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Searched refs:PROFICIENCIES (Results 1 – 25 of 90) sorted by relevance

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/dports/games/barony/Barony-3.3.7/src/
H A Dstat_shared.cpp85 this->PROFICIENCIES[c] = 0; in Stat()
180 stats->PROFICIENCIES[PRO_SWORD] = 35; in setDefaultMonsterStats()
181 stats->PROFICIENCIES[PRO_MACE] = 50; in setDefaultMonsterStats()
182 stats->PROFICIENCIES[PRO_AXE] = 45; in setDefaultMonsterStats()
319 stats->PROFICIENCIES[PRO_MACE] = 50; in setDefaultMonsterStats()
320 stats->PROFICIENCIES[PRO_AXE] = 45; in setDefaultMonsterStats()
441 stats->PROFICIENCIES[PRO_MACE] = 35; in setDefaultMonsterStats()
442 stats->PROFICIENCIES[PRO_AXE] = 35; in setDefaultMonsterStats()
481 stats->PROFICIENCIES[PRO_AXE] = 50; in setDefaultMonsterStats()
661 stats->PROFICIENCIES[PRO_AXE] = 25; in setDefaultMonsterStats()
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H A Dcharclass.cpp90 stats[player]->PROFICIENCIES[PRO_SWIMMING] = 25; in initClass()
91 stats[player]->PROFICIENCIES[PRO_SHIELD] = 25; in initClass()
92 stats[player]->PROFICIENCIES[PRO_AXE] = 50; in initClass()
93 stats[player]->PROFICIENCIES[PRO_MACE] = 50; in initClass()
94 stats[player]->PROFICIENCIES[PRO_UNARMED] = 20; in initClass()
95 stats[player]->PROFICIENCIES[PRO_ALCHEMY] = 10; in initClass()
190 stats[player]->PROFICIENCIES[PRO_RANGED] = 25; in initClass()
191 stats[player]->PROFICIENCIES[PRO_SWORD] = 50; in initClass()
193 stats[player]->PROFICIENCIES[PRO_SHIELD] = 50; in initClass()
304 stats[player]->PROFICIENCIES[PRO_MAGIC] = 25; in initClass()
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H A Ditem_tool.cpp148 int lockpickDamageToChest = 3 + stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 20 in applyLockpick()
149 + rand() % std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpick()
176 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in applyLockpick()
214 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in applyLockpick()
282 + rand() % std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpick()
292 || stats[player]->PROFICIENCIES[PRO_LOCKPICKING] > rand() % 200 in applyLockpick()
301 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_SKILLED ) in applyLockpick()
323 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_SKILLED ) in applyLockpick()
395 int chance = stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 20 + 1; in applyLockpick()
417 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] >= SKILL_LEVEL_MASTER ) in applyLockpick()
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H A Dstat_editor.cpp80 newStat->PROFICIENCIES[c] = this->PROFICIENCIES[c]; in copyStats()
H A Dstat.hpp210 Sint32 PROFICIENCIES[NUMPROFICIENCIES]; member in Stat
283 return (stats[player]->PROFICIENCIES[proficiency] >= CAPSTONE_UNLOCK_LEVEL[proficiency]); in skillCapstoneUnlocked()
H A Dshops.cpp206 if ( stats[clientnum]->PROFICIENCIES[PRO_TRADING] < SKILL_LEVEL_SKILLED ) in buyItemFromShop()
305 if ( stats[clientnum]->PROFICIENCIES[PRO_TRADING] >= CAPSTONE_UNLOCK_LEVEL[PRO_TRADING] ) in sellItemToShop()
469 if ( stats[clientnum]->PROFICIENCIES[PRO_TRADING] < SKILL_LEVEL_SKILLED ) in sellItemToShop()
H A Dcharclass.hpp68 file->property(str, classStats->PROFICIENCIES[i]); in serialize()
H A Dstat_editor.hpp128 Sint32 PROFICIENCIES[NUMPROFICIENCIES]; member in Stat
H A Ditem_usage_funcs.cpp41 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionWater()
406 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionBooze()
543 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionJuice()
714 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionSickness()
811 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionConfusion()
888 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionCureAilment()
994 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionBlindness()
1072 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionInvisibility()
1163 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionLevitation()
1240 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionSpeed()
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H A Dstat.cpp187 this->PROFICIENCIES[x] = 0; in clearStats()
413 newStat->PROFICIENCIES[c] = this->PROFICIENCIES[c]; in copyStats()
665 printlog("[%d] = %d%s", i, this->PROFICIENCIES[i], ((i == NUMPROFICIENCIES - 1) ? "\n" : ", ")); in printStats()
H A Ditems.cpp2600 const int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_ALCHEMY] / 20; in useItem()
