 15 16 #ifndef __d3d11_2_h__ 17 #define __d3d11_2_h__ 18 19 /* Forward declarations */ 20 21 #ifndef __ID3D11DeviceContext2_FWD_DEFINED__ 22 #define __ID3D11DeviceContext2_FWD_DEFINED__ 23 typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2; 24 #ifdef __cplusplus 25 interface ID3D11DeviceContext2; 26 #endif /* __cplusplus */ 27 #endif 28 29 #ifndef __ID3D11Device2_FWD_DEFINED__ 30 #define __ID3D11Device2_FWD_DEFINED__ 31 typedef interface ID3D11Device2 ID3D11Device2; 32 #ifdef __cplusplus 33 interface ID3D11Device2; 34 #endif /* __cplusplus */ 35 #endif 36 37 /* Headers for imported files */ 38 39 #include <oaidl.h> 40 #include <ocidl.h> 41 #include <dxgi1_3.h> 42 #include <d3dcommon.h> 43 #include <d3d11_1.h> 44 45 #ifdef __cplusplus 46 extern "C" { 47 #endif 48 49 #define D3D11_PACKED_TILE (0xffffffff) 50 51 typedef enum D3D11_TILE_MAPPING_FLAG { 52 D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 53 } D3D11_TILE_MAPPING_FLAG; 54 typedef enum D3D11_TILE_RANGE_FLAG { 55 D3D11_TILE_RANGE_NULL = 0x1, 56 D3D11_TILE_RANGE_SKIP = 0x2, 57 D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 58 } D3D11_TILE_RANGE_FLAG; 59 typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { 60 D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 61 } D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG; 62 typedef enum D3D11_TILE_COPY_FLAG { 63 D3D11_TILE_COPY_NO_OVERWRITE = 0x1, 64 D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, 65 D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 66 } D3D11_TILE_COPY_FLAG; 67 typedef struct D3D11_TILED_RESOURCE_COORDINATE { 68 UINT X; 69 UINT Y; 70 UINT Z; 71 UINT Subresource; 72 } D3D11_TILED_RESOURCE_COORDINATE; 73 typedef struct D3D11_TILE_REGION_SIZE { 74 UINT NumTiles; 75 WINBOOL bUseBox; 76 UINT Width; 77 UINT16 Height; 78 UINT16 Depth; 79 } D3D11_TILE_REGION_SIZE; 80 typedef struct D3D11_SUBRESOURCE_TILING { 81 UINT WidthInTiles; 82 UINT16 HeightInTiles; 83 UINT16 DepthInTiles; 84 UINT StartTileIndexInOverallResource; 85 } D3D11_SUBRESOURCE_TILING; 86 typedef struct D3D11_TILE_SHAPE { 87 UINT WidthInTexels; 88 UINT HeightInTexels; 89 UINT DepthInTexels; 90 } D3D11_TILE_SHAPE; 91 typedef struct D3D11_PACKED_MIP_DESC { 92 UINT8 NumStandardMips; 93 UINT8 NumPackedMips; 94 UINT NumTilesForPackedMips; 95 UINT StartTileIndexInOverallResource; 96 } D3D11_PACKED_MIP_DESC; 97 /***************************************************************************** 98 * ID3D11DeviceContext2 interface 99 */ 100 #ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__ 101 #define __ID3D11DeviceContext2_INTERFACE_DEFINED__ 102 103 DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a); 104 #if defined(__cplusplus) && !defined(CINTERFACE) 105 MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a") 106 ID3D11DeviceContext2 : public ID3D11DeviceContext1 107 { 108 virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings( 109 ID3D11Resource *resource, 110 UINT region_count, 111 const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, 112 const D3D11_TILE_REGION_SIZE *region_sizes, 113 ID3D11Buffer *pool, 114 UINT range_count, 115 const UINT *range_flags, 116 const UINT *pool_start_offsets, 117 const UINT *range_tile_counts, 118 UINT flags) = 0; 119 120 virtual HRESULT STDMETHODCALLTYPE CopyTileMappings( 121 ID3D11Resource *dst_resource, 122 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 123 ID3D11Resource *src_resource, 124 const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, 125 const D3D11_TILE_REGION_SIZE *region_size, 126 UINT flags) = 0; 127 128 virtual void STDMETHODCALLTYPE CopyTiles( 129 ID3D11Resource *resource, 130 const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, 131 const D3D11_TILE_REGION_SIZE *size, 132 ID3D11Buffer *buffer, 133 UINT64 start_offset, 134 UINT flags) = 0; 135 136 virtual void STDMETHODCALLTYPE UpdateTiles( 137 ID3D11Resource *dst_resource, 138 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 139 const D3D11_TILE_REGION_SIZE *dst_region_size, 140 const void *src_data, 141 UINT flags) = 0; 142 143 virtual HRESULT STDMETHODCALLTYPE ResizeTilePool( 144 ID3D11Buffer *pool, 145 UINT64 size) = 0; 146 147 virtual void STDMETHODCALLTYPE TiledResourceBarrier( 148 ID3D11DeviceChild *before_barrier, 149 ID3D11DeviceChild *after_barrier) = 0; 150 151 virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled( 152 ) = 0; 153 154 virtual void STDMETHODCALLTYPE SetMarkerInt( 155 const WCHAR *label, 156 int data) = 0; 157 158 virtual void STDMETHODCALLTYPE BeginEventInt( 159 const WCHAR *label, 160 int data) = 0; 161 162 virtual void STDMETHODCALLTYPE EndEvent( 163 ) = 0; 164 165 }; 166 #ifdef __CRT_UUID_DECL 167 __CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a) 168 #endif 169 #else 170 typedef struct ID3D11DeviceContext2Vtbl { 171 BEGIN_INTERFACE 172 173 /*** IUnknown methods ***/ 174 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 175 ID3D11DeviceContext2 *This, 176 REFIID riid, 177 void **ppvObject); 178 179 ULONG (STDMETHODCALLTYPE *AddRef)( 180 ID3D11DeviceContext2 *This); 181 182 ULONG (STDMETHODCALLTYPE *Release)( 183 ID3D11DeviceContext2 *This); 184 185 /*** ID3D11DeviceChild methods ***/ 186 void (STDMETHODCALLTYPE *GetDevice)( 187 ID3D11DeviceContext2 *This, 188 ID3D11Device **ppDevice); 189 190 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 191 ID3D11DeviceContext2 *This, 192 REFGUID guid, 193 UINT *pDataSize, 194 void *pData); 195 196 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 197 ID3D11DeviceContext2 *This, 198 REFGUID guid, 199 UINT DataSize, 200 const void *pData); 201 202 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 203 ID3D11DeviceContext2 *This, 204 REFGUID guid, 205 const IUnknown *pData); 206 207 /*** ID3D11DeviceContext methods ***/ 208 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 209 ID3D11DeviceContext2 *This, 210 UINT StartSlot, 211 UINT NumBuffers, 212 ID3D11Buffer *const *ppConstantBuffers); 213 214 void (STDMETHODCALLTYPE *PSSetShaderResources)( 215 ID3D11DeviceContext2 *This, 216 UINT StartSlot, 217 UINT NumViews, 218 ID3D11ShaderResourceView *const *ppShaderResourceViews); 219 220 void (STDMETHODCALLTYPE *PSSetShader)( 221 ID3D11DeviceContext2 *This, 222 ID3D11PixelShader *pPixelShader, 223 ID3D11ClassInstance *const *ppClassInstances, 224 UINT NumClassInstances); 225 226 void (STDMETHODCALLTYPE *PSSetSamplers)( 227 ID3D11DeviceContext2 *This, 228 UINT StartSlot, 229 UINT NumSamplers, 230 ID3D11SamplerState *const *ppSamplers); 231 232 void (STDMETHODCALLTYPE *VSSetShader)( 233 ID3D11DeviceContext2 *This, 234 ID3D11VertexShader *pVertexShader, 235 ID3D11ClassInstance *const *ppClassInstances, 236 UINT NumClassInstances); 237 238 void (STDMETHODCALLTYPE *DrawIndexed)( 239 ID3D11DeviceContext2 *This, 240 UINT IndexCount, 241 UINT StartIndexLocation, 242 INT BaseVertexLocation); 243 244 void (STDMETHODCALLTYPE *Draw)( 245 ID3D11DeviceContext2 *This, 246 UINT VertexCount, 247 UINT StartVertexLocation); 248 249 HRESULT (STDMETHODCALLTYPE *Map)( 250 ID3D11DeviceContext2 *This, 251 ID3D11Resource *pResource, 252 UINT Subresource, 253 D3D11_MAP MapType, 254 UINT MapFlags, 255 D3D11_MAPPED_SUBRESOURCE *pMappedResource); 256 257 void (STDMETHODCALLTYPE *Unmap)( 258 ID3D11DeviceContext2 *This, 259 ID3D11Resource *pResource, 260 UINT Subresource); 261 262 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 263 ID3D11DeviceContext2 *This, 264 UINT StartSlot, 265 UINT NumBuffers, 266 ID3D11Buffer *const *ppConstantBuffers); 267 268 void (STDMETHODCALLTYPE *IASetInputLayout)( 269 ID3D11DeviceContext2 *This, 270 ID3D11InputLayout *pInputLayout); 271 272 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 273 ID3D11DeviceContext2 *This, 274 UINT StartSlot, 275 UINT NumBuffers, 276 ID3D11Buffer *const *ppVertexBuffers, 277 const UINT *pStrides, 278 const UINT *pOffsets); 279 280 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 281 ID3D11DeviceContext2 *This, 282 ID3D11Buffer *pIndexBuffer, 283 DXGI_FORMAT Format, 284 UINT Offset); 285 286 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 287 ID3D11DeviceContext2 *This, 288 UINT IndexCountPerInstance, 289 UINT InstanceCount, 290 UINT StartIndexLocation, 291 INT BaseVertexLocation, 292 UINT StartInstanceLocation); 293 294 void (STDMETHODCALLTYPE *DrawInstanced)( 295 ID3D11DeviceContext2 *This, 296 UINT VertexCountPerInstance, 297 UINT InstanceCount, 298 UINT StartVertexLocation, 299 UINT StartInstanceLocation); 300 301 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 302 ID3D11DeviceContext2 *This, 303 UINT StartSlot, 304 UINT NumBuffers, 305 ID3D11Buffer *const *ppConstantBuffers); 306 307 void (STDMETHODCALLTYPE *GSSetShader)( 308 ID3D11DeviceContext2 *This, 309 ID3D11GeometryShader *pShader, 310 ID3D11ClassInstance *const *ppClassInstances, 311 UINT NumClassInstances); 312 313 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 314 ID3D11DeviceContext2 *This, 315 D3D11_PRIMITIVE_TOPOLOGY Topology); 316 317 void (STDMETHODCALLTYPE *VSSetShaderResources)( 318 ID3D11DeviceContext2 *This, 319 UINT StartSlot, 320 UINT NumViews, 321 ID3D11ShaderResourceView *const *ppShaderResourceViews); 322 323 void (STDMETHODCALLTYPE *VSSetSamplers)( 324 ID3D11DeviceContext2 *This, 325 UINT StartSlot, 326 UINT NumSamplers, 327 ID3D11SamplerState *const *ppSamplers); 328 329 void (STDMETHODCALLTYPE *Begin)( 330 ID3D11DeviceContext2 *This, 331 ID3D11Asynchronous *pAsync); 332 333 void (STDMETHODCALLTYPE *End)( 334 ID3D11DeviceContext2 *This, 335 ID3D11Asynchronous *pAsync); 336 337 HRESULT (STDMETHODCALLTYPE *GetData)( 338 ID3D11DeviceContext2 *This, 339 ID3D11Asynchronous *pAsync, 340 void *pData, 341 UINT DataSize, 342 UINT GetDataFlags); 343 344 void (STDMETHODCALLTYPE *SetPredication)( 345 ID3D11DeviceContext2 *This, 346 ID3D11Predicate *pPredicate, 347 WINBOOL PredicateValue); 348 349 void (STDMETHODCALLTYPE *GSSetShaderResources)( 350 ID3D11DeviceContext2 *This, 351 UINT StartSlot, 352 UINT NumViews, 353 ID3D11ShaderResourceView *const *ppShaderResourceViews); 354 355 void (STDMETHODCALLTYPE *GSSetSamplers)( 356 ID3D11DeviceContext2 *This, 357 UINT StartSlot, 358 UINT NumSamplers, 359 ID3D11SamplerState *const *ppSamplers); 360 361 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 362 ID3D11DeviceContext2 *This, 363 UINT