/dports/games/openra/OpenRA-release-20200503/ |
H A D | README.md | 1 # OpenRA chapter 7 …OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) [![Travis CI build status](https://travis-ci.org/… 21 Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win m… 25 …(https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Co… 27 * Read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT… 28 * To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/… 38 * Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK/) to start your ow… 41 * Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart). 50 Copyright 2007-2020 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/blee… 51 This file is part of OpenRA, which is free software. It is made [all …]
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H A D | CONTRIBUTING.md | 1 # OpenRA Contributing Guidelines 4 Help us keep OpenRA open and inclusive. Please read and follow our [Code of Conduct](https://github… 8 * Have you read the [FAQ](https://github.com/OpenRA/OpenRA/wiki/FAQ)? 17 * [Coding standard](https://github.com/OpenRA/OpenRA/wiki/Coding-Standard) 18 * [Branches and Releases](https://github.com/OpenRA/OpenRA/wiki/Branches-and-Releases) 23 Don't forget to add yourself to [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS). 25 Please propose a [CHANGELOG](https://github.com/OpenRA/OpenRA/wiki/CHANGELOG) entry in the pull-req… 29 … in-depth guide on [contributing](https://github.com/OpenRA/OpenRA/wiki/Contributing) to the OpenR…
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H A D | OpenRA.sln | 6 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Game", "OpenRA.Game\OpenRA.Game.csproj"… 8 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Mods.Cnc", "OpenRA.Mods.Cnc\OpenRA.Mods… 10 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Utility", "OpenRA.Utility\OpenRA.Utilit… 12 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Server", "OpenRA.Server\OpenRA.Server.c… 14 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Mods.D2k", "OpenRA.Mods.D2k\OpenRA.Mods… 16 …t("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Platforms.Default", "OpenRA.Platforms.Defaul… 18 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Mods.Common", "OpenRA.Mods.Common\OpenR… 20 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.Test", "OpenRA.Test\OpenRA.Test.csproj"… 22 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenRA.PostProcess", "OpenRA.PostProcess\OpenR… 74 StartupItem = OpenRA.Game\OpenRA.Game.csproj
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H A D | make.ps1 | 111 ./OpenRA.Utility.exe ts --check-yaml in Test-Command() 113 ./OpenRA.Utility.exe d2k --check-yaml in Test-Command() 115 ./OpenRA.Utility.exe cnc --check-yaml in Test-Command() 117 ./OpenRA.Utility.exe ra --check-yaml in Test-Command() 132 ./OpenRA.Utility.exe all --check-explicit-interfaces in Check-Command() 135 ./OpenRA.Utility.exe all --check-conditional-trait-interface-overrides in Check-Command() 168 ./OpenRA.Utility.exe all --docs | Out-File -Encoding "UTF8" DOCUMENTATION.md in Docs-Command() 169 ./OpenRA.Utility.exe all --weapon-docs | Out-File -Encoding "UTF8" WEAPONS.md in Docs-Command() 170 ./OpenRA.Utility.exe all --lua-docs | Out-File -Encoding "UTF8" Lua-API.md in Docs-Command() 171 ./OpenRA.Utility.exe all --settings-docs | Out-File -Encoding "UTF8" Settings.md in Docs-Command() [all …]
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H A D | utility.cmd | 2 title OpenRA.Utility.exe 6 call OpenRA.Utility.exe 8 set /P mod=Please enter a modname: OpenRA.Utility.exe 22 echo OpenRA.Utility.exe %mod% 23 call OpenRA.Utility.exe %mod% 33 set /P command=Please enter a command: OpenRA.Utility.exe %mod% 40 echo OpenRA.Utility.exe %mod% %command% 41 call OpenRA.Utility.exe %mod% %command%