2774 if ( stats[player]->PROFICIENCIES[PRO_APPRAISAL] >= CAPSTONE_UNLOCK_LEVEL[PRO_APPRAISAL] ) in itemPickup()
3578 value /= (50 + stats[player]->PROFICIENCIES[PRO_TRADING]) / 150.f; in buyValue()
3633 value *= (50 + stats[player]->PROFICIENCIES[PRO_TRADING]) / 150.f; in sellValue()
3748 const int skill = std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpickToWall()
4692 const real_t percent = 25 * (wielder.PROFICIENCIES[PRO_AXE]) / 100.f; //0-25% in getArtifactWeaponEffectChance()
4702 const real_t percent = (wielder.PROFICIENCIES[PRO_SWORD]); //0-100% in getArtifactWeaponEffectChance()
4712 const real_t percent = 25 * (wielder.PROFICIENCIES[PRO_POLEARM]) / 100.f; //0-25% in getArtifactWeaponEffectChance()
4725 *effectAmount = wielder.PROFICIENCIES[PRO_MACE]; // 0-2 second bonus mana regen in getArtifactWeaponEffectChance()
4732 const real_t percent = wielder.PROFICIENCIES[PRO_RANGED] / 2.f; //0-50% in getArtifactWeaponEffectChance()
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H A Dscores.cpp119 score->stats->PROFICIENCIES[c] = stats[clientnum]->PROFICIENCIES[c]; in scoreConstructor()
352 amount += score->stats->PROFICIENCIES[c]; in totalScore()
474 stats[0]->PROFICIENCIES[c] = score->stats->PROFICIENCIES[c]; in loadScore()
659 fwrite(&score->stats->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in saveAllScores()
1026 score->stats->PROFICIENCIES[c] = 0; in loadAllScores()
1030 fread(&score->stats->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in loadAllScores()
1415 fwrite(&stats[player]->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in saveGame()
2242 stats[player]->PROFICIENCIES[c] = 0; in loadGame()
2246 fread(&stats[player]->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in loadGame()
2648 followerStats->PROFICIENCIES[j] = 0; in loadGameFollowers()
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H A Dmod_tools.hpp349 Sint32 PROFICIENCIES[NUMPROFICIENCIES]; member in MonsterStatCustomManager::StatEntry
389 PROFICIENCIES[i] = 0; in StatEntry()
448 PROFICIENCIES[i] = 0; in readFromStats()
452 PROFICIENCIES[i] = myStats->PROFICIENCIES[i]; in readFromStats()
492 myStats->PROFICIENCIES[i] = PROFICIENCIES[i]; in setStats()
863 …erToSubkey(d, "proficiencies", getSkillLangEntry(i), rapidjson::Value(statEntry.PROFICIENCIES[i])); in readAttributesFromStats()
1029 statEntry.PROFICIENCIES[i] = static_cast<Sint32>(itr->value.GetInt()); in readKeyToStatEntry()
H A Dmonster_shadow.cpp1448 if ( targetStats->PROFICIENCIES[i] > myStats->PROFICIENCIES[i] ) in shadowSpecialAbility()
1458 …myStats->PROFICIENCIES[skillsCanMimic[choosen]] = targetStats->PROFICIENCIES[skillsCanMimic[choose… in shadowSpecialAbility()
H A Dentity.cpp819 light -= myStats.PROFICIENCIES[PRO_STEALTH] * 2; in entityLightAfterReductions()
1569 if ( myStats->PROFICIENCIES[skill] < 100 ) in increaseSkill()
1571 myStats->PROFICIENCIES[skill]++; in increaseSkill()
1576 switch ( myStats->PROFICIENCIES[skill] ) in increaseSkill()
1626 && myStats->PROFICIENCIES[skill] == 100 ) in increaseSkill()
1694 net_packet->data[6] = myStats->PROFICIENCIES[skill]; in increaseSkill()
7020 axe = (myStats->PROFICIENCIES[PRO_UNARMED] / 20); in attack()
8095 switch ( myStats->PROFICIENCIES[PRO_UNARMED] / 20 ) in attack()
8211 switch ( myStats->PROFICIENCIES[weaponskill] / 20 ) in attack()
9929 int shieldskill = stat->PROFICIENCIES[PRO_SHIELD] / 25; in AC()
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H A Dactgeneral.cpp2018 stats->PROFICIENCIES[i] = result; in handleTextSourceScript()
2063 stats->PROFICIENCIES[i] += result; in handleTextSourceScript()
2346 net_packet->data[27 + i] = (Uint8)stats[player]->PROFICIENCIES[i]; in updateClientInformation()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dupdatecharactersheet.cpp436 else if ( stats[clientnum]->PROFICIENCIES[i] == 0 ) in drawSkillsSheet()
440 else if ( stats[clientnum]->PROFICIENCIES[i] < SKILL_LEVEL_BASIC ) in drawSkillsSheet()
444 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_BASIC && stats[clientnum]->PROFICIENCI… in drawSkillsSheet()
448 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_SKILLED && stats[clientnum]->PROFICIEN… in drawSkillsSheet()
452 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_EXPERT && stats[clientnum]->PROFICIENC… in drawSkillsSheet()
456 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_MASTER && stats[clientnum]->PROFICIENC… in drawSkillsSheet()
614 if ( stats[clientnum]->PROFICIENCIES[i] == SKILL_LEVEL_LEGENDARY ) in drawSkillsSheet()
619 if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_EXPERT ) in drawSkillsSheet()
