/dports/games/barony/Barony-3.3.7/src/ |
H A D | stat_shared.cpp | 85 this->PROFICIENCIES[c] = 0; in Stat() 180 stats->PROFICIENCIES[PRO_SWORD] = 35; in setDefaultMonsterStats() 181 stats->PROFICIENCIES[PRO_MACE] = 50; in setDefaultMonsterStats() 182 stats->PROFICIENCIES[PRO_AXE] = 45; in setDefaultMonsterStats() 319 stats->PROFICIENCIES[PRO_MACE] = 50; in setDefaultMonsterStats() 320 stats->PROFICIENCIES[PRO_AXE] = 45; in setDefaultMonsterStats() 441 stats->PROFICIENCIES[PRO_MACE] = 35; in setDefaultMonsterStats() 442 stats->PROFICIENCIES[PRO_AXE] = 35; in setDefaultMonsterStats() 481 stats->PROFICIENCIES[PRO_AXE] = 50; in setDefaultMonsterStats() 661 stats->PROFICIENCIES[PRO_AXE] = 25; in setDefaultMonsterStats() [all …]
|
H A D | charclass.cpp | 90 stats[player]->PROFICIENCIES[PRO_SWIMMING] = 25; in initClass() 91 stats[player]->PROFICIENCIES[PRO_SHIELD] = 25; in initClass() 92 stats[player]->PROFICIENCIES[PRO_AXE] = 50; in initClass() 93 stats[player]->PROFICIENCIES[PRO_MACE] = 50; in initClass() 94 stats[player]->PROFICIENCIES[PRO_UNARMED] = 20; in initClass() 95 stats[player]->PROFICIENCIES[PRO_ALCHEMY] = 10; in initClass() 190 stats[player]->PROFICIENCIES[PRO_RANGED] = 25; in initClass() 191 stats[player]->PROFICIENCIES[PRO_SWORD] = 50; in initClass() 193 stats[player]->PROFICIENCIES[PRO_SHIELD] = 50; in initClass() 304 stats[player]->PROFICIENCIES[PRO_MAGIC] = 25; in initClass() [all …]
|
H A D | item_tool.cpp | 148 int lockpickDamageToChest = 3 + stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 20 in applyLockpick() 149 + rand() % std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpick() 176 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in applyLockpick() 214 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in applyLockpick() 282 + rand() % std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpick() 292 || stats[player]->PROFICIENCIES[PRO_LOCKPICKING] > rand() % 200 in applyLockpick() 301 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_SKILLED ) in applyLockpick() 323 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_SKILLED ) in applyLockpick() 395 int chance = stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 20 + 1; in applyLockpick() 417 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] >= SKILL_LEVEL_MASTER ) in applyLockpick() [all …]
|
H A D | stat_editor.cpp | 80 newStat->PROFICIENCIES[c] = this->PROFICIENCIES[c]; in copyStats()
|
H A D | stat.hpp | 210 Sint32 PROFICIENCIES[NUMPROFICIENCIES]; member in Stat 283 return (stats[player]->PROFICIENCIES[proficiency] >= CAPSTONE_UNLOCK_LEVEL[proficiency]); in skillCapstoneUnlocked()
|
H A D | shops.cpp | 206 if ( stats[clientnum]->PROFICIENCIES[PRO_TRADING] < SKILL_LEVEL_SKILLED ) in buyItemFromShop() 305 if ( stats[clientnum]->PROFICIENCIES[PRO_TRADING] >= CAPSTONE_UNLOCK_LEVEL[PRO_TRADING] ) in sellItemToShop() 469 if ( stats[clientnum]->PROFICIENCIES[PRO_TRADING] < SKILL_LEVEL_SKILLED ) in sellItemToShop()
|
H A D | charclass.hpp | 68 file->property(str, classStats->PROFICIENCIES[i]); in serialize()
|
H A D | stat_editor.hpp | 128 Sint32 PROFICIENCIES[NUMPROFICIENCIES]; member in Stat
|
H A D | item_usage_funcs.cpp | 41 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionWater() 406 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionBooze() 543 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionJuice() 714 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionSickness() 811 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionConfusion() 888 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionCureAilment() 994 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionBlindness() 1072 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionInvisibility() 1163 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionLevitation() 1240 skillLVL = usedByStats->PROFICIENCIES[PRO_ALCHEMY] / 20; in item_PotionSpeed() [all …]
|
H A D | stat.cpp | 187 this->PROFICIENCIES[x] = 0; in clearStats() 413 newStat->PROFICIENCIES[c] = this->PROFICIENCIES[c]; in copyStats() 665 printlog("[%d] = %d%s", i, this->PROFICIENCIES[i], ((i == NUMPROFICIENCIES - 1) ? "\n" : ", ")); in printStats()
|