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H A D | launch-game.cmd | 2 title OpenRA 20 OpenRA.Game.exe Game.Mod=%mod% %* 23 OpenRA.Game.exe %* 30 echo OpenRA has encountered a fatal error. 31 echo * Log Files are available in Documents\OpenRA\Logs 32 echo * FAQ is available at https://github.com/OpenRA/OpenRA/wiki/FAQ
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H A D | Makefile | 39 …EMBLIES = OpenRA.Game.exe OpenRA.Utility.exe OpenRA.Platforms.Default.dll OpenRA.Mods.Common.dll O… 116 mono --debug OpenRA.Utility.exe all --check-explicit-interfaces 124 mono --debug OpenRA.Utility.exe ts --check-yaml 127 mono --debug OpenRA.Utility.exe d2k --check-yaml 130 mono --debug OpenRA.Utility.exe cnc --check-yaml 133 mono --debug OpenRA.Utility.exe ra --check-yaml 191 $(INSTALL_PROGRAM) OpenRA.Game.exe "$(DATA_INSTALL_DIR)" 192 $(INSTALL_PROGRAM) OpenRA.Server.exe "$(DATA_INSTALL_DIR)" 193 $(INSTALL_PROGRAM) OpenRA.Utility.exe "$(DATA_INSTALL_DIR)" 194 $(INSTALL_PROGRAM) OpenRA.Platforms.Default.dll "$(DATA_INSTALL_DIR)" [all …]
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/dports/games/openra/OpenRA-release-20200503/packaging/windows/ |
H A D | OpenRA.nsi | 2 ; This file is part of OpenRA. 21 Name "OpenRA" 22 OutFile "OpenRA.Setup.exe" 113 File "${SRCDIR}\OpenRA.Game.exe" 115 File "${SRCDIR}\OpenRA.Utility.exe" 116 File "${SRCDIR}\OpenRA.Server.exe" 127 File "${SRCDIR}\OpenRA.ico" 232 Delete $INSTDIR\OpenRA.Game.exe 234 Delete $INSTDIR\OpenRA.Utility.exe 235 Delete $INSTDIR\OpenRA.Server.exe [all …]
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/Render/ |
H A D | WithHarvesterSpriteBody.cs | 13 using OpenRA.Activities; 14 using OpenRA.Graphics; 15 using OpenRA.Mods.Common.Graphics; 16 using OpenRA.Mods.Common.Traits; 17 using OpenRA.Mods.Common.Traits.Render; 18 using OpenRA.Traits; 20 namespace OpenRA.Mods.Cnc.Traits.Render
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H A D | WithVoxelUnloadBody.cs | 14 using OpenRA.Graphics; 15 using OpenRA.Mods.Common.Graphics; 16 using OpenRA.Mods.Common.Traits; 17 using OpenRA.Mods.Common.Traits.Render; 18 using OpenRA.Primitives; 19 using OpenRA.Traits; 21 namespace OpenRA.Mods.Cnc.Traits.Render
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H A D | RenderJammerCircle.cs | 13 using OpenRA.Graphics; 14 using OpenRA.Mods.Common.Graphics; 15 using OpenRA.Mods.Common.Traits; 16 using OpenRA.Primitives; 17 using OpenRA.Traits; 19 namespace OpenRA.Mods.Cnc.Traits
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Global/ |
H A D | UserInterfaceGlobal.cs | 12 using OpenRA.Graphics; 13 using OpenRA.Mods.Common.Widgets; 14 using OpenRA.Primitives; 15 using OpenRA.Scripting; 16 using OpenRA.Widgets; 18 namespace OpenRA.Mods.Common.Scripting.Global
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.D2k/Traits/ |
H A D | AttackSwallow.cs | 14 using OpenRA.Activities; 15 using OpenRA.Mods.Common.Activities; 16 using OpenRA.Mods.Common.Traits; 17 using OpenRA.Mods.D2k.Activities; 18 using OpenRA.Primitives; 19 using OpenRA.Traits; 21 namespace OpenRA.Mods.D2k.Traits
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/dports/games/openra/OpenRA-release-20200503/packaging/ |
H A D | update-wiki.sh | 28 git clone git@github.com:OpenRA/OpenRA.wiki.git "$HOME/openra-wiki" 30 mono --debug ../OpenRA.Utility.exe all --docs "$1" > "${HOME}/openra-wiki/Traits${TAG}.md" 31 mono --debug ../OpenRA.Utility.exe all --weapon-docs "$1" > "${HOME}/openra-wiki/Weapons${TAG}.md" 32 mono --debug ../OpenRA.Utility.exe all --lua-docs "$1" > "${HOME}/openra-wiki/Lua API${TAG}.md" 33 mono --debug ../OpenRA.Utility.exe all --settings-docs "$1" > "${HOME}/openra-wiki/Settings${TAG}.m…
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Properties/ |