628 if ( stats[clientnum]->PROFICIENCIES[i] < SKILL_LEVEL_BASIC ) in drawSkillsSheet()
777 if ( stats[clientnum]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in drawSkillsSheet()
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H A Didentify_and_appraise.cpp374 if ( stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] >= CAPSTONE_UNLOCK_LEVEL[PRO_APPRAISAL] ) in identifyGUIIdentify()
412 …appraisal_time = (items[item->type].value * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] … in getAppraisalTime()
433 …appraisal_time = (1000 * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + 1); // time in… in getAppraisalTime()
H A Dinterface.cpp1720 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LEADERSHIP] + statGetCHR(stats[clientnum], players[… in drawFollowerMenu()
1723 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[clientnum], players… in drawFollowerMenu()
1931 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LEADERSHIP] + statGetCHR(stats[clientnum], players[… in drawFollowerMenu()
1934 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[clientnum], players… in drawFollowerMenu()
2596 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LEADERSHIP] + statGetCHR(stats[clientnum], play… in allowedInteractEntity()
2599 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[clientnum], players… in allowedInteractEntity()
5141 skillLVL = stats[clientnum]->PROFICIENCIES[PRO_ALCHEMY] / 20; // 0 to 5; in alchemyCombinePotions()
5772 …skillLVL = (stats[player]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[player], players[play… in tinkeringSalvageItem()
5854 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in tinkeringSalvageItem()
5868 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in tinkeringSalvageItem()
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H A Ddrawstatus.cpp1013 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[clientnum], players[c… in drawStatus()
1014 if ( stats[clientnum]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in drawStatus()
1241 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[clientnum], players[c… in drawStatus()
1796 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[clientnum], players[c… in drawStatus()
1797 if ( stats[clientnum]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in drawStatus()
H A Dconsolecommand.cpp1066 while ( myStats->PROFICIENCIES[PRO_APPRAISAL] < 50 ) in consoleCommand()
1110 while ( stats[clientnum]->PROFICIENCIES[c] < 100 ) in consoleCommand()
1150 while ( stats[clientnum]->PROFICIENCIES[c] < 100 ) in consoleCommand()
2057 for ( int i = players[clientnum]->entity->getStats()->PROFICIENCIES[skill]; i < 100; ++i ) in consoleCommand()
H A Dshopgui.cpp531 … if ( item->beatitude > 0 && stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] >= SKILL_LEVEL_EXPERT ) in updateShopWindow()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dact_HandMagic.cpp109 …if (stat->PROFICIENCIES[PRO_SPELLCASTING] < SPELLCASTING_BEGINNER) //There's a chance that caste… in fireOffSpellAnimation()
112 if (chance >= stat->PROFICIENCIES[PRO_SPELLCASTING] / 15) in fireOffSpellAnimation()
114 …int amount = (rand() % 50) / std::max(stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(stat, cas… in fireOffSpellAnimation()
124 …int casterAbility = std::min(100, std::max(0, stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(s… in fireOffSpellAnimation()
135 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] >= SPELLCASTING_BEGINNER ) in fireOffSpellAnimation()
H A DcastSpell.cpp206 #define spellcasting std::min(std::max(0,stat->PROFICIENCIES[PRO_SPELLCASTING]+statGetINT(stat, cas… in castSpell()
2169 if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 60 ) in castSpell()
2176 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 80 ) in castSpell()
2192 if ( stat->PROFICIENCIES[PRO_MAGIC] < 60 ) in castSpell()
2199 else if ( stat->PROFICIENCIES[PRO_MAGIC] < 80 ) in castSpell()
2221 int castDifficulty = stat->PROFICIENCIES[PRO_SPELLCASTING] / 20 - spell->difficulty / 20; in castSpell()
2253 && stat->PROFICIENCIES[PRO_SPELLCASTING] >= SKILL_LEVEL_SKILLED in castSpell()
2254 && stat->PROFICIENCIES[PRO_MAGIC] >= SKILL_LEVEL_SKILLED ) in castSpell()
H A Dspell.cpp364 …int skillLVL = stats[player]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[player], players[player]… in addSpell()
365 if ( stats[player]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in addSpell()

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