H A D | items.cpp | 2600 const int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_ALCHEMY] / 20; in useItem() 2774 if ( stats[player]->PROFICIENCIES[PRO_APPRAISAL] >= CAPSTONE_UNLOCK_LEVEL[PRO_APPRAISAL] ) in itemPickup() 3578 value /= (50 + stats[player]->PROFICIENCIES[PRO_TRADING]) / 150.f; in buyValue() 3633 value *= (50 + stats[player]->PROFICIENCIES[PRO_TRADING]) / 150.f; in sellValue() 3748 const int skill = std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpickToWall() 4692 const real_t percent = 25 * (wielder.PROFICIENCIES[PRO_AXE]) / 100.f; //0-25% in getArtifactWeaponEffectChance() 4702 const real_t percent = (wielder.PROFICIENCIES[PRO_SWORD]); //0-100% in getArtifactWeaponEffectChance() 4712 const real_t percent = 25 * (wielder.PROFICIENCIES[PRO_POLEARM]) / 100.f; //0-25% in getArtifactWeaponEffectChance() 4725 *effectAmount = wielder.PROFICIENCIES[PRO_MACE]; // 0-2 second bonus mana regen in getArtifactWeaponEffectChance() 4732 const real_t percent = wielder.PROFICIENCIES[PRO_RANGED] / 2.f; //0-50% in getArtifactWeaponEffectChance() [all …]
|
H A D | scores.cpp | 119 score->stats->PROFICIENCIES[c] = stats[clientnum]->PROFICIENCIES[c]; in scoreConstructor() 352 amount += score->stats->PROFICIENCIES[c]; in totalScore() 474 stats[0]->PROFICIENCIES[c] = score->stats->PROFICIENCIES[c]; in loadScore() 659 fwrite(&score->stats->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in saveAllScores() 1026 score->stats->PROFICIENCIES[c] = 0; in loadAllScores() 1030 fread(&score->stats->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in loadAllScores() 1415 fwrite(&stats[player]->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in saveGame() 2242 stats[player]->PROFICIENCIES[c] = 0; in loadGame() 2246 fread(&stats[player]->PROFICIENCIES[c], sizeof(Sint32), 1, fp); in loadGame() 2648 followerStats->PROFICIENCIES[j] = 0; in loadGameFollowers() [all …]
|
H A D | mod_tools.hpp | 349 Sint32 PROFICIENCIES[NUMPROFICIENCIES]; member in MonsterStatCustomManager::StatEntry 389 PROFICIENCIES[i] = 0; in StatEntry() 448 PROFICIENCIES[i] = 0; in readFromStats() 452 PROFICIENCIES[i] = myStats->PROFICIENCIES[i]; in readFromStats() 492 myStats->PROFICIENCIES[i] = PROFICIENCIES[i]; in setStats() 863 …erToSubkey(d, "proficiencies", getSkillLangEntry(i), rapidjson::Value(statEntry.PROFICIENCIES[i])); in readAttributesFromStats() 1029 statEntry.PROFICIENCIES[i] = static_cast<Sint32>(itr->value.GetInt()); in readKeyToStatEntry()
|
H A D | monster_shadow.cpp | 1448 if ( targetStats->PROFICIENCIES[i] > myStats->PROFICIENCIES[i] ) in shadowSpecialAbility() 1458 …myStats->PROFICIENCIES[skillsCanMimic[choosen]] = targetStats->PROFICIENCIES[skillsCanMimic[choose… in shadowSpecialAbility()
|
H A D | entity.cpp | 819 light -= myStats.PROFICIENCIES[PRO_STEALTH] * 2; in entityLightAfterReductions() 1569 if ( myStats->PROFICIENCIES[skill] < 100 ) in increaseSkill() 1571 myStats->PROFICIENCIES[skill]++; in increaseSkill() 1576 switch ( myStats->PROFICIENCIES[skill] ) in increaseSkill() 1626 && myStats->PROFICIENCIES[skill] == 100 ) in increaseSkill() 1694 net_packet->data[6] = myStats->PROFICIENCIES[skill]; in increaseSkill() 7020 axe = (myStats->PROFICIENCIES[PRO_UNARMED] / 20); in attack() 8095 switch ( myStats->PROFICIENCIES[PRO_UNARMED] / 20 ) in attack() 8211 switch ( myStats->PROFICIENCIES[weaponskill] / 20 ) in attack() 9929 int shieldskill = stat->PROFICIENCIES[PRO_SHIELD] / 25; in AC() [all …]
|
H A D | actgeneral.cpp | 2018 stats->PROFICIENCIES[i] = result; in handleTextSourceScript() 2063 stats->PROFICIENCIES[i] += result; in handleTextSourceScript() 2346 net_packet->data[27 + i] = (Uint8)stats[player]->PROFICIENCIES[i]; in updateClientInformation()
|
/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | updatecharactersheet.cpp | 436 else if ( stats[clientnum]->PROFICIENCIES[i] == 0 ) in drawSkillsSheet() 440 else if ( stats[clientnum]->PROFICIENCIES[i] < SKILL_LEVEL_BASIC ) in drawSkillsSheet() 444 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_BASIC && stats[clientnum]->PROFICIENCI… in drawSkillsSheet() 448 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_SKILLED && stats[clientnum]->PROFICIEN… in drawSkillsSheet() 452 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_EXPERT && stats[clientnum]->PROFICIENC… in drawSkillsSheet() 456 …else if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_MASTER && stats[clientnum]->PROFICIENC… in drawSkillsSheet() 614 if ( stats[clientnum]->PROFICIENCIES[i] == SKILL_LEVEL_LEGENDARY ) in drawSkillsSheet() 619 if ( stats[clientnum]->PROFICIENCIES[i] >= SKILL_LEVEL_EXPERT ) in drawSkillsSheet() 628 if ( stats[clientnum]->PROFICIENCIES[i] < SKILL_LEVEL_BASIC ) in drawSkillsSheet() 777 if ( stats[clientnum]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in drawSkillsSheet() [all …]