NumViews, 364 ID3D11RenderTargetView *const *ppRenderTargetViews, 365 ID3D11DepthStencilView *pDepthStencilView); 366 367 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( 368 ID3D11DeviceContext2 *This, 369 UINT NumRTVs, 370 ID3D11RenderTargetView *const *ppRenderTargetViews, 371 ID3D11DepthStencilView *pDepthStencilView, 372 UINT UAVStartSlot, 373 UINT NumUAVs, 374 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 375 const UINT *pUAVInitialCounts); 376 377 void (STDMETHODCALLTYPE *OMSetBlendState)( 378 ID3D11DeviceContext2 *This, 379 ID3D11BlendState *pBlendState, 380 const FLOAT BlendFactor[4], 381 UINT SampleMask); 382 383 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 384 ID3D11DeviceContext2 *This, 385 ID3D11DepthStencilState *pDepthStencilState, 386 UINT StencilRef); 387 388 void (STDMETHODCALLTYPE *SOSetTargets)( 389 ID3D11DeviceContext2 *This, 390 UINT NumBuffers, 391 ID3D11Buffer *const *ppSOTargets, 392 const UINT *pOffsets); 393 394 void (STDMETHODCALLTYPE *DrawAuto)( 395 ID3D11DeviceContext2 *This); 396 397 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( 398 ID3D11DeviceContext2 *This, 399 ID3D11Buffer *pBufferForArgs, 400 UINT AlignedByteOffsetForArgs); 401 402 void (STDMETHODCALLTYPE *DrawInstancedIndirect)( 403 ID3D11DeviceContext2 *This, 404 ID3D11Buffer *pBufferForArgs, 405 UINT AlignedByteOffsetForArgs); 406 407 void (STDMETHODCALLTYPE *Dispatch)( 408 ID3D11DeviceContext2 *This, 409 UINT ThreadGroupCountX, 410 UINT ThreadGroupCountY, 411 UINT ThreadGroupCountZ); 412 413 void (STDMETHODCALLTYPE *DispatchIndirect)( 414 ID3D11DeviceContext2 *This, 415 ID3D11Buffer *pBufferForArgs, 416 UINT AlignedByteOffsetForArgs); 417 418 void (STDMETHODCALLTYPE *RSSetState)( 419 ID3D11DeviceContext2 *This, 420 ID3D11RasterizerState *pRasterizerState); 421 422 void (STDMETHODCALLTYPE *RSSetViewports)( 423 ID3D11DeviceContext2 *This, 424 UINT NumViewports, 425 const D3D11_VIEWPORT *pViewports); 426 427 void (STDMETHODCALLTYPE *RSSetScissorRects)( 428 ID3D11DeviceContext2 *This, 429 UINT NumRects, 430 const D3D11_RECT *pRects); 431 432 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 433 ID3D11DeviceContext2 *This, 434 ID3D11Resource *pDstResource, 435 UINT DstSubresource, 436 UINT DstX, 437 UINT DstY, 438 UINT DstZ, 439 ID3D11Resource *pSrcResource, 440 UINT SrcSubresource, 441 const D3D11_BOX *pSrcBox); 442 443 void (STDMETHODCALLTYPE *CopyResource)( 444 ID3D11DeviceContext2 *This, 445 ID3D11Resource *pDstResource, 446 ID3D11Resource *pSrcResource); 447 448 void (STDMETHODCALLTYPE *UpdateSubresource)( 449 ID3D11DeviceContext2 *This, 450 ID3D11Resource *pDstResource, 451 UINT DstSubresource, 452 const D3D11_BOX *pDstBox, 453 const void *pSrcData, 454 UINT SrcRowPitch, 455 UINT SrcDepthPitch); 456 457 void (STDMETHODCALLTYPE *CopyStructureCount)( 458 ID3D11DeviceContext2 *This, 459 ID3D11Buffer *pDstBuffer, 460 UINT DstAlignedByteOffset, 461 ID3D11UnorderedAccessView *pSrcView); 462 463 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 464 ID3D11DeviceContext2 *This, 465 ID3D11RenderTargetView *pRenderTargetView, 466 const FLOAT ColorRGBA[4]); 467 468 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( 469 ID3D11DeviceContext2 *This, 470 ID3D11UnorderedAccessView *pUnorderedAccessView, 471 const UINT Values[4]); 472 473 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( 474 ID3D11DeviceContext2 *This, 475 ID3D11UnorderedAccessView *pUnorderedAccessView, 476 const FLOAT Values[4]); 477 478 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 479 ID3D11DeviceContext2 *This, 480 ID3D11DepthStencilView *pDepthStencilView, 481 UINT ClearFlags, 482 FLOAT Depth, 483 UINT8 Stencil); 484 485 void (STDMETHODCALLTYPE *GenerateMips)( 486 ID3D11DeviceContext2 *This, 487 ID3D11ShaderResourceView *pShaderResourceView); 488 489 void (STDMETHODCALLTYPE *SetResourceMinLOD)( 490 ID3D11DeviceContext2 *This, 491 ID3D11Resource *pResource, 492 FLOAT MinLOD); 493 494 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( 495 ID3D11DeviceContext2 *This, 496 ID3D11Resource *pResource); 497 498 void (STDMETHODCALLTYPE *ResolveSubresource)( 499 ID3D11DeviceContext2 *This, 500 ID3D11Resource *pDstResource, 501 UINT DstSubresource, 502 ID3D11Resource *pSrcResource, 503 UINT SrcSubresource, 504 DXGI_FORMAT Format); 505 506 void (STDMETHODCALLTYPE *ExecuteCommandList)( 507 ID3D11DeviceContext2 *This, 508 ID3D11CommandList *pCommandList, 509 WINBOOL RestoreContextState); 510 511 void (STDMETHODCALLTYPE *HSSetShaderResources)( 512 ID3D11DeviceContext2 *This, 513 UINT StartSlot, 514 UINT NumViews, 515 ID3D11ShaderResourceView *const *ppShaderResourceViews); 516 517 void (STDMETHODCALLTYPE *HSSetShader)( 518 ID3D11DeviceContext2 *This, 519 ID3D11HullShader *pHullShader, 520 ID3D11ClassInstance *const *ppClassInstances, 521 UINT NumClassInstances); 522 523 void (STDMETHODCALLTYPE *HSSetSamplers)( 524 ID3D11DeviceContext2 *This, 525 UINT StartSlot, 526 UINT NumSamplers, 527 ID3D11SamplerState *const *ppSamplers); 528 529 void (STDMETHODCALLTYPE *HSSetConstantBuffers)( 530 ID3D11DeviceContext2 *This, 531 UINT StartSlot, 532 UINT NumBuffers, 533 ID3D11Buffer *const *ppConstantBuffers); 534 535 void (STDMETHODCALLTYPE *DSSetShaderResources)( 536 ID3D11DeviceContext2 *This, 537 UINT StartSlot, 538 UINT NumViews, 539 ID3D11ShaderResourceView *const *ppShaderResourceViews); 540 541 void (STDMETHODCALLTYPE *DSSetShader)( 542 ID3D11DeviceContext2 *This, 543 ID3D11DomainShader *pDomainShader, 544 ID3D11ClassInstance *const *ppClassInstances, 545 UINT NumClassInstances); 546 547 void (STDMETHODCALLTYPE *DSSetSamplers)( 548 ID3D11DeviceContext2 *This, 549 UINT StartSlot, 550 UINT NumSamplers, 551 ID3D11SamplerState *const *ppSamplers); 552 553 void (STDMETHODCALLTYPE *DSSetConstantBuffers)( 554 ID3D11DeviceContext2 *This, 555 UINT StartSlot, 556 UINT NumBuffers, 557 ID3D11Buffer *const *ppConstantBuffers); 558 559 void (STDMETHODCALLTYPE *CSSetShaderResources)( 560 ID3D11DeviceContext2 *This, 561 UINT StartSlot, 562 UINT NumViews, 563 ID3D11ShaderResourceView *const *ppShaderResourceViews); 564 565 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( 566 ID3D11DeviceContext2 *This, 567 UINT StartSlot, 568 UINT NumUAVs, 569 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 570 const UINT *pUAVInitialCounts); 571 572 void (STDMETHODCALLTYPE *CSSetShader)( 573 ID3D11DeviceContext2 *This, 574 ID3D11ComputeShader *pComputeShader, 575 ID3D11ClassInstance *const *ppClassInstances, 576 UINT NumClassInstances); 577 578 void (STDMETHODCALLTYPE *CSSetSamplers)( 579 ID3D11DeviceContext2 *This, 580 UINT StartSlot, 581 UINT NumSamplers, 582 ID3D11SamplerState *const *ppSamplers); 583 584 void (STDMETHODCALLTYPE *CSSetConstantBuffers)( 585 ID3D11DeviceContext2 *This, 586 UINT StartSlot, 587 UINT NumBuffers, 588 ID3D11Buffer *const *ppConstantBuffers); 589 590 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 591 ID3D11DeviceContext2 *This, 592 UINT StartSlot, 593 UINT NumBuffers, 594 ID3D11Buffer **ppConstantBuffers); 595 596 void (STDMETHODCALLTYPE *PSGetShaderResources)( 597 ID3D11DeviceContext2 *This, 598 UINT StartSlot, 599 UINT NumViews, 600 ID3D11ShaderResourceView **ppShaderResourceViews); 601 602 void (STDMETHODCALLTYPE *PSGetShader)( 603 ID3D11DeviceContext2 *This, 604 ID3D11PixelShader **ppPixelShader, 605 ID3D11ClassInstance **ppClassInstances, 606 UINT *pNumClassInstances); 607 608 void (STDMETHODCALLTYPE *PSGetSamplers)( 609 ID3D11DeviceContext2 *This, 610 UINT StartSlot, 611 UINT NumSamplers, 612 ID3D11SamplerState **ppSamplers); 613 614 void (STDMETHODCALLTYPE *VSGetShader)( 615 ID3D11DeviceContext2 *This, 616 ID3D11VertexShader **ppVertexShader, 617 ID3D11ClassInstance **ppClassInstances, 618 UINT *pNumClassInstances); 619 620 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 621 ID3D11DeviceContext2 *This, 622 UINT StartSlot, 623 UINT NumBuffers, 624 ID3D11Buffer **ppConstantBuffers); 625 626 void (STDMETHODCALLTYPE *IAGetInputLayout)( 627 ID3D11DeviceContext2 *This, 628 ID3D11InputLayout **ppInputLayout); 629 630 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 631 ID3D11DeviceContext2 *This, 632 UINT StartSlot, 633 UINT NumBuffers, 634 ID3D11Buffer **ppVertexBuffers, 635 UINT *pStrides, 636 UINT *pOffsets); 637 638 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 639 ID3D11DeviceContext2 *This, 640 ID3D11Buffer **pIndexBuffer, 641 DXGI_FORMAT *Format, 642 UINT *Offset); 643 644 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 645 ID3D11DeviceContext2 *This, 646 UINT StartSlot, 647 UINT NumBuffers, 648 ID3D11Buffer **ppConstantBuffers); 649 650 void (STDMETHODCALLTYPE *GSGetShader)( 651 ID3D11DeviceContext2 *This, 652 ID3D11GeometryShader **ppGeometryShader, 653 ID3D11ClassInstance **ppClassInstances, 654 UINT *pNumClassInstances); 655 656 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 657 ID3D11DeviceContext2 *This, 658 D3D11_PRIMITIVE_TOPOLOGY *pTopology); 659 660 void (STDMETHODCALLTYPE *VSGetShaderResources)( 661 ID3D11DeviceContext2 *This, 662 UINT StartSlot, 663 UINT NumViews, 664 ID3D11ShaderResourceView **ppShaderResourceViews); 665 666 void (STDMETHODCALLTYPE *VSGetSamplers)( 667 ID3D11DeviceContext2 *This, 668 UINT StartSlot, 669 UINT NumSamplers, 670 ID3D11SamplerState **ppSamplers); 671 672 void (STDMETHODCALLTYPE *GetPredication)( 673 ID3D11DeviceContext2 *This, 674 ID3D11Predicate **ppPredicate, 675 WINBOOL *pPredicateValue); 676 677 void (STDMETHODCALLTYPE *GSGetShaderResources)( 678 ID3D11DeviceContext2 *This, 679 UINT StartSlot, 680 UINT NumViews, 681 ID3D11ShaderResourceView **ppShaderResourceViews); 682 683 void (STDMETHODCALLTYPE *GSGetSamplers)( 684 ID3D11DeviceContext2 *This, 685 UINT StartSlot, 686 UINT NumSamplers, 687 ID3D11SamplerState **ppSamplers); 688 689 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 690 ID3D11DeviceContext2 *This, 691 UINT NumViews, 692 ID3D11RenderTargetView **ppRenderTargetViews, 693 ID3D11DepthStencilView **ppDepthStencilView); 694 695 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( 696 ID3D11DeviceContext2 *This, 697 UINT NumRTVs, 698 ID3D11RenderTargetView **ppRenderTargetViews, 699 ID3D11DepthStencilView **ppDepthStencilView, 700 UINT UAVStartSlot, 701 UINT NumUAVs, 702 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 