H A D | HarvesterProperties.cs | 12 using OpenRA.Mods.Common.Activities; 13 using OpenRA.Mods.Common.Traits; 14 using OpenRA.Scripting; 15 using OpenRA.Traits; 17 namespace OpenRA.Mods.Common.Scripting
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H A D | DeliveryProperties.cs | 13 using OpenRA.Mods.Common.Activities; 14 using OpenRA.Mods.Common.Traits; 15 using OpenRA.Primitives; 16 using OpenRA.Scripting; 17 using OpenRA.Traits; 19 namespace OpenRA.Mods.Common.Scripting
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H A D | DemolitionProperties.cs | 12 using OpenRA.Mods.Common.Activities; 13 using OpenRA.Mods.Common.Traits; 14 using OpenRA.Scripting; 15 using OpenRA.Traits; 17 namespace OpenRA.Mods.Common.Scripting
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/Infiltration/ |
H A D | InfiltrateForTransform.cs | 13 using OpenRA.Mods.Common; 14 using OpenRA.Mods.Common.Activities; 15 using OpenRA.Mods.Common.Traits; 16 using OpenRA.Primitives; 17 using OpenRA.Traits; 19 namespace OpenRA.Mods.Cnc.Traits
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Effects/ |
H A D | SpawnActorEffect.cs | 15 using OpenRA.Activities; 16 using OpenRA.Effects; 17 using OpenRA.Graphics; 18 using OpenRA.Mods.Common.Traits; 19 using OpenRA.Traits; 21 namespace OpenRA.Mods.Common.Effects
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/Ingame/Hotkeys/ |
H A D | CycleHarvestersHotkeyLogic.cs | 14 using OpenRA.Graphics; 15 using OpenRA.Mods.Common.Lint; 16 using OpenRA.Mods.Common.Traits; 17 using OpenRA.Traits; 18 using OpenRA.Widgets; 20 namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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H A D | JumpToSelectedActorsHotkeyLogic.cs | 13 using OpenRA.Graphics; 14 using OpenRA.Mods.Common.Lint; 15 using OpenRA.Traits; 16 using OpenRA.Widgets; 18 namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/SupportPowers/ |
H A D | IonCannonPower.cs | 12 using OpenRA.GameRules; 13 using OpenRA.Mods.Cnc.Effects; 14 using OpenRA.Mods.Common.Activities; 15 using OpenRA.Mods.Common.Traits; 16 using OpenRA.Primitives; 17 using OpenRA.Traits; 19 namespace OpenRA.Mods.Cnc.Traits
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Graphics/ |
H A D | ModelRenderable.cs | 15 using OpenRA.Graphics; 16 using OpenRA.Primitives; 18 namespace OpenRA.Mods.Common.Graphics 154 var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale); in RenderDebugGeometry() 155 var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(model.camera.AsMatrix()); in RenderDebugGeometry() 161 …(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix()… in RenderDebugGeometry() 164 var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform); in RenderDebugGeometry() 179 var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(transform, vec); in DrawBoundsBox() 206 var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(model.camera.AsMatrix()); in Screen3DBounds() 219 …(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix()… in Screen3DBounds() [all …]
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.D2k/Warheads/ |
H A D | DamagesConcreteWarhead.cs | 13 using OpenRA.GameRules; 14 using OpenRA.Mods.Common.Warheads; 15 using OpenRA.Mods.D2k.Traits; 16 using OpenRA.Traits; 18 namespace OpenRA.Mods.D2k.Warheads
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/ |
H A D | OpenRA.Platforms.Default.csproj | 13 <CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet> 29 <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" /> 30 <PackageReference Include="OpenRA-Freetype6" Version="1.0.4" /> 31 <PackageReference Include="OpenRA-OpenAL-CS" Version="1.0.16" /> 32 <PackageReference Include="OpenRA-SDL2-CS" Version="1.0.26" /> 44 …<Content Include="OpenRA.Platforms.Default.dll.config" Condition="'$(TargetPlatform)' != 'win-x64'…
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