|
H A D | identify_and_appraise.cpp | 374 if ( stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] >= CAPSTONE_UNLOCK_LEVEL[PRO_APPRAISAL] ) in identifyGUIIdentify() 412 …appraisal_time = (items[item->type].value * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] … in getAppraisalTime() 433 …appraisal_time = (1000 * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + 1); // time in… in getAppraisalTime()
|
H A D | interface.cpp | 1720 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LEADERSHIP] + statGetCHR(stats[clientnum], players[… in drawFollowerMenu() 1723 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[clientnum], players… in drawFollowerMenu() 1931 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LEADERSHIP] + statGetCHR(stats[clientnum], players[… in drawFollowerMenu() 1934 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[clientnum], players… in drawFollowerMenu() 2596 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LEADERSHIP] + statGetCHR(stats[clientnum], play… in allowedInteractEntity() 2599 …skillLVL = stats[clientnum]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[clientnum], players… in allowedInteractEntity() 5141 skillLVL = stats[clientnum]->PROFICIENCIES[PRO_ALCHEMY] / 20; // 0 to 5; in alchemyCombinePotions() 5772 …skillLVL = (stats[player]->PROFICIENCIES[PRO_LOCKPICKING] + statGetPER(stats[player], players[play… in tinkeringSalvageItem() 5854 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in tinkeringSalvageItem() 5868 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in tinkeringSalvageItem() [all …]
|
H A D | drawstatus.cpp | 1013 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[clientnum], players[c… in drawStatus() 1014 if ( stats[clientnum]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in drawStatus() 1241 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[clientnum], players[c… in drawStatus() 1796 …int skillLVL = stats[clientnum]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[clientnum], players[c… in drawStatus() 1797 if ( stats[clientnum]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in drawStatus()
|
H A D | consolecommand.cpp | 1066 while ( myStats->PROFICIENCIES[PRO_APPRAISAL] < 50 ) in consoleCommand() 1110 while ( stats[clientnum]->PROFICIENCIES[c] < 100 ) in consoleCommand() 1150 while ( stats[clientnum]->PROFICIENCIES[c] < 100 ) in consoleCommand() 2057 for ( int i = players[clientnum]->entity->getStats()->PROFICIENCIES[skill]; i < 100; ++i ) in consoleCommand()
|
H A D | shopgui.cpp | 531 … if ( item->beatitude > 0 && stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] >= SKILL_LEVEL_EXPERT ) in updateShopWindow()
|
/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | act_HandMagic.cpp | 109 …if (stat->PROFICIENCIES[PRO_SPELLCASTING] < SPELLCASTING_BEGINNER) //There's a chance that caste… in fireOffSpellAnimation() 112 if (chance >= stat->PROFICIENCIES[PRO_SPELLCASTING] / 15) in fireOffSpellAnimation() 114 …int amount = (rand() % 50) / std::max(stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(stat, cas… in fireOffSpellAnimation() 124 …int casterAbility = std::min(100, std::max(0, stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(s… in fireOffSpellAnimation() 135 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] >= SPELLCASTING_BEGINNER ) in fireOffSpellAnimation()
|
H A D | castSpell.cpp | 206 #define spellcasting std::min(std::max(0,stat->PROFICIENCIES[PRO_SPELLCASTING]+statGetINT(stat, cas… in castSpell() 2169 if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 60 ) in castSpell() 2176 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 80 ) in castSpell() 2192 if ( stat->PROFICIENCIES[PRO_MAGIC] < 60 ) in castSpell() 2199 else if ( stat->PROFICIENCIES[PRO_MAGIC] < 80 ) in castSpell() 2221 int castDifficulty = stat->PROFICIENCIES[PRO_SPELLCASTING] / 20 - spell->difficulty / 20; in castSpell() 2253 && stat->PROFICIENCIES[PRO_SPELLCASTING] >= SKILL_LEVEL_SKILLED in castSpell() 2254 && stat->PROFICIENCIES[PRO_MAGIC] >= SKILL_LEVEL_SKILLED ) in castSpell()
|
H A D | spell.cpp | 364 …int skillLVL = stats[player]->PROFICIENCIES[PRO_MAGIC] + statGetINT(stats[player], players[player]… in addSpell() 365 if ( stats[player]->PROFICIENCIES[PRO_MAGIC] >= 100 ) in addSpell()
|