703 704 void (STDMETHODCALLTYPE *OMGetBlendState)( 705 ID3D11DeviceContext2 *This, 706 ID3D11BlendState **ppBlendState, 707 FLOAT BlendFactor[4], 708 UINT *pSampleMask); 709 710 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 711 ID3D11DeviceContext2 *This, 712 ID3D11DepthStencilState **ppDepthStencilState, 713 UINT *pStencilRef); 714 715 void (STDMETHODCALLTYPE *SOGetTargets)( 716 ID3D11DeviceContext2 *This, 717 UINT NumBuffers, 718 ID3D11Buffer **ppSOTargets); 719 720 void (STDMETHODCALLTYPE *RSGetState)( 721 ID3D11DeviceContext2 *This, 722 ID3D11RasterizerState **ppRasterizerState); 723 724 void (STDMETHODCALLTYPE *RSGetViewports)( 725 ID3D11DeviceContext2 *This, 726 UINT *pNumViewports, 727 D3D11_VIEWPORT *pViewports); 728 729 void (STDMETHODCALLTYPE *RSGetScissorRects)( 730 ID3D11DeviceContext2 *This, 731 UINT *pNumRects, 732 D3D11_RECT *pRects); 733 734 void (STDMETHODCALLTYPE *HSGetShaderResources)( 735 ID3D11DeviceContext2 *This, 736 UINT StartSlot, 737 UINT NumViews, 738 ID3D11ShaderResourceView **ppShaderResourceViews); 739 740 void (STDMETHODCALLTYPE *HSGetShader)( 741 ID3D11DeviceContext2 *This, 742 ID3D11HullShader **ppHullShader, 743 ID3D11ClassInstance **ppClassInstances, 744 UINT *pNumClassInstances); 745 746 void (STDMETHODCALLTYPE *HSGetSamplers)( 747 ID3D11DeviceContext2 *This, 748 UINT StartSlot, 749 UINT NumSamplers, 750 ID3D11SamplerState **ppSamplers); 751 752 void (STDMETHODCALLTYPE *HSGetConstantBuffers)( 753 ID3D11DeviceContext2 *This, 754 UINT StartSlot, 755 UINT NumBuffers, 756 ID3D11Buffer **ppConstantBuffers); 757 758 void (STDMETHODCALLTYPE *DSGetShaderResources)( 759 ID3D11DeviceContext2 *This, 760 UINT StartSlot, 761 UINT NumViews, 762 ID3D11ShaderResourceView **ppShaderResourceViews); 763 764 void (STDMETHODCALLTYPE *DSGetShader)( 765 ID3D11DeviceContext2 *This, 766 ID3D11DomainShader **ppDomainShader, 767 ID3D11ClassInstance **ppClassInstances, 768 UINT *pNumClassInstances); 769 770 void (STDMETHODCALLTYPE *DSGetSamplers)( 771 ID3D11DeviceContext2 *This, 772 UINT StartSlot, 773 UINT NumSamplers, 774 ID3D11SamplerState **ppSamplers); 775 776 void (STDMETHODCALLTYPE *DSGetConstantBuffers)( 777 ID3D11DeviceContext2 *This, 778 UINT StartSlot, 779 UINT NumBuffers, 780 ID3D11Buffer **ppConstantBuffers); 781 782 void (STDMETHODCALLTYPE *CSGetShaderResources)( 783 ID3D11DeviceContext2 *This, 784 UINT StartSlot, 785 UINT NumViews, 786 ID3D11ShaderResourceView **ppShaderResourceViews); 787 788 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( 789 ID3D11DeviceContext2 *This, 790 UINT StartSlot, 791 UINT NumUAVs, 792 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 793 794 void (STDMETHODCALLTYPE *CSGetShader)( 795 ID3D11DeviceContext2 *This, 796 ID3D11ComputeShader **ppComputeShader, 797 ID3D11ClassInstance **ppClassInstances, 798 UINT *pNumClassInstances); 799 800 void (STDMETHODCALLTYPE *CSGetSamplers)( 801 ID3D11DeviceContext2 *This, 802 UINT StartSlot, 803 UINT NumSamplers, 804 ID3D11SamplerState **ppSamplers); 805 806 void (STDMETHODCALLTYPE *CSGetConstantBuffers)( 807 ID3D11DeviceContext2 *This, 808 UINT StartSlot, 809 UINT NumBuffers, 810 ID3D11Buffer **ppConstantBuffers); 811 812 void (STDMETHODCALLTYPE *ClearState)( 813 ID3D11DeviceContext2 *This); 814 815 void (STDMETHODCALLTYPE *Flush)( 816 ID3D11DeviceContext2 *This); 817 818 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( 819 ID3D11DeviceContext2 *This); 820 821 UINT (STDMETHODCALLTYPE *GetContextFlags)( 822 ID3D11DeviceContext2 *This); 823 824 HRESULT (STDMETHODCALLTYPE *FinishCommandList)( 825 ID3D11DeviceContext2 *This, 826 WINBOOL RestoreDeferredContextState, 827 ID3D11CommandList **ppCommandList); 828 829 /*** ID3D11DeviceContext1 methods ***/ 830 void (STDMETHODCALLTYPE *CopySubresourceRegion1)( 831 ID3D11DeviceContext2 *This, 832 ID3D11Resource *pDstResource, 833 UINT DstSubresource, 834 UINT DstX, 835 UINT DstY, 836 UINT DstZ, 837 ID3D11Resource *pSrcResource, 838 UINT SrcSubresource, 839 const D3D11_BOX *pSrcBox, 840 UINT CopyFlags); 841 842 void (STDMETHODCALLTYPE *UpdateSubresource1)( 843 ID3D11DeviceContext2 *This, 844 ID3D11Resource *pDstResource, 845 UINT DstSubresource, 846 const D3D11_BOX *pDstBox, 847 const void *pSrcData, 848 UINT SrcRowPitch, 849 UINT SrcDepthPitch, 850 UINT CopyFlags); 851 852 void (STDMETHODCALLTYPE *DiscardResource)( 853 ID3D11DeviceContext2 *This, 854 ID3D11Resource *pResource); 855 856 void (STDMETHODCALLTYPE *DiscardView)( 857 ID3D11DeviceContext2 *This, 858 ID3D11View *pResourceView); 859 860 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( 861 ID3D11DeviceContext2 *This, 862 UINT StartSlot, 863 UINT NumBuffers, 864 ID3D11Buffer *const *ppConstantBuffers, 865 const UINT *pFirstConstant, 866 const UINT *pNumConstants); 867 868 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( 869 ID3D11DeviceContext2 *This, 870 UINT StartSlot, 871 UINT NumBuffers, 872 ID3D11Buffer *const *ppConstantBuffers, 873 const UINT *pFirstConstant, 874 const UINT *pNumConstants); 875 876 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( 877 ID3D11DeviceContext2 *This, 878 UINT StartSlot, 879 UINT NumBuffers, 880 ID3D11Buffer *const *ppConstantBuffers, 881 const UINT *pFirstConstant, 882 const UINT *pNumConstants); 883 884 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( 885 ID3D11DeviceContext2 *This, 886 UINT StartSlot, 887 UINT NumBuffers, 888 ID3D11Buffer *const *ppConstantBuffers, 889 const UINT *pFirstConstant, 890 const UINT *pNumConstants); 891 892 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( 893 ID3D11DeviceContext2 *This, 894 UINT StartSlot, 895 UINT NumBuffers, 896 ID3D11Buffer *const *ppConstantBuffers, 897 const UINT *pFirstConstant, 898 const UINT *pNumConstants); 899 900 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( 901 ID3D11DeviceContext2 *This, 902 UINT StartSlot, 903 UINT NumBuffers, 904 ID3D11Buffer *const *ppConstantBuffers, 905 const UINT *pFirstConstant, 906 const UINT *pNumConstants); 907 908 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( 909 ID3D11DeviceContext2 *This, 910 UINT StartSlot, 911 UINT NumBuffers, 912 ID3D11Buffer **ppConstantBuffers, 913 UINT *pFirstConstant, 914 UINT *pNumConstants); 915 916 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( 917 ID3D11DeviceContext2 *This, 918 UINT StartSlot, 919 UINT NumBuffers, 920 ID3D11Buffer **ppConstantBuffers, 921 UINT *pFirstConstant, 922 UINT *pNumConstants); 923 924 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( 925 ID3D11DeviceContext2 *This, 926 UINT StartSlot, 927 UINT NumBuffers, 928 ID3D11Buffer **ppConstantBuffers, 929 UINT *pFirstConstant, 930 UINT *pNumConstants); 931 932 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( 933 ID3D11DeviceContext2 *This, 934 UINT StartSlot, 935 UINT NumBuffers, 936 ID3D11Buffer **ppConstantBuffers, 937 UINT *pFirstConstant, 938 UINT *pNumConstants); 939 940 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( 941 ID3D11DeviceContext2 *This, 942 UINT StartSlot, 943 UINT NumBuffers, 944 ID3D11Buffer **ppConstantBuffers, 945 UINT *pFirstConstant, 946 UINT *pNumConstants); 947 948 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( 949 ID3D11DeviceContext2 *This, 950 UINT StartSlot, 951 UINT NumBuffers, 952 ID3D11Buffer **ppConstantBuffers, 953 UINT *pFirstConstant, 954 UINT *pNumConstants); 955 956 void (STDMETHODCALLTYPE *SwapDeviceContextState)( 957 ID3D11DeviceContext2 *This, 958 ID3DDeviceContextState *pState, 959 ID3DDeviceContextState **ppPreviousState); 960 961 void (STDMETHODCALLTYPE *ClearView)( 962 ID3D11DeviceContext2 *This, 963 ID3D11View *pView, 964 const FLOAT Color[4], 965 const D3D11_RECT *pRect, 966 UINT NumRects); 967 968 void (STDMETHODCALLTYPE *DiscardView1)( 969 ID3D11DeviceContext2 *This, 970 ID3D11View *pResourceView, 971 const D3D11_RECT *pRects, 972 UINT NumRects); 973 974 /*** ID3D11DeviceContext2 methods ***/ 975 HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( 976 ID3D11DeviceContext2 *This, 977 ID3D11Resource *resource, 978 UINT region_count, 979 const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, 980 const D3D11_TILE_REGION_SIZE *region_sizes, 981 ID3D11Buffer *pool, 982 UINT range_count, 983 const UINT *range_flags, 984 const UINT *pool_start_offsets, 985 const UINT *range_tile_counts, 986 UINT flags); 987 988 HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( 989 ID3D11DeviceContext2 *This, 990 ID3D11Resource *dst_resource, 991 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 992 ID3D11Resource *src_resource, 993 const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, 994 const D3D11_TILE_REGION_SIZE *region_size, 995 UINT flags); 996 997 void (STDMETHODCALLTYPE *CopyTiles)( 998 ID3D11DeviceContext2 *This, 999 ID3D11Resource *resource, 1000 const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, 1001 const D3D11_TILE_REGION_SIZE *size, 1002 ID3D11Buffer *buffer, 1003 UINT64 start_offset, 1004 UINT flags); 1005 1006 void (STDMETHODCALLTYPE *UpdateTiles)( 1007 ID3D11DeviceContext2 *This, 1008 ID3D11Resource *dst_resource, 1009 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 1010 const D3D11_TILE_REGION_SIZE *dst_region_size, 1011 const void *src_data, 1012 UINT flags); 1013 1014 HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( 1015 ID3D11DeviceContext2 *This, 1016 ID3D11Buffer *pool, 1017 UINT64 size); 1018 1019 void (STDMETHODCALLTYPE *TiledResourceBarrier)( 1020 ID3D11DeviceContext2 *This, 1021 ID3D11DeviceChild *before_barrier, 1022 ID3D11DeviceChild *after_barrier); 1023 1024 WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( 1025 ID3D11DeviceContext2 *This); 1026 1027 void (STDMETHODCALLTYPE *SetMarkerInt)( 1028 ID3D11DeviceContext2 *This, 1029 const WCHAR *label, 1030 int data); 1031 1032 void (STDMETHODCALLTYPE *BeginEventInt)( 1033 ID3D11DeviceContext2 *This, 1034 const WCHAR *label, 1035 int data); 1036 1037 void (STDMETHODCALLTYPE *EndEvent)( 1038 ID3D11DeviceContext2 *This); 1039 1040 END_INTERFACE 1041 } ID3D11DeviceContext2Vtbl; 1042 1043 interface ID3D11DeviceContext2 { 1044 CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl; 1045 }; 1046 1047 #ifdef COBJMACROS 1048 #ifndef WIDL_C_INLINE_WRAPPERS 1049 /*** IUnknown methods ***/ 1050 #define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1051 #define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This) 1052 #define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This) 1053 /*** ID3D11DeviceChild methods ***/ 1054 #define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1055 #define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1056 #define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1057 #define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1058 /*** ID3D11DeviceContext methods ***/ 1059 #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1060 #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1061 #define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) 1062 #define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1063 #define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) 1064 #define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 1065 #define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 1066 #define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) 1067 #define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) 1068 #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1069 #define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 1070 #define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 1071 #define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 1072 #define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 1073 #define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 1074 #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1075 #define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) 1076 #define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 1077 #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1078 #define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1079 #define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) 1080 #define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) 1081 #define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) 1082 #define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 1083 #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1084 #define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1085 #define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 1086 #define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 1087 #define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 1088 #define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 1089 #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 1090 #define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 1091 #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1092 #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1093 #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) 1094 #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1095 #define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 1096 #define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 1097 #define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 1098 #define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 1099 #define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 1100 #define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 1101 #define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) 1102 #define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 1103 #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) 1104 #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) 1105 #define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 1106 #define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 1107 #define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) 1108 #define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) 1109 #define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 1110 #define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) 1111 #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1112 #define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) 1113 #define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1114 #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1115 #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1116 #define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) 1117 #define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1118 #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1119 #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1120 #define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 1121 #define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) 1122 #define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1123 #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1124 #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1125 #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1126 #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) 1127 #define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1128 #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) 1129 #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1130 #define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 1131 #define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 1132 #define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 1133 #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1134 #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) 1135 #define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 1136 #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1137 #define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1138 #define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 1139 #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1140 #define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1141 #define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 1142 #define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) 1143 #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 1144 #define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 1145 #define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) 1146 #define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 1147 #define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) 1148 #define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) 1149 #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1150 #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) 1151 #define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1152 #define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1153 #define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1154 #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) 1155 #define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1156 #define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1157 #define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1158 #define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) 1159 #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) 1160 #define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1161 #define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1162 #define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This) 1163 #define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This) 1164 #define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This) 1165 #define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) 1166 #define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) 1167 /*** ID3D11DeviceContext1 methods ***/ 1168 #define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) 1169 #define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) 1170 #define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) 1171 #define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) 1172 #define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1173 #define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1174 #define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1175 #define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1176 #define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1177 #define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1178 #define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1179 #define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1180 #define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1181 #define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1182 #define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1183 #define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1184 #define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) 1185 #define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) 1186 #define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) 1187 /*** ID3D11DeviceContext2 methods ***/ 1188 #define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) 1189 #define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) 1190 #define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) 1191 #define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) 1192 #define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) 1193 #define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) 1194 #define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) 1195 #define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) 1196 #define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) 1197 #define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This) 1198 #else 1199 /*** IUnknown methods ***/ 1200 static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) { 1201 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1202 } 1203 static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) { 1204 return This->lpVtbl->AddRef(This); 1205 } 1206 static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) { 1207 return This->lpVtbl->Release(This); 1208 } 1209 /*** ID3D11DeviceChild methods ***/ 1210 static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) { 1211 This->lpVtbl->GetDevice(This,ppDevice); 1212 } 1213 static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) { 1214 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1215 } 1216 static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) { 1217 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1218 } 1219 static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) { 1220 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1221 } 1222 /*** ID3D11DeviceContext methods ***/ 1223 static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1224 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1225 } 1226 static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1227 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1228 } 1229 static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1230 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); 1231 } 1232 static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1233 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1234 } 1235 static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1236 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); 1237 } 1238 static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 1239 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 1240 } 1241 static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) { 1242 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 1243 } 1244 static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { 1245 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); 1246 } 1247 static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) { 1248 This->lpVtbl->Unmap(This,pResource,Subresource); 1249 } 1250 static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1251 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1252 } 1253 static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) { 1254 This->lpVtbl->IASetInputLayout(This,pInputLayout); 1255 } 1256 static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 1257 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 1258 } 1259 static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 1260 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 1261 } 1262 static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 1263 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 1264 } 1265 static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 1266 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 1267 } 1268 static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1269 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1270 } 1271 static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1272 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); 1273 } 1274 static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { 1275 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 1276 } 1277 static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1278 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1279 } 1280 static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1281 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1282 } 1283 static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { 1284 This->lpVtbl->Begin(This,pAsync); 1285 } 1286 static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { 1287 This->lpVtbl->End(This,pAsync); 1288 } 1289 static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { 1290 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); 1291 } 1292 static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { 1293 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 1294 } 1295 static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1296 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1297 } 1298 static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1299 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1300 } 1301 static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { 1302 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 1303 } 1304 static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 1305 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 1306 } 1307 static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 1308 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 1309 } 1310 static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { 1311 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 1312 } 1313 static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { 1314 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 1315 } 1316 static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) { 1317 This->lpVtbl->DrawAuto(This); 1318 } 1319 static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1320 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1321 } 1322 static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1323 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1324 } 1325 static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { 1326 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); 1327 } 1328 static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1329 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1330 } 1331 static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) { 1332 This->lpVtbl->RSSetState(This,pRasterizerState); 1333 } 1334 static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { 1335 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 1336 } 1337 static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) { 1338 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 1339 } 1340 static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { 1341 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 1342 } 1343 static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { 1344 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 1345 } 1346 static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 1347 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 1348 } 1349 static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { 1350 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); 1351 } 1352 static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 1353 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 1354 } 1355 static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { 1356 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); 1357 } 1358 static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { 1359 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); 1360 } 1361 static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 1362 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 1363 } 1364 static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) { 1365 This->lpVtbl->GenerateMips(This,pShaderResourceView); 1366 } 1367 static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) { 1368 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); 1369 } 1370 static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { 1371 return This->lpVtbl->GetResourceMinLOD(This,pResource); 1372 } 1373 static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 1374 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 1375 } 1376 static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { 1377 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); 1378 } 1379 static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1380 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1381 } 1382 static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1383 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); 1384 } 1385 static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1386 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1387 } 1388 static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1389 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1390 } 1391 static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1392 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1393 } 1394 static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1395 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); 1396 } 1397 static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1398 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1399 } 1400 static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1401 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1402 } 1403 static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1404 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1405 } 1406 static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 1407 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 1408 } 1409 static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1410 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); 1411 } 1412 static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1413 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1414 } 1415 static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1416 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1417 } 1418 static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1419 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1420 } 1421 static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1422 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1423 } 1424 static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1425 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); 1426 } 1427 static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1428 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1429 } 1430 static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1431 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); 1432 } 1433 static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1434 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1435 } 1436 static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) { 1437 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 1438 } 1439 static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 1440 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 1441 } 1442 static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 1443 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 1444 } 1445 static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1446 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1447 } 1448 static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1449 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); 1450 } 1451 static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { 1452 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 1453 } 1454 static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1455 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1456 } 1457 static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1458 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1459 } 1460 static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { 1461 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 1462 } 1463 static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1464 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1465 } 1466 static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1467 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1468 } 1469 static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { 1470 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 1471 } 1472 static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 1473 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); 1474 } 1475 static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 1476 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 1477 } 1478 static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 1479 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 1480 } 1481 static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { 1482 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); 1483 } 1484 static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) { 1485 This->lpVtbl->RSGetState(This,ppRasterizerState); 1486 } 1487 static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { 1488 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); 1489 } 1490 static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) { 1491 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); 1492 } 1493 static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1494 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1495 } 1496 static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1497 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); 1498 } 1499 static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1500 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1501 } 1502 static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1503 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1504 } 1505 static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1506 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1507 } 1508 static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1509 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); 1510 } 1511 static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1512 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1513 } 1514 static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1515 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1516 } 1517 static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1518 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1519 } 1520 static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 1521 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); 1522 } 1523 static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1524 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); 1525 } 1526 static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1527 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1528 } 1529 static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1530 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1531 } 1532 static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) { 1533 This->lpVtbl->ClearState(This); 1534 } 1535 static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) { 1536 This->lpVtbl->Flush(This); 1537 } 1538 static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) { 1539 return This->lpVtbl->GetType(This); 1540 } 1541 static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) { 1542 return This->lpVtbl->GetContextFlags(This); 1543 } 1544 static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { 1545 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); 1546 } 1547 /*** ID3D11DeviceContext1 methods ***/ 1548 static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { 1549 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); 1550 } 1551 static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { 1552 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); 1553 } 1554 static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { 1555 This->lpVtbl->DiscardResource(This,pResource); 1556 } 1557 static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) { 1558 This->lpVtbl->DiscardView(This,pResourceView); 1559 } 1560 static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1561 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1562 } 1563 static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1564 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1565 } 1566 static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1567 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1568 } 1569 static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1570 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1571 } 1572 static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1573 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1574 } 1575 static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1576 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1577 } 1578 static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1579 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1580 } 1581 static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1582 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1583 } 1584 static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1585 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1586 } 1587 static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1588 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1589 } 1590 static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1591 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1592 } 1593 static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1594 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1595 } 1596 static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { 1597 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); 1598 } 1599 static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { 1600 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); 1601 } 1602 static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { 1603 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); 1604 } 1605 /*** ID3D11DeviceContext2 methods ***/ 1606 static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { 1607 return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); 1608 } 1609 static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { 1610 return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); 1611 } 1612 static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { 1613 This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); 1614 } 1615 static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { 1616 This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); 1617 } 1618 static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) { 1619 return This->lpVtbl->ResizeTilePool(This,pool,size); 1620 } 1621 static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { 1622 This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); 1623 } 1624 static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) { 1625 return This->lpVtbl->IsAnnotationEnabled(This); 1626 } 1627 static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { 1628 This->lpVtbl->SetMarkerInt(This,label,data); 1629 } 1630 static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { 1631 This->lpVtbl->BeginEventInt(This,label,data); 1632 } 1633 static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) { 1634 This->lpVtbl->EndEvent(This); 1635 } 1636 #endif 1637 #endif 1638 1639 #endif 1640 1641 1642 #endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */ 1643 1644 /***************************************************************************** 1645 * ID3D11Device2 interface 1646 */ 1647 #ifndef __ID3D11Device2_INTERFACE_DEFINED__ 1648 #define __ID3D11Device2_INTERFACE_DEFINED__ 1649 1650 DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41); 1651 #if defined(__cplusplus) && !defined(CINTERFACE) 1652 MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841") 1653 ID3D11Device2 : public ID3D11Device1 1654 { 1655 virtual void STDMETHODCALLTYPE GetImmediateContext2( 1656 ID3D11DeviceContext2 **context) = 0; 1657 1658 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2( 1659 UINT flags, 1660 ID3D11DeviceContext2 **context) = 0; 1661 1662 virtual void STDMETHODCALLTYPE GetResourceTiling( 1663 ID3D11Resource *resource, 1664 UINT *tile_count, 1665 D3D11_PACKED_MIP_DESC *mip_desc, 1666 D3D11_TILE_SHAPE *tile_shape, 1667 UINT *subresource_tiling_count, 1668 UINT first_subresource_tiling, 1669 D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0; 1670 1671 virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1( 1672 DXGI_FORMAT format, 1673 UINT sample_count, 1674 UINT flags, 1675 UINT *quality_level_count) = 0; 1676 1677 }; 1678 #ifdef __CRT_UUID_DECL 1679 __CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41) 1680 #endif 1681 #else 1682 typedef struct ID3D11Device2Vtbl { 1683 BEGIN_INTERFACE 1684 1685 /*** IUnknown methods ***/ 1686 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1687 ID3D11Device2 *This, 1688 REFIID riid, 1689 void **ppvObject); 1690 1691 ULONG (STDMETHODCALLTYPE *AddRef)( 1692 ID3D11Device2 *This); 1693 1694 ULONG (STDMETHODCALLTYPE *Release)( 1695 ID3D11Device2 *This); 1696 1697 /*** ID3D11Device methods ***/ 1698 HRESULT (STDMETHODCALLTYPE *CreateBuffer)( 1699 ID3D11Device2 *This, 1700 const D3D11_BUFFER_DESC *pDesc, 1701 const D3D11_SUBRESOURCE_DATA *pInitialData, 1702 ID3D11Buffer **ppBuffer); 1703 1704 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( 1705 ID3D11Device2 *This, 1706 const D3D11_TEXTURE1D_DESC *pDesc, 1707 const D3D11_SUBRESOURCE_DATA *pInitialData, 1708 ID3D11Texture1D **ppTexture1D); 1709 1710 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( 1711 ID3D11Device2 *This, 1712 const D3D11_TEXTURE2D_DESC *pDesc, 1713 const D3D11_SUBRESOURCE_DATA *pInitialData, 1714 ID3D11Texture2D **ppTexture2D); 1715 1716 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( 1717 ID3D11Device2 *This, 1718 const D3D11_TEXTURE3D_DESC *pDesc, 1719 const D3D11_SUBRESOURCE_DATA *pInitialData, 1720 ID3D11Texture3D **ppTexture3D); 1721 1722 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( 1723 ID3D11Device2 *This, 1724 ID3D11Resource *pResource, 1725 const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, 1726 ID3D11ShaderResourceView **ppSRView); 1727 1728 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( 1729 ID3D11Device2 *This, 1730 ID3D11Resource *pResource, 1731 const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, 1732 ID3D11UnorderedAccessView **ppUAView); 1733 1734 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( 1735 ID3D11Device2 *This, 1736 ID3D11Resource *pResource, 1737 const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, 1738 ID3D11RenderTargetView **ppRTView); 1739 1740 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( 1741 ID3D11Device2 *This, 1742 ID3D11Resource *pResource, 1743 const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, 1744 ID3D11DepthStencilView **ppDepthStencilView); 1745 1746 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( 1747 ID3D11Device2 *This, 1748 const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, 1749 UINT NumElements, 1750 const void *pShaderBytecodeWithInputSignature, 1751 SIZE_T BytecodeLength, 1752 ID3D11InputLayout **ppInputLayout); 1753 1754 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( 1755 ID3D11Device2 *This, 1756 const void *pShaderBytecode, 1757 SIZE_T BytecodeLength, 1758 ID3D11ClassLinkage *pClassLinkage, 1759 ID3D11VertexShader **ppVertexShader); 1760 1761 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( 1762 ID3D11Device2 *This, 1763 const void *pShaderBytecode, 1764 SIZE_T BytecodeLength, 1765 ID3D11ClassLinkage *pClassLinkage, 1766 ID3D11GeometryShader **ppGeometryShader); 1767 1768 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( 1769 ID3D11Device2 *This, 1770 const void *pShaderBytecode, 1771 SIZE_T BytecodeLength, 1772 const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, 1773 UINT NumEntries, 1774 const UINT *pBufferStrides, 1775 UINT NumStrides, 1776 UINT RasterizedStream, 1777 ID3D11ClassLinkage *pClassLinkage, 1778 ID3D11GeometryShader **ppGeometryShader); 1779 1780 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( 1781 ID3D11Device2 *This, 1782 const void *pShaderBytecode, 1783 SIZE_T BytecodeLength, 1784 ID3D11ClassLinkage *pClassLinkage, 1785 ID3D11PixelShader **ppPixelShader); 1786 1787 HRESULT (STDMETHODCALLTYPE *CreateHullShader)( 1788 ID3D11Device2 *This, 1789 const void *pShaderBytecode, 1790 SIZE_T BytecodeLength, 1791 ID3D11ClassLinkage *pClassLinkage, 1792 ID3D11HullShader **ppHullShader); 1793 1794 HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( 1795 ID3D11Device2 *This, 1796 const void *pShaderBytecode, 1797 SIZE_T BytecodeLength, 1798 ID3D11ClassLinkage *pClassLinkage, 1799 ID3D11DomainShader **ppDomainShader); 1800 1801 HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( 1802 ID3D11Device2 *This, 1803 const void *pShaderBytecode, 1804 SIZE_T BytecodeLength, 1805 ID3D11ClassLinkage *pClassLinkage, 1806 ID3D11ComputeShader **ppComputeShader); 1807 1808 HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( 1809 ID3D11Device2 *This, 1810 ID3D11ClassLinkage **ppLinkage); 1811 1812 HRESULT (STDMETHODCALLTYPE *CreateBlendState)( 1813 ID3D11Device2 *This, 1814 const D3D11_BLEND_DESC *pBlendStateDesc, 1815 ID3D11BlendState **ppBlendState); 1816 1817 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( 1818 ID3D11Device2 *This, 1819 const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, 1820 ID3D11DepthStencilState **ppDepthStencilState); 1821 1822 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( 1823 ID3D11Device2 *This, 1824 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 1825 ID3D11RasterizerState **ppRasterizerState); 1826 1827 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( 1828 ID3D11Device2 *This, 1829 const D3D11_SAMPLER_DESC *pSamplerDesc, 1830 ID3D11SamplerState **ppSamplerState); 1831 1832 HRESULT (STDMETHODCALLTYPE *CreateQuery)( 1833 ID3D11Device2 *This, 1834 const D3D11_QUERY_DESC *pQueryDesc, 1835 ID3D11Query **ppQuery); 1836 1837 HRESULT (STDMETHODCALLTYPE *CreatePredicate)( 1838 ID3D11Device2 *This, 1839 const D3D11_QUERY_DESC *pPredicateDesc, 1840 ID3D11Predicate **ppPredicate); 1841 1842 HRESULT (STDMETHODCALLTYPE *CreateCounter)( 1843 ID3D11Device2 *This, 1844 const D3D11_COUNTER_DESC *pCounterDesc, 1845 ID3D11Counter **ppCounter); 1846 1847 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( 1848 ID3D11Device2 *This, 1849 UINT ContextFlags, 1850 ID3D11DeviceContext **ppDeferredContext); 1851 1852 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( 1853 ID3D11Device2 *This, 1854 HANDLE hResource, 1855 REFIID ReturnedInterface, 1856 void **ppResource); 1857 1858 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( 1859 ID3D11Device2 *This, 1860 DXGI_FORMAT Format, 1861 UINT *pFormatSupport); 1862 1863 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( 1864 ID3D11Device2 *This, 1865 DXGI_FORMAT Format, 1866 UINT SampleCount, 1867 UINT *pNumQualityLevels); 1868 1869 void (STDMETHODCALLTYPE *CheckCounterInfo)( 1870 ID3D11Device2 *This, 1871 D3D11_COUNTER_INFO *pCounterInfo); 1872 1873 HRESULT (STDMETHODCALLTYPE *CheckCounter)( 1874 ID3D11Device2 *This, 1875 const D3D11_COUNTER_DESC *pDesc, 1876 D3D11_COUNTER_TYPE *pType, 1877 UINT *pActiveCounters, 1878 LPSTR szName, 1879 UINT *pNameLength, 1880 LPSTR szUnits, 1881 UINT *pUnitsLength, 1882 LPSTR szDescription, 1883 UINT *pDescriptionLength); 1884 1885 HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( 1886 ID3D11Device2 *This, 1887 D3D11_FEATURE Feature, 1888 void *pFeatureSupportData, 1889 UINT FeatureSupportDataSize); 1890 1891 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1892 ID3D11Device2 *This, 1893 REFGUID guid, 1894 UINT *pDataSize, 1895 void *pData); 1896 1897 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1898 ID3D11Device2 *This, 1899 REFGUID guid, 1900 UINT DataSize, 1901 const void *pData); 1902 1903 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1904 ID3D11Device2 *This, 1905 REFGUID guid, 1906 const IUnknown *pData); 1907 1908 D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( 1909 ID3D11Device2 *This); 1910 1911 UINT (STDMETHODCALLTYPE *GetCreationFlags)( 1912 ID3D11Device2 *This); 1913 1914 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( 1915 ID3D11Device2 *This); 1916 1917 void (STDMETHODCALLTYPE *GetImmediateContext)( 1918 ID3D11Device2 *This, 1919 ID3D11DeviceContext **ppImmediateContext); 1920 1921 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( 1922 ID3D11Device2 *This, 1923 UINT RaiseFlags); 1924 1925 UINT (STDMETHODCALLTYPE *GetExceptionMode)( 1926 ID3D11Device2 *This); 1927 1928 /*** ID3D11Device1 methods ***/ 1929 void (STDMETHODCALLTYPE *GetImmediateContext1)( 1930 ID3D11Device2 *This, 1931 ID3D11DeviceContext1 **ppImmediateContext); 1932 1933 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( 1934 ID3D11Device2 *This, 1935 UINT ContextFlags, 1936 ID3D11DeviceContext1 **ppDeferredContext); 1937 1938 HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( 1939 ID3D11Device2 *This, 1940 const D3D11_BLEND_DESC1 *pBlendStateDesc, 1941 ID3D11BlendState1 **ppBlendState); 1942 1943 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( 1944 ID3D11Device2 *This, 1945 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 1946 ID3D11RasterizerState1 **ppRasterizerState); 1947 1948 HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( 1949 ID3D11Device2 *This, 1950 UINT Flags, 1951 const D3D_FEATURE_LEVEL *pFeatureLevels, 1952 UINT FeatureLevels, 1953 UINT SDKVersion, 1954 REFIID EmulatedInterface, 1955 D3D_FEATURE_LEVEL *pChosenFeatureLevel, 1956 ID3DDeviceContextState **ppContextState); 1957 1958 HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( 1959 ID3D11Device2 *This, 1960 HANDLE hResource, 1961 REFIID returnedInterface, 1962 void **ppResource); 1963 1964 HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( 1965 ID3D11Device2 *This, 1966 LPCWSTR lpName, 1967 DWORD dwDesiredAccess, 1968 REFIID returnedInterface, 1969 void **ppResource); 1970 1971 /*** ID3D11Device2 methods ***/ 1972 void (STDMETHODCALLTYPE *GetImmediateContext2)( 1973 ID3D11Device2 *This, 1974 ID3D11DeviceContext2 **context); 1975 1976 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( 1977 ID3D11Device2 *This, 1978 UINT flags, 1979 ID3D11DeviceContext2 **context); 1980 1981 void (STDMETHODCALLTYPE *GetResourceTiling)( 1982 ID3D11Device2 *This, 1983 ID3D11Resource *resource, 1984 UINT *tile_count, 1985 D3D11_PACKED_MIP_DESC *mip_desc, 1986 D3D11_TILE_SHAPE *tile_shape, 1987 UINT *subresource_tiling_count, 1988 UINT first_subresource_tiling, 1989 D3D11_SUBRESOURCE_TILING *subresource_tiling); 1990 1991 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( 1992 ID3D11Device2 *This, 1993 DXGI_FORMAT format, 1994 UINT sample_count, 1995 UINT flags, 1996 UINT *quality_level_count); 1997 1998 END_INTERFACE 1999 } ID3D11Device2Vtbl; 2000 2001 interface ID3D11Device2 { 2002 CONST_VTBL ID3D11Device2Vtbl* lpVtbl; 2003 }; 2004 2005 #ifdef COBJMACROS 2006 #ifndef WIDL_C_INLINE_WRAPPERS 2007 /*** IUnknown methods ***/ 2008 #define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2009 #define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This) 2010 #define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This) 2011 /*** ID3D11Device methods ***/ 2012 #define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) 2013 #define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) 2014 #define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) 2015 #define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) 2016 #define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) 2017 #define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) 2018 #define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) 2019 #define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) 2020 #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) 2021 #define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) 2022 #define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) 2023 #define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) 2024 #define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) 2025 #define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) 2026 #define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) 2027 #define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) 2028 #define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) 2029 #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) 2030 #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) 2031 #define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) 2032 #define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) 2033 #define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) 2034 #define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) 2035 #define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) 2036 #define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) 2037 #define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) 2038 #define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) 2039 #define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) 2040 #define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) 2041 #define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) 2042 #define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) 2043 #define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2044 #define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2045 #define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2046 #define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) 2047 #define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) 2048 #define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) 2049 #define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) 2050 #define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) 2051 #define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) 2052 /*** ID3D11Device1 methods ***/ 2053 #define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) 2054 #define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) 2055 #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) 2056 #define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) 2057 #define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) 2058 #define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) 2059 #define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) 2060 /*** ID3D11Device2 methods ***/ 2061 #define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) 2062 #define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) 2063 #define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) 2064 #define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) 2065 #else 2066 /*** IUnknown methods ***/ 2067 static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) { 2068 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2069 } 2070 static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) { 2071 return This->lpVtbl->AddRef(This); 2072 } 2073 static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) { 2074 return This->lpVtbl->Release(This); 2075 } 2076 /*** ID3D11Device methods ***/ 2077 static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { 2078 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); 2079 } 2080 static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { 2081 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); 2082 } 2083 static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { 2084 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); 2085 } 2086 static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { 2087 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); 2088 } 2089 static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { 2090 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); 2091 } 2092 static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { 2093 return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); 2094 } 2095 static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { 2096 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); 2097 } 2098 static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { 2099 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); 2100 } 2101 static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { 2102 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); 2103 } 2104 static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { 2105 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); 2106 } 2107 static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 2108 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); 2109 } 2110 static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 2111 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); 2112 } 2113 static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { 2114 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); 2115 } 2116 static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { 2117 return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); 2118 } 2119 static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { 2120 return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); 2121 } 2122 static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { 2123 return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); 2124 } 2125 static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) { 2126 return This->lpVtbl->CreateClassLinkage(This,ppLinkage); 2127 } 2128 static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { 2129 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); 2130 } 2131 static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { 2132 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); 2133 } 2134 static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { 2135 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 2136 } 2137 static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { 2138 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); 2139 } 2140 static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { 2141 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); 2142 } 2143 static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { 2144 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); 2145 } 2146 static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { 2147 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); 2148 } 2149 static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { 2150 return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); 2151 } 2152 static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { 2153 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); 2154 } 2155 static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) { 2156 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); 2157 } 2158 static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { 2159 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); 2160 } 2161 static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) { 2162 This->lpVtbl->CheckCounterInfo(This,pCounterInfo); 2163 } 2164 static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { 2165 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); 2166 } 2167 static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { 2168 return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); 2169 } 2170 static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) { 2171 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2172 } 2173 static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) { 2174 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2175 } 2176 static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) { 2177 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2178 } 2179 static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) { 2180 return This->lpVtbl->GetFeatureLevel(This); 2181 } 2182 static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) { 2183 return This->lpVtbl->GetCreationFlags(This); 2184 } 2185 static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) { 2186 return This->lpVtbl->GetDeviceRemovedReason(This); 2187 } 2188 static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) { 2189 This->lpVtbl->GetImmediateContext(This,ppImmediateContext); 2190 } 2191 static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) { 2192 return This->lpVtbl->SetExceptionMode(This,RaiseFlags); 2193 } 2194 static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) { 2195 return This->lpVtbl->GetExceptionMode(This); 2196 } 2197 /*** ID3D11Device1 methods ***/ 2198 static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) { 2199 This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); 2200 } 2201 static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { 2202 return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); 2203 } 2204 static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { 2205 return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); 2206 } 2207 static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { 2208 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); 2209 } 2210 static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { 2211 return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); 2212 } 2213 static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { 2214 return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); 2215 } 2216 static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { 2217 return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); 2218 } 2219 /*** ID3D11Device2 methods ***/ 2220 static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) { 2221 This->lpVtbl->GetImmediateContext2(This,context); 2222 } 2223 static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) { 2224 return This->lpVtbl->CreateDeferredContext2(This,flags,context); 2225 } 2226 static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { 2227 This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); 2228 } 2229 static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { 2230 return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); 2231 } 2232 #endif 2233 #endif 2234 2235 #endif 2236 2237 2238 #endif /* __ID3D11Device2_INTERFACE_DEFINED__ */ 2239 2240 /* Begin additional prototypes for all interfaces */ 2241 2242 2243 /* End additional prototypes */ 2244 2245 #ifdef __cplusplus 2246 } 2247 #endif 2248 2249 #endif /* __d3d11_2_h__ */